Template:Targeted skills

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Targeted skills require either a soft or hard locked target.[1][2]

  • Soft locking is when the reticle moves over a valid target while in action mode. The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[2].
  • Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[3][2]
  • Targeted skills will be greyed out if the target is not within a valid range.[1]
  • The developers will be testing additional targeting methods, such as target-of-target as well as separate friendly and enemy targets, most likely during Alpha-2.[4]
Skill Icon Origin Description
Arcane Volley Arcane Volley (Active).png Mage Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[5][6]
Barrage Barrage Icon.png Ranger Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[7]
Barrier Barrier.png Cleric Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[8][9]
Bear Trap Bear Trap Icon.png Ranger Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[10]
Bless Weapon Bless Weapon.png Cleric Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[11][12]
Blitz Blitz.png Fighter Charge directly toward target enemy, dealing Physical damage to the target on arrival.[13]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[14][15][16]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[17]
Condemn Condemn.png Cleric Stun target enemy for 3 seconds.[18][19]
Crippling Blow Crippling Blow.png Fighter Deal Physical damage and apply Snare to target enemy for 6 seconds.[20]
Defiant Light Defiant Light.png Cleric Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[21][22]
Deliverance Deliverance.png Cleric Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[23][24]
Devotion DevotionIcon.jpg Cleric Launch an orb of energy into the air that will fall upon your target, healing them.[25][26][27][28]
Divine Censure DivineCensureIcon.jpg Cleric Hurls a radiant spear at the target, dealing damage.[29][26][30][28]
Expeditious Barrage Expeditious Barrage Skill Tree IconAlpha.png Ranger Reduce Barrage's movement penalty while channeled.[31]
Fireball Fireball (Active).png Mage Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[32] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[33]
Flash Cure Flash Cure.png Cleric Instantly heal target ally. This may be used during other ability activations.[34][35]
Frostbolt Frostbolt (Active).png Mage Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[36][37]
Hatred V Tank Ability Active.png Tank Single target that adds hate.[38]
Headshot Headshot.png Ranger Deals 175% physical damage to target enemy.[39]
Healing Touch Healing Touch.png Cleric Heal target ally in melee range for a large amount of health.[40][41]
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Ranger Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[42]
Judgment Judgment Icon2.png Cleric Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[43][44]
Knock Out Knock Out.png Fighter Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[45]
Lethal Blow Lethal Blow.png Fighter Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[46]
Lightning Strike Lightning Strike (Active).png Mage Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[47][48]
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[49][50][51]
Mend Mend.png Cleric Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[52][53]
Multi Trap Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.[54]
Multi-Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot has an additional charge.[55]
Omnidirectional Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger Disengage now moves you in the direction of your input instead of always backward.[56]
Overpower Overpower.png Fighter Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[57]
Protéger Protect (Active).png Tank Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[58]
Regeneration RegenerationIcon.jpg Cleric Bathe your target with restorative energy that heals them over time.[59][26]
Reinvigorating Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.[60]
Resplendent Beam Resplendent Beam.png Cleric Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[61][62]
Resurrection ResurrectionIcon.jpg Cleric Resurrects a dead ally with 25% health and 15% mana.[63][26][64][28]
Rupture Rupture.png Fighter Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[65]
Scatter Shot Scatter Shot Icon.png Ranger Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[66]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[50][51]
Slam Slam.png Tank Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[67]
Slumber Slumber (Active).png Mage Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[68][69][70]
Smite Smite.png Cleric Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[18][71]
Snipe Snipe New.png Ranger Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[72]
Soothing Glow Soothing Glow.png Cleric Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[73][74]
Thundering Shot Thundering Shot Icon.png Ranger Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[75]
Trap Slinger Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.[76]
Wings of Salvation Wings of Salvation.png Cleric Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[77][78] An ally is defined as any non-combatant player or non-mob NPC.[79]