Différences entre les versions de « Template:Player interaction »
Sauter à la navigation
Sauter à la recherche
m (Protected "Template:Player interaction" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
m |
||
Ligne 6 : | Ligne 6 : | ||
* [[Guilds]], [[Guild halls]], [[Guild fortresses]], [[Guild castles]] | * [[Guilds]], [[Guild halls]], [[Guild fortresses]], [[Guild castles]] | ||
* [[Group dynamics]], [[Looting]] | * [[Group dynamics]], [[Looting]] | ||
+ | * [[Affiliations]] | ||
* [[Social organizations]] | * [[Social organizations]] | ||
* [[Monster coins]] | * [[Monster coins]] |
Version du 18 octobre 2018 à 16:30
Game systems and mechanics that foster player interaction.
- Donjons, Raids, Combat
- Guildes, Salles de guilde, Forteresses de guilde, Châteaux de guilde
- Dynamique de groupe, Pillage
- Affiliations
- Organisations sociales
- Pièces de Monstres
- Jeux de salon
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[4]