Ranged weapons
A character may equip up to two hand weapons and also wear a ranged weapon on their back.[2][3][4]
- Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[2][3]
- There will be a setting to determine if the ranged weapon or main/offhand is the primary weapon to use for Q or left-mouse-button basic attacks.[2][3]
- Rangers do not have a minimum distance requirement for using their ranged weapons.[5] Previously rangers were intended to have a minimum distance requirement.[6]
- Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[7]
- Some Ranger skills require a bow to be equipped.[8]
List of ranged weapons
Ranged skills
Some abilities require a specific weapon to be equipped.[8][9][2][3]
Skill | Icon | Origin | Description |
---|---|---|---|
Air Strike | Ranger | Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[10] The root effect is nature based.[11] | |
Arcane Volley | Mage | Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[12][13] | |
Ball Lightning | Mage | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[14][15][16] | |
Chain Lightning | Mage | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[17][18][19] | |
Divine Censure | Cleric | Hurls a radiant spear at the target, dealing damage.[20][21][22][23] | |
Fireball | Mage | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[24] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[25] | |
Frostbolt | Mage | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[26][27] | |
Grapple | Tank | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[28][29] | |
Headshot | Ranger | Deals 175% physical damage to target enemy.[30] | |
Heartseeking Snipe | Ranger | Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[31] | |
Judgment | Cleric | Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[32][33] | |
Lightning Strike | Mage | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[34][35] | |
Longbow basic attack | Longbow | A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[36][37][38] | |
Meteor | Mage | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[39] | |
Mortal Headshot | Ranger | Headshot deals 50% additional damage to targets below 50% of their maximum health.[40] | |
Piercing Shot | Ranger | Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[41] | |
Raining Death | Ranger | Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[42] | |
Refreshing Headshot | Ranger | Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[43] | |
Resplendent Beam | Cleric | Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[44][45] | |
Shortbow basic attack | Shortbow | A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[37][38] | |
Slicing Maim | Fighter | Maim launches a piercing projectile that deals damage to enemies in its path.[46] | |
Smite | Cleric | Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[47][48] | |
Snipe | Ranger | Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[49] | |
Wings of Salvation | Cleric | Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[50][51] An ally is defined as any non-combatant player or non-mob NPC.[52] |
Gear slots
Il y a 16 emplacements d'équipement dans Ashes of Creation:[54]
- 8 emplacements d'armure
- 5 emplacements de bijoux
- 2 emplacements d'armes
- 1 emplacements d'arme à distance
Gear appearance priority
Les objets attachés au dos ou à la ceinture des personnage représentent les objets dont ils sont en possession. Les joueurs peuvent définir la priorité d'apparence des éléments qu'ils souhaitent afficher.[58][59][60] Un seul élément peut s'afficher à la fois, et cela est déterminé par le choix du joueur.[4]
Une grande composante du MMORPG qui - la moitié de cet acronyme que vous connaissez est un jeu de rôle RPG. Et pour jouer un rôle, vous devez être capable de représenter ce que votre personnage fait dans ce monde et vous savez qu'une partie de ce que fait l'animation est de créer ces emplacements sur la ceinture ou le dos que vous savez peut accrocher certains types d'accessoires ou d'objets créés par l'équipe de personnages, comme Carson, vous savez, cela peut être un tube de parchemin, cela peut être une potion, cela peut être n'importe quoi : ces joueurs auront la capacité comme nous l'avons vu dans le passé aura la possibilité de sélectionner ce qu'il veut représenter dans ces emplacements, puis l'animation s'assurera que l'empannage est bien en mouvement.[55] – Steven Sharif
Les emplacements de dos incluent :[4]
Les emplacements de ceinture (taille) incluent :[58][4]
- Armes de mêlée (2 emplacements - un de chaque cotés).[4]
- Potions, bourse, parchemins.[58][59]
Il y aura un système de priorité derrière cela qui déterminera... dois-je montrer l'arc si l'espadon n'est pas équipé ou dois-je montrer l'arme d'hast si l'espadon n'est pas équipé.[60] – Jeffrey Bard
Visuels
2022-10-02
Voir également
Les références
- ↑ Direct, 2023-12-19 (1:40:53).
- ↑ 2.0 2.1 2.2 2.3 Podcast, 2021-09-29 (40:50).
- ↑ 3.0 3.1 3.2 3.3 Entrevue, 2018-05-11 (16:32).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8
- ↑
- ↑ Direct, 2017-06-30 (47:14).
- ↑ Direct, 2023-12-19 (1:53:41L5DeC8wIcuM).
- ↑ 8.0 8.1 Direct, 2023-12-19 (1:20:41).
- ↑ Direct, 2022-09-30 (49:16).
- ↑
- ↑ Vidéo, 2022-09-30 (15:28).
- ↑
- ↑ Vidéo, 2023-04-28 (22:13).
- ↑ Vidéo, 2023-09-29 (11:29).
- ↑
- ↑ Vidéo, 2023-04-28 (7:15).
- ↑
- ↑ Vidéo, 2023-05-31 (12:12).
- ↑ Vidéo, 2023-04-28 (17:50).
- ↑
- ↑
- ↑ Vidéo, 2020-11-01 (0:51).
- ↑
- ↑
- ↑
- ↑
- ↑ Vidéo, 2023-04-28 (15:35).
- ↑ Vidéo, 2023-03-31 (9:55).
- ↑ Vidéo, 2023-01-27 (10:27).
- ↑
- ↑
- ↑ Vidéo, 2023-07-28 (15:15).
- ↑
- ↑
- ↑ Vidéo, 2023-04-28 (13:40).
- ↑ Direct, 2022-09-30 (26:42).
- ↑ 37.0 37.1 Vidéo, 2022-09-30 (19:32).
- ↑ 38.0 38.1 Vidéo, 2022-09-30 (10:44).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Vidéo, 2023-07-28 (12:04).
- ↑
- ↑
- ↑ Vidéo, 2023-07-28 (29:23).
- ↑
- ↑
- ↑ Vidéo, 2023-07-28 (24:03).
- ↑
- ↑ Vidéo, 2023-07-28 (24:16).
- ↑ Direct, 2020-01-30 (25:39).
- ↑ Direct, 2017-07-28 (24:54).
- ↑ 55.0 55.1 Direct, 2019-05-30 (1:09:13).
- ↑ Direct, 2020-01-30 (49:08).
- ↑ 57.0 57.1 Direct, 2021-06-25 (21:56).
- ↑ 58.0 58.1 58.2 58.3 58.4 58.5
- ↑ 59.0 59.1
- ↑ 60.0 60.1 Direct, 2018-06-04 (19:48).