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- is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want222 bytes (484 words) - 20:13, 21 April 2024
- is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want161 bytes (450 words) - 13:20, 16 April 2024
- is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want342 bytes (1,286 words) - 22:24, 1 April 2022
- is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want190 bytes (655 words) - 04:24, 5 August 2022
- Snare abilities (section Crowd control abilities)big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster291 bytes (1,802 words) - 23:05, 4 November 2023
- is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want428 bytes (1,811 words) - 19:13, 24 December 2020
- Weapon attack cone (section Combat abilities)switch between action and tab targeted combat modes. The action mode utilizes a targeting reticle and is very close to a third-person action game. The player878 bytes (4,574 words) - 20:13, 21 April 2024
- Active skills (section Combat abilities)different abilities, or go "deep" into a few specific abilities. The aspiration for combat is for abilities to have corresponding counter-play abilities. The955 bytes (5,436 words) - 20:13, 21 April 2024
- switch between action and tab targeted combat modes. The action mode utilizes a targeting reticle and is very close to a third-person action game. The player1 KB (5,849 words) - 20:13, 21 April 2024
- is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want2 KB (9,659 words) - 21:14, 21 April 2024
- that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will3 KB (15,210 words) - 13:47, 23 April 2024
- is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want1 KB (8,212 words) - 21:23, 21 April 2024
- Evasion (section Combat targeting)switch between action and tab targeted combat modes. The action mode utilizes a targeting reticle and is very close to a third-person action game. The player621 bytes (4,210 words) - 22:02, 30 July 2023
- Basic attacks (redirect from Basic abilities)that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will332 bytes (2,854 words) - 22:08, 20 April 2024
- Weapons (section Weapon targeting)that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will3 KB (10,409 words) - 23:20, 20 April 2024
- that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will237 bytes (1,362 words) - 22:01, 30 July 2023
- Active blocking (section Combat targeting)that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will607 bytes (4,114 words) - 21:31, 2 January 2024
- Templated skills (redirect from Action skills)that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will233 bytes (1,402 words) - 18:13, 2 January 2024
- that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will699 bytes (4,356 words) - 21:32, 15 April 2024
- Camera (section Combat targeting)that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will292 bytes (1,751 words) - 22:03, 30 July 2023