Différences entre les versions de « Resource quality »
(Created) |
(Remove category) |
||
Ligne 24 : | Ligne 24 : | ||
<references/> | <references/> | ||
− | + | [[Category: Artisan]] |
Version du 22 juillet 2021 à 21:21
Ressources will have differing tiers of quality for the same resource type.[2] This is somewhat similar to Star Wars Galaxies.[3]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[2][4][5]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[5] – Steven Sharif
outils d'artisan
La classe artisanale de Collecte nécessite la création et l'utilisation d'outils de récolte qui permettent la collecte des ressources.[7][8]
- La progression dans la classe artisanale de collecte déverrouille des outils de récolte de meilleur niveau, qui permettent de collecter des ressources de plus haut niveau.[4]
- Un collecteur de compétence maximale déverrouillera des outils de maître qui lui permettront d'accéder aux ressources de la plus haute qualité.[9]
- Les outils auront une durabilité et une durée de vie.[9][10]
- Les artisans n'auront pas besoin de s'appuyer sur d'autres arbres afin de fabriquer leurs outils.[7]
Les outils progressent au sein de l'arbre d'artisanat, donc votre aptitude à collecter, traiter ou fabriquer va nécessiter les outils correspondants à cette étape de fabrication afin d'accomplir la tâche en question. Ainsi, vous ne pourrez pas extraire du cuivre et du mithril avec le même outil.[8] – Steven Sharif
Le Traitement requiert des plans pour la construction des bâtiments qui sont nécessaire pour traiter les resources.[7]
Collecte
La collecte est l'une des classes artisanales dans Ashes of Creation.[13][14]
- Les ressources récoltables sont découvertes par essais et erreurs et en apprenant leurs apparences.[13]
- La collecte nécessite la fabrication et l'utilisation d'outils.[7][8]
- Collecter dans la zone d'influence (ZOI) d'un nœud contribuera à son gain d'expérience.[13]
- Certain low level gatherables will have a tiered progression into higher level crafting.[15]
Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[15] – Steven Sharif
Timeline
Classes artisanales (Collecte, Traitement, Artisanat) is expected to come online fully in Alpha-2 and the Betas.[16][17]
- Approximately 10 percent of the artisan system was online in Alpha-1.[18][16][17]
- Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[17] – Steven Sharif
Voir également
Les références
- ↑ Vidéo, 2023-11-30 (30:19).
- ↑ 2.0 2.1 Direct, 2020-07-25 (1:04:50).
- ↑
- ↑ 4.0 4.1 Direct, 2020-04-30 (53:11).
- ↑ 5.0 5.1 Entrevue, 2018-10-20 (2:13).
- ↑ Direct, 2020-04-30 (54:33).
- ↑ 7.0 7.1 7.2 7.3 7.4 Entrevue, 2020-03-27 (9:00).
- ↑ 8.0 8.1 8.2 Entrevue, 2018-05-11 (38:25).
- ↑ 9.0 9.1 9.2 Direct, 2020-07-31 (1:05:58).
- ↑ 10.0 10.1
- ↑
- ↑ Direct, 2020-03-28 (48:31).
- ↑ 13.0 13.1 13.2 Direct, 2017-09-03 (10:48).
- ↑
- ↑ 15.0 15.1 Podcast, 2018-05-11 (1:00:07).
- ↑ 16.0 16.1 Direct, 2021-03-26 (42:28).
- ↑ 17.0 17.1 17.2 Entrevue, 2021-02-07 (35:30).
- ↑ Direct, 2021-04-30 (41:18).