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Interface utilisateur
The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[4][2][5]
- Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[4]
- Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[4] – Steven Sharif
- Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[6]
- One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[6] – Colby Marchi
- The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[7]
- One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[7] – Steven Sharif
- It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[8] – Steven Sharif
Personnage
Statistiques in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[10][11]
- A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[11] – Steven Sharif
- Primary attributes are also referred to as Core stats, Primary stats, and Base stats.[21][22][23][24][25][26]
- Base stats are defined by a character's primary archetype.[22]
- These can be improved based on gear, tattoos, and other enhancements, such as socketed items.[22]
- Concentration will be a primary stat for spell casters.[21]
Primary attributes in Alpha-1:
- Constitution.[15][12][13]
- Dexterity.[15][12][13]
- Mentality.[15][12][13]
- Power.[15][12][13]
- Will.[15][12][13]
- Wisdom.[15][12][13]
Plaque nominative du personnage
Nameplates are displayed above the head.[31]
- Player character nameplates will have first, and optionally last name (surname).[31]
- The name of the character's guild is displayed next to their name.[32]
- The character's nameplate will deteriorate to give an indication of how much damage they have taken.[33][34][35]
- An icon will identify the character's class.[36]
- Hovering over a player nameplate will show information such as level, class name, and archetype combo.[36]
- A buff icon will indicate the character's gear and grade.[36][37][38]
- The size and priority of nameplates will be relate to their distance (away from the camera).[39]
- The visibility of nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.[40][41]
- UI settings will enable nameplates to be hidden, resized, and customized.[42][43]
- You can set nameplates to always appear. You can set it to only appear on targets. You can set it to only appear on targets that have taken damage. You can set it to only appear on targets that are aggroing you or your party members. You can set it for your allies, for yourself, for whatever: There's a lot of highly customizable options that are currently in the game.[42] – Steven Sharif
- Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[44]
- Mob nameplates will have indicators that identify resistances, buffs, end elite status.[45]
- A star format may be utilized to indicate hit point allocation.[45]
Nameplates in the party UI indicate the player's choice of secondary archetype.[29]
- A padlock icon indicates that the secondary archetype is not yet unlocked.[29]
Character page
La Page web du personnage (fiche du personnage) va être disponible près de la lancement tel que vu dans:[46]
- L’apparence du personnage.[46]
- Les succès et les server firsts.[46]
- Les informations sur la classe du personnage.[46]
- L’histoire du personnage dans une page de journal (publiquement partagé par le joueur.).[47][48]
- Des traits qui décrivent l’histoire du personnage.[48]
Vous allez avoir une page d’accueil unique par personnage et cette page d’accueil sera personnalisable par l’utilisateur qui décide ce qu’il affiche. Il aura une petite partie jeu de rôle ou vous pourriez construire un arrière-plan, les traits et des trucs du genre.[48] – Steven Sharif
La page du personnage sera accessible en ouvrant un navigateur depuis l’interface utilisateur.[47]
Cela fait partie du désir de la fiche de personnage, espérons-le, sera également accessible dans le jeu en ouvrant un navigateur dans l’Interface utilisateur ou vous pouvez voir l’historique du personnage et choisir les entrés que vous voulez partager avec s’autres. D’un point de vue jeu de rôle, on veut que les joueurs soient en profondeur avec leur personnage.[47] – Steven Sharif
Le joueur peut décider quelles informations seront visibles sur la page de personnage.[46]
UI settings
User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[6][2][51][5]
- Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[6] – Colby Marchi
- Selecting different UI flavors.[2]
- Resizing, moving, recoloring UI components.[50][2]
- There will be an option to include multiple action bars (hotbars) on a player's UI.[52][53][54]
- Text sizes, text boldness.[50]
- Combat text, such as damage, criticals and crowd-control.[55][8]
- Target reticles appearances may be offered.[56]
- Ciblage lors du combat templates and decals may be offered.[57]
- Adjusting screen shake.[58][59][60]
- User interface scale adjustments may be provided.[50][61]
- Nameplates can be hidden, resized, and customized.[43]
- Saving and loading UI profiles, such as switching to a custom UI profile for raids.[6]
- User interface settings are saved locally.[51]
- User interface layouts will likely not be able to be shared between players.[62]
Various display elements can be toggled on or off.[50]
- Personnage names.[63]
- Guild names.[63]
- Enemy names.[63]
- Party names.[63]
- Alliance members.[63]
- Helmet.[64]
Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[65][66][67]
- Particle effects and rendering.[68]
- Effects bloom and brightness.[65]
- Effect elements and channels.[65]
- Motion blur will be togglable on and off.[69]
- We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[65] – Steven Sharif
Gameplay actors, such as foliage density will not be able to be adjusted by players.[70]
- Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[71]
- We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[70] – Steven Sharif
Action bar
Les joueurs peuvent créer leurs personnages avec les compétences actives de leur choix sur leur barre d'action.[73][74]
- Les joueurs pourront avoir au maximum, environ 15-20 compétences dans leurs barre d'action.[75][76]
- Chaque archétype le choix entre à peu près 35-40 compétences en moyenne.[77]
- Il y aura une option pour inclure de multiple barres d'action additionnelles dans l' interface utilisateur..[52][53][54] Par exemple : un combattant sera différent d'un autre, en fonction des compétences qu'ils auront choisis.[78]
- Certaines personnes préfèrent avoir un nombre de barre d'action limité: ils n'ont pas forcément besoin d'avoir trois, quatre ou cinq barre d'action actives; Cependant certaines personnes aiment cela: Ils veulent avoir listé tous leurs objets leurs compétences, leurs montures, ainsi que tout ce avec quoi ils peuvent interagir, avec une icône[52] – Steven Sharif
- Les compétences ne seront pas directement données aux joueurs, en montant de niveau ils devront choisir lesquelles prendre.[79]
- Il n'y aura pas de livres de compétence ou de mémorisation.[80]
Il y aura bien sûr plusieurs barres d'action disponibles, car vous aurez vos consommables, vos compétences actives, et autres. Mais la quantité de compétences actives ne va pas nécessairement surcharger le personnage et devenir inutile surtout à certains niveaux.[81] – Steven Sharif
Ciblage lors du combat
Le combat hybride fait référence au choix entre le combat en ciblage tab et le ciblage action dans Ashes of Creation.[83][84]
- Un boutton d'activation (Z par defaut mais peut être associé à une autre touche) permet au joueur de passer du mode tab au mode action.[85][86][82][87]
- Le mode action utilise un réticule de visée et est très proche d'un jeu de tir à la troisième personne.[83][82][87][88]
- Le joueur n'a pas besoin d’être en mode réticule pour utiliser des compétences de combat d'action.[89]
- Si vous utilisez une compétence de combat d'action qui cible une direction, vous n'avez pas besoin d’être en mode réticule pour l'utiliser. Ça tirera là ou le réticule devrait être. Donc si vous jouez au feeling et que vous êtes en mode ciblage tab, vous pouvez quand même utiliser vos compétences orientées action.[89] – Steven Sharif
- Le réticule va mettre en surbrillance/changer de couleur (en rouge) pour indiquer si la cible actuelle peut être attaquée par la compétence préparée.[83][82]
- Les compétences d'action n'auront pas de fonctions de verrouillage mais appuyer sur Q en étant en mode action verrouillera sur la cible actuelle pour permettre d’utiliser des compétences orientées ciblage tab en mode action.[85][83]
- Les compétences de combat d'action n'auront pas de verrouillage à proprement parler. Certaines d'entre elles seront seulement des tirs. Cependant comme vous pouvez avoir un mélange de compétence tab qui ont besoins d'une cible, vous pourrez aussi verrouiller en mode action. Pour le moment c'est associé à la touche Q par défaut, mais vous pouvez bien sûr l'associer à la touche que vous voulez, même la souris; et quand votre réticule survole une cible et que vous la verrouillez, si vous avez des compétences orientées ciblage tab, elle seront utilisées contre cette cible.[85] – Steven Sharif
- Maintenir Tab en mode action alternera entre les cibles.[83]
- Un clic droit en mode action passera en mode tab pour la cible en surbrillance.[82]
- La camera d'action est liée au réticule du joueur. Il y aura surement une touche qui si maintenue permettra des mouvement de camera libre.[90]
- A l’avenir l'utilisateur pourra choisir entre différentes apparences de réticules.[56]
- Le mode tab (MMO mode) facilitera le combat en ciblage tab[82][87] A tab-targeted ability requires a target in order to utilize that skill.[85][88]
- Un clic gauche en mode tab attaquera la cible (avec l'arme actuellement selectionnée).[82]
- Il y aura une possibilités de fonction "cible de la cible" dans l'interface utilisateur.[91]
Le combat hybride est en cours de test dans l'Alpha-1.[83][92]
- Les modes de ciblage peuvent être atteints par le choix des compétences/capacités.[85][92][93]
- Il ne sera peut-être pas possible de se spécialiser entièrement dans les compétences ciblées ou d'action. Il peut y avoir un plafond de 75 % sur le choix des compétences de n'importe quel type.[93]
- Différents rangs de la même capacité peuvent changer le mode de visée de tab à action ou vice-versa.[94]
La progressions des compétences, l'attribution des points de compétence est déterminée par le joueur. Le joueur pourra choisir soit des compétences plus axées sur le ciblage, soit des compétences plus basées sur l'action et personnaliser son expérience de jeu en fonction de ses préférences. D'un point de vue d'équilibrage pour nous, les développeurs, nous devons nous assurer que certaines capacités hébergent certaines fonctions afin qu'il y ait un équilibre entre les tirs de compétences et les capacités de ciblage tab.[93] – Steven Sharif
Les versions de capacités orientées action et tab auront des caractéristiques différentes. Les variables changeront en fonction de la version choisie.[95]
- Dégâts.[95]
- Temps de charge.[95]
- Effets de CC (contrôles de foules).[95]
- Temps de recharge.[96]
- Consommation d’énergie.[96]
- Coût d'utilisation.[96]
- La portée d'attaque restera probablement la même; car elle dépend de la capacité ou de l'arme elle-même.[97]
Par exemple : disons que vous jouez une classe à distance. Vous pourriez avoir un tir puissant axé sur l'action dans votre arbre de compétences ou vous pourriez avoir un tir puissant à cible unique qui augmente et fait plus de dégâts.[95] – Steven Sharif
À des fins d'équilibrage, certains types de compétences seront des compétences orientées tab ou action. Par exemple :[96]
- Les hard CC peuvent être logés dans des compétences orientées vers l'action, car ce sont des coups plus difficiles à placer.[96][93]
- Des CC plus doux seraient logés dans des capacités ciblées par tab.[96]
Hitboxes
Les développeurs essayent différentes approches pour gérer les variations de masque de collision entre les races[98]
- Il peut y avoir un masque de collision unique avec quelques exceptions ou certaines règles de collision spéciales à la place d'avoir différentes tailles de masques de collision.[98]
C'est plus que probable que nous ayons une sorte de masque de collision unique. Mais de nouveau, il y aura probablement un masque de collision unique avec quelques exceptions ou une sorte de règles spéciales pour les collisions, par opposition à en rendre certaines plus petites qu'une autre.[98] – Jeffrey Bard
Il n'y a pas différentes catégories de masque de collision dans le MMORPG Ashes of Creation comme il pouvait avoir dans Ashes of Creation Apocalypse[98]
Nous n'avons pas de différentes catégories de masque de collision. Par exemple, il n'y a pas de tir à la tête dans le MMORPG comme il pouvait y avoir dans APOC. Par conséquence, d'un point de vue critique, vous n'aurez pas plus de risque de subir un coup critique à cause d'un masque de collision plus large.[98] – Steven Sharif
Control settings
Players will be able to customize their keyboard control scheme in Ashes of Creation.[100]
- Keybinds were not yet adjustable (in Alpha-1).[101]
- Action targeting can be toggled via a key to enable mouse targeting via a reticle that feels similar to a third-person action game.[101]
- Players will be able to trigger skills with combinations of different keystrokes, and reuse the same keys as part of different combinations.[102]
- Ashes of Creation Apocalypse included hotkey customization.[103]
Macros
The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[104] – Steven Sharif
Controller support
The Ashes of Creation MMO is not designed around controller support.[106]
- Ashes of Creation Apocalypse may have controller support.[107]
Controller support will likely be something we work on closer to launch.[108] – Steven Sharif
Camera settings
The aim is to provide a variety of camera options in Ashes of Creation.[109]
- Things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game.[110] – Cody Peterson
- Adjustments will be provided for screen shake and other settings that may be nauseating to some users.[59]
- First-person point-of-view may be able to be achieved by zooming the camera, but the game is fundamentally third-person.[112]
- We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[112] – Steven Sharif
- Q: What camera distance is Intrepid using for fights? (WoW vs FF14)
- A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[113] – Margaret Krohn
The action combat camera is tied to the to the player's targeting reticle.[114][90]
- There will likely be a hotkey that when held down will allow free camera movement in action mode.[90]
- In future the user will have the ability to choose from different reticle appearances.[56]
Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[71]
- Camera field-of-view (FoV) is customizable.[115]
- Camera mechanics are similar to ArcheAge (hold mouse buttons to move the camera).[116]
Ashes of Creation Apocalypse camera settings
The Ashes of Creation Apocalypse camera is a tied third-person view, over the shoulder, for the purposes of reticle specific zoom options and aim-down-sights. This is solely intended for the current action combat.[117]
The idea behind our hybrid system is going to obviously be customizable from a traditional higher up third-person view that is seen in MMORPGs; and then to have that customizable so that more action-oriented players might be able to come in closer to the character and have more feasibility there.[117] – Steven Sharif
Carte du monde
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[121] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[122]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[122]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[123][124]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[125]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[126]
- Previously, detailed information about the world was only available through the Bibliothèque unique node building.[127]
- Not every server will share the same map, as player decisions will vary between servers.[128][129][124]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[130][131][132]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[131] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[133]
Mini map
There is an in-game minimap and compass user interface in Ashes of Creation.[134][135][136]
- The goal is to allow pings and other forms of communication tools via the mini-map.[137]
Créateur de personnages
The character creator (or character customization system) allows players to define the look of their in-game characters, hired PNJs; and potentially creatures raised by the animal husbandry profession.[139][144]
- Character appearance can be adjusted through a wide range of presets and sliders.[139][144][145]
- Character blending provides easy to use customization by morphing together two or more character presets.[146]
- Character sculpting allows detailed customization of every aspect of the body.[147]
The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[142]
Additional character creator features include.
- There will be unlockable features for character customization.[148]
- You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[148] – Steven Sharif
- The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[138] – Margaret Krohn
- The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[150][151]
- Choosing base idle animations of characters will be possible in future.[152]
- Certain animations, such as blinking, will be present when they don't interfere with the customization process.[153]
- Certain ability sound effects will adhere to character customization selections, such as race.[154]
- Adjusting the background scene and lighting is a planned feature.[153]
- There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[155] – Steven Sharif
- Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[156]
- Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[156] – Steven Sharif
- Body adornments, such as piercings will be possible within cultural limits.[157]
- The developers are considering whether to allow custom tattoos to be uploaded by users.[158]
The aim is for the character creator to be on par if not much better than that of BDO.[159][160]
Character appearance
Nous voulons que vous puissiez exprimer votre identité propre, que vous puissiez roleplay même au niveau esthétique. Il y aura des outils et des paramètres permettant la customisation des personnages. Nous voulons que la culture et l'identité de chaque race soient présentes au point qu'elles soient facilement identifiables par les joueurs et distinguables des autres cultures. A cette fin, il est nécessaire d'avoir un spectre large sur lequel vous puissiez vous placer. Il y aura beaucoup de coupes de cheveux différentes, beaucoup de tatouages. Vous pourrez modifier les traits du visages, la structure osseuse, la taille, la morphologie, le pourcentage de graisse. Vous pourrez ajouter des poils sur différents parties du corps. Si vous voulez des poils sur les pieds, vous pourrez en avoir.[163] – Steven Sharif
L'apparence du personnage peut être customisée via le créateur de personnage (CC)[164] et par les salons/barbershops.[165]
- Les modèles des personnages se veulent réalistes.[166]
- Le joueur verra un personnage générique avant de débuter la customisation.[167]
- Les joueurs peuvent faire des personnages en surpoids, maigres, musclés.[168]
- Les designs des personnages s'inspirent d'un grand panel de cultures, Européennes, Africaines et Asiatiques.[169]
- Il n'y aura pas de Lolis dans le jeu.[170]
Des curseurs permettront une certaine flexibilité dans la customisation.[171]
- Des variantes pour les coupes de cheveux.[163]
- Ajouter de la pilosité sur certaines parties du corps.
- De la peinture corporelle.[163]
- Des tatouages
- Modifier les traits du visage.[163]
- Modifier la structure osseuse.[163]
- Modifier la taille.[163]
- Soyons sérieux, vous ne pourrez pas faire un personnage faisant 3cm de haut.[172]
- Modifier la morphologie.[163]
- Ajuster le pourcentage de graisse.[163]
Ces ajustements permettront de faire transparaître un personnage plus féminin ou masculin.[173]
- La hauteur des sourcils.[173]
- Ajuster le menton.[173]
- Modifier les cheveux.[173]
- Modifier la pilosité faciale.[174]
- La morphologie.[173]
- Il y aura des curseurs pour les seins.[172]
- Ils dépendront de la race du personnage.
- L'échelle sera réaliste.
Vous pourrez enregistrer l'apparence de votre personnage sur votre disque dur.[149]
Nom de personnage
Les personnages auront un prénom ainsi qu'un patronyme (nom de famille) facultatif.[175]
- La longueur minimale pour le nom d'un personnage sera de trois caractères.[176]
Les noms du personnage apparaîtront sur la feuille de personnage et en option sur la page web de personnage.[31]
- Dans le jeu, le nom du personnage est affiché au-dessus de sa tête. Cela peut être le prénom ou bien le patronyme.[31]
Friends list
A character may add another character to their friends list.[177]
- In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[177]
Accessibility settings
Des options seront disponibles pour les personnes souffrant de daltonisme.[178][179]
- Les éléments de l'interface utilisateur utiliseront des textures, des icônes ainsi que des couleurs facilement distinguables.
ESRB rating
The aim is for Ashes of Creation to have a T for Teen rating, but it may end up having a M for Mature rating.[181]
- There may be an option to turn off blood and gore in the game.[182]
- There probably won't be swearing in quests.[183]
The antagonists in this game are definitely dark... We're not going grimdark at all, but there are parts of it that get that way.[183] – Jeffrey Bard
Addons/mods
En général, les addons ne seront pas autorisés.[184]
- Les développeurs ne veulent pas que les addons/mods soient nécessaire pour vivre une bonne expérience de jeu.[185]
- Les développeurs pensent que les DPS Meters peuvent avoir des effets négatifs.[184]
- Il y aura des tableaux de scores.[186]
- Le design de l'API du jeu est toujours en développement.[187]
- Il y aura des outils disponible pour le streaming notamment pour Twitch et quelques autres services, mais ces outils ne seront pas accessibles depuis un API.[188]
nous voulons rendre l'UI et la représentation des données customisables, mais nous ne voulons pas rendre le jeu moddable pour l'instant. Nous changerons peut-être d'avis, mais ce n'est pas prévu à la sortie.[188] – Steven Sharif
Nous voulons que le studio puisse offrir le plus possible par lui-même... Nous ne voulons pas d'addons.[185] – Steven Sharif
Journal de combat
There are combat logs in Ashes of Creation.[189]
We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[190] – Steven Sharif
In-game chat
Channel | Command |
---|---|
Local chat.[192][193] | /say .[194]
|
Shout.[192][193] | /yell .[194]
|
Party.[192][193] | /party .[194]
|
Raid.[192][193] | |
Guild.[192][193] | |
Private messages (PM).[192][193][195] | /tell (playername) .[194]
|
Tavern.[122] | |
Node citizen chat.[196][197][192][193][198] | |
Global (Enabled for Alpha-1 testing).[194] | /global .[194]
|
- Trade chat.[192][193]
- Alliance chat.[192][193]
- Social organization chat.[197][192][193]
- Religion chat.[197]
- Chat initiated with people on a player's friend list.[195]
- User created chat channels.[195]
Voice controls
Raid and party leaders are able to control Voice chat.[126][199]
- Toggle (global) mute on the entire raid.[199]
- Define who has global speech capacity across the entire raid.[200]
- Granting administrative functions to raid and party members.[126]
If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[200] – Steven Sharif
Tavern communications
Tavernes offer private chat and voice communications for all patrons within the building.[122]
- Tavern proximity voice chat may be available based on testing.[201]
Localization
Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese.[202][203][204][205]
- Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.[203][206]
- Other languages are being considered based on interest.[202][204][205]
- Interface utilisateur localization tools are available in the chat window.[207]
The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[202]
Serveurs won't be language locked.[204]
Emblem, logo and symbol editor
The user interface will allow emblems, logos and symbols to be designed in-game.[209][210][211]
- Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
- A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[212] – Steven Sharif
- Emblem editor functionality is tentatively planned for Alpha-2.[211]
Logging out
There will be a logout delay to prevent players from immediately logging out of combat.[216]
Multi-boxing
The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[217][218]
- This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[219][220][221][222]
Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that restrict the ability for abuses that we've seen in other games.[221] – Steven Sharif
Mobile/web application
Farmhands and NPC assistance
Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[223] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[223][224][225]
Mairie
Town hall (also called City hall) is a default service building that comes pre-built with nodes.[228][229][230][227]
- Players can interact with the node board to get a list of its citizens.[198] Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[198]
- Maires and node governments use city hall to visualize and control activities within their node. These capabilities will also be available via mobile/web interface.[231]
- Status of the node's economy.[231]
- Status of upcoming elections.[231]
- Status of trade agreements.[231]
- Status of caravans.[231]
Character page
La Page web du personnage (fiche du personnage) va être disponible près de la lancement tel que vu dans:[46]
- L’apparence du personnage.[46]
- Les succès et les server firsts.[46]
- Les informations sur la classe du personnage.[46]
- L’histoire du personnage dans une page de journal (publiquement partagé par le joueur.).[47][48]
- Des traits qui décrivent l’histoire du personnage.[48]
Vous allez avoir une page d’accueil unique par personnage et cette page d’accueil sera personnalisable par l’utilisateur qui décide ce qu’il affiche. Il aura une petite partie jeu de rôle ou vous pourriez construire un arrière-plan, les traits et des trucs du genre.[48] – Steven Sharif
La page du personnage sera accessible en ouvrant un navigateur depuis l’interface utilisateur.[47]
Cela fait partie du désir de la fiche de personnage, espérons-le, sera également accessible dans le jeu en ouvrant un navigateur dans l’Interface utilisateur ou vous pouvez voir l’historique du personnage et choisir les entrés que vous voulez partager avec s’autres. D’un point de vue jeu de rôle, on veut que les joueurs soient en profondeur avec leur personnage.[47] – Steven Sharif
Le joueur peut décider quelles informations seront visibles sur la page de personnage.[46]
Bulletin boards
Bulletin boards are available within nodes[233] and player taverns.[122]
- A market UI lists the current items available for sale in the node and in the same economic region.[234][235]
- This includes items for sale in player stalls and auction houses.[236]
- Players can't purchase directly from the market UI. Instead it gives the location of player stalls where the items may be purchased.[237]
- Encourage localized grouping.[122]
- Enable posting of jobs.[233]
- Quest sponsorship.[238]
Item rendering
Items that are dragged out of a player's inventory are destroyed.[239]
- Allowing player-dropped items (such as Equipement and Monnaie) to exist in the world is likely not going to be allowed.[239][240]
User interface commands
Command | Function |
---|---|
/say
|
Chat command.[194] |
/party
|
Chat command.[194] |
/yell
|
Chat command.[194] |
/global
|
Chat command.[194] |
/tell (playername)
|
Chat command.[194] |
/roll
|
Simulates a dice roll.[241] |
/e , /emote , /me [242]
|
Textual emote.[243] Example: /me chuckles
|
Invite a character to join your guild.[244] | |
Add a character to your friends list.[244] |
Screenshots
2024-03-01 2024-03-01 2023-12-04 2023-11-08 2023-09-19 2023-09-05 2023-07-30
Voir également
Les références
- ↑ Vidéo, 2023-07-28 (37:19).
- ↑ 2.0 2.1 2.2 2.3 2.4 Direct, 2020-08-28 (1:27:01).
- ↑ Vidéo, 2023-05-31 (0:37).
- ↑ 4.0 4.1 4.2 Direct, 2022-10-28 (3:34).
- ↑ 5.0 5.1 Direct, 2017-05-05 (20:02).
- ↑ 6.0 6.1 6.2 6.3 6.4 Direct, 2023-02-24 (28:45).
- ↑ 7.0 7.1 Direct, 2022-12-02 (1:00:30).
- ↑ 8.0 8.1 8.2 Direct, 2021-06-25 (29:09).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ 10.0 10.1 Vidéo, 2024-03-29 (35:39).
- ↑ 11.0 11.1 11.2 Direct, 2023-09-29 (1:17:44).
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 Direct, 2020-01-30 (25:39).
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Direct, 2018-02-09 (7:31).
- ↑
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Direct, 2020-08-28 (15:21).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 21.0 21.1 Direct, 2023-12-19 (1:17:45).
- ↑ 22.0 22.1 22.2 Direct, 2023-01-27 (1:27:42).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Direct, 2021-03-26 (1:02:08).
- ↑ Vidéo, 2023-03-31 (10:09).
- ↑ 29.0 29.1 29.2 Direct, 2023-03-31 (56:44).
- ↑ 30.0 30.1 Vidéo, 2023-05-31 (11:13).
- ↑ 31.0 31.1 31.2 31.3 Entrevue, 2018-05-11 (2:45).
- ↑ Direct, 2017-05-22 (51:00).
- ↑ Direct, 2020-07-25 (1:33:37).
- ↑ Direct, 2020-01-30 (1:40:48).
- ↑
- ↑ 36.0 36.1 36.2 Direct, 2020-08-28 (2:07:26).
- ↑ Direct, 2020-07-25 (53:08).
- ↑ Direct, 2020-06-26 (1:28:10).
- ↑ Direct, 2023-01-27 (1:08:45).
- ↑ Direct, 2022-10-14 (48:45).
- ↑ Direct, 2022-09-30 (1:23:28).
- ↑ 42.0 42.1 Direct, 2024-03-29 (2:06:06).
- ↑ 43.0 43.1 Direct, 2022-12-02 (1:03:28).
- ↑ Direct, 2021-01-29 (1:21:01).
- ↑ 45.0 45.1 Direct, 2023-01-27 (1:09:36).
- ↑ 46.0 46.1 46.2 46.3 46.4 46.5 46.6 46.7 46.8 46.9 Direct, 17 Novembre 2017 (13:59).
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 Entrevue, 8 Août 2018 (28:50).
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 Entrevue, 24 Août 2018 (6:30).
- ↑ Direct, 2023-02-24 (20:11).
- ↑ 50.0 50.1 50.2 50.3 50.4 Direct, 2022-06-30 (48:03).
- ↑ 51.0 51.1 Direct, 2017-05-26 (5:06).
- ↑ 52.0 52.1 52.2 Direct, 2023-02-24 (53:48).
- ↑ 53.0 53.1 Direct, 2020-08-28 (1:24:29).
- ↑ 54.0 54.1 Direct, 2020-03-28 (1:41:42).
- ↑ Vidéo, 2022-06-30 (16:39).
- ↑ 56.0 56.1 56.2 Direct, 2021-06-25 (26:11).
- ↑ Direct, 2021-06-25 (1:31:47).
- ↑ Direct, 2023-05-31 (43:04).
- ↑ 59.0 59.1 Vidéo, 2022-06-30 (24:18).
- ↑
- ↑ Direct, 2019-06-28 (1:22:48).
- ↑ Direct, 2023-02-24 (53:05).
- ↑ 63.0 63.1 63.2 63.3 63.4 Direct, 2017-09-03 (58:29).
- ↑
- ↑ 65.0 65.1 65.2 65.3 Direct, 2023-04-28 (1:03:41).
- ↑ Direct, 2023-01-27 (1:07:12).
- ↑ Direct, 2018-08-17 (1:07:51).
- ↑
- ↑ Direct, 2018-05-04 (43:35).
- ↑ 70.0 70.1 Direct, 2022-06-30 (1:10:19).
- ↑ 71.0 71.1 Direct, 2023-04-28 (53:09).
- ↑ Direct, 28 Août 2020 (1:21:03).
- ↑ Direct, 3 Mai 2017 (15:15).
- ↑ Direct, 2024-03-29 (1:41:42).
- ↑ Direct, 2022-10-14 (57:45).
- ↑ Direct, 2017-05-03 (17:59).
- ↑ Direct, 2022-10-14 (9:02).
- ↑ Direct, 3 Mai 2017 (17:59).
- ↑ Direct, 16 Novembre 2017 (30:02).
- ↑ Direct, 19 Mai 2017 (43:09).
- ↑ Direct, 28 Août 2020 (1:19:24).
- ↑ 82.0 82.1 82.2 82.3 82.4 82.5 82.6 Direct, 2020-08-28 (1:15:39).
- ↑ 83.0 83.1 83.2 83.3 83.4 83.5 83.6 Direct, 2021-06-25 (22:34).
- ↑ Direct, 2017-11-16 (30:45).
- ↑ 85.0 85.1 85.2 85.3 85.4 Direct, 2021-06-25 (27:43).
- ↑
- ↑ 87.0 87.1 87.2 Direct, 2020-04-30 (1:09:51).
- ↑ 88.0 88.1 Entrevue, 2019-04-15 (38:03).
- ↑ 89.0 89.1 Direct, 2021-06-25 (27:10).
- ↑ 90.0 90.1 90.2 Direct, 2021-03-26 (59:21).
- ↑ Direct, 2020-04-30 (40:19).
- ↑ 93.0 93.1 93.2 93.3 Direct, 2018-04-8 (PM) (37:57).
- ↑ Direct, 2020-08-28 (1:12:50).
- ↑ 95.0 95.1 95.2 95.3 95.4 Podcast, 2018-08-04 (1:07:59).
- ↑ 96.0 96.1 96.2 96.3 96.4 96.5 Podcast, 2018-08-04 (1:11:05).
- ↑
- ↑ 98.0 98.1 98.2 98.3 98.4 Direct, 2020-10-30 (1:15:59).
- ↑
- ↑ Direct, 2017-05-26 (38:30).
- ↑ 101.0 101.1
- ↑ Direct, 2021-07-30 (1:10:22).
- ↑ Entrevue, 2018-08-08 (27:38).
- ↑ Entrevue, 2018-08-08 (27:53).
- ↑ Intrepid Studios Snapchat, 2018-11-30.
- ↑ Direct, 2017-11-17 (21:24).
- ↑
- ↑ Direct, 2018-04-8 (AM) (18:04).
- ↑ Direct, 2017-05-17 (35:41).
- ↑ 110.0 110.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Direct, 2022-06-30 (52:08).
- ↑ 112.0 112.1 Entrevue, 2018-08-17 (4:31).
- ↑ Reddit Q&A, 2019-01-8.
- ↑ Vidéo, 2022-09-30 (17:00).
- ↑
- ↑
- ↑ 117.0 117.1 Direct, 2018-09-27 (31:59).
- ↑ Blog - Development Update with New Map and Feature Discussions.
- ↑ 119.0 119.1 Direct, 2022-08-26 (46:52).
- ↑ Vidéo, 2023-01-27 (4:39).
- ↑ Entrevue, 2017-05-22 (22:54).
- ↑ 122.0 122.1 122.2 122.3 122.4 122.5 The mighty beard!
- ↑ Direct, 2023-09-29 (1:14:29).
- ↑ 124.0 124.1 MMOGames interview, January 2017
- ↑ Direct, 2023-09-29 (1:11:22).
- ↑ 126.0 126.1 126.2 Direct, 2022-05-27 (2:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑
- ↑ Direct, 2017-05-19 (37:03).
- ↑ Direct, 2022-08-26 (53:26).
- ↑ 131.0 131.1 Direct, 2020-06-26 (1:25:11).
- ↑ Direct, 2020-10-30 (1:19:13).
- ↑ Direct, 2017-05-15 (30:53).
- ↑ 134.0 134.1 Vidéo, 2023-11-30 (16:58).
- ↑
- ↑ Direct, 2017-12-15 (1:09:36).
- ↑ Direct, 2021-01-29 (1:23:23).
- ↑ 138.0 138.1 138.2 Vidéo, 2022-03-31 (34:16).
- ↑ 139.0 139.1 139.2 Vidéo, 2022-03-31 (18:47).
- ↑ Vidéo, 2022-03-31 (19:14).
- ↑ Vidéo, 2022-03-31 (0:00).
- ↑ 142.0 142.1
- ↑
- ↑ 144.0 144.1 Direct, 2017-06-30 (09:43).
- ↑ Direct, 2017-05-08 (48:49).
- ↑ Vidéo, 2022-03-31 (29:14).
- ↑ Vidéo, 2022-03-31 (16:23).
- ↑ 148.0 148.1 Direct, 2022-04-29 (5:05).
- ↑ 149.0 149.1 Direct, 2017-05-24 (28:22).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
- ↑ Direct, 2022-01-28 (39:30).
- ↑ 153.0 153.1 Direct, 2022-03-31 (56:40).
- ↑ Direct, 2024-03-29 (1:54:44).
- ↑ Direct, 2022-03-31 (4:57).
- ↑ 156.0 156.1 Direct, 2022-03-31 (58:47).
- ↑ Direct, 2022-03-31 (59:36).
- ↑ Direct, 2022-03-31 (1:01:08).
- ↑ Direct, 2020-07-25 (1:11:52).
- ↑
- ↑ Direct, 2017-10-16 (15:18).
- ↑ Ashes of Creation - The visuals.
- ↑ 163.0 163.1 163.2 163.3 163.4 163.5 163.6 163.7 163.8 163.9 Direct, 2018-04-8 (PM) (13:39).
- ↑ Direct, 2017-05-08 (47:35).
- ↑ Direct, 2017-05-15 (51:19).
- ↑ Direct, 2017-06-30 (11:21).
- ↑ Direct, 2017-06-30 (10:04).
- ↑ Direct, 2017-06-30 (10:27).
- ↑ Direct, 2017-06-30 (12:39).
- ↑
- ↑ Direct, 2017-06-30 (13:13).
- ↑ 172.0 172.1 Direct, 2017-05-24 (48:45).
- ↑ 173.0 173.1 173.2 173.3 173.4 Direct, 2017-05-22 (54:32).
- ↑
- ↑ Direct, 2017-05-08 (48:39).
- ↑ Direct, 2017-10-31 (48:39).
- ↑ 177.0 177.1 Direct, 2020-12-22 (1:10:16).
- ↑ Direct, 2020-10-30 (30:36).
- ↑ Direct, 2017-07-18 (52:42).
- ↑ Direct, 2017-11-17 (23:00).
- ↑ Entrevue, 2018-08-17 (31:09).
- ↑ Direct, 2017-11-17 (33:56).
- ↑ 183.0 183.1 Direct, 2018-05-04 (49:45).
- ↑ 184.0 184.1 Direct, 2017-05-10 (20:02).
- ↑ 185.0 185.1 Entrevue, 2018-10-20 (6:29).
- ↑ Direct, 2017-05-10 (43:27).
- ↑ Direct, 2017-05-10 (21:41).
- ↑ 188.0 188.1 Entrevue, 2018-05-11 (49:03).
- ↑ Ashes of Creation Forums - No Damage Meter?
- ↑ Ashes of Creation Forums - No participation trophy.
- ↑ 191.0 191.1
- ↑ 192.0 192.1 192.2 192.3 192.4 192.5 192.6 192.7 192.8 192.9 Direct, 2017-05-17 (56:50).
- ↑ 193.0 193.1 193.2 193.3 193.4 193.5 193.6 193.7 193.8 193.9 Direct, 2017-07-18 (48:09).
- ↑ 194.00 194.01 194.02 194.03 194.04 194.05 194.06 194.07 194.08 194.09 194.10
- ↑ 195.0 195.1 195.2 Direct, 2017-05-24 (34:45).
- ↑ Direct, 2023-08-31 (35:23).
- ↑ 197.0 197.1 197.2 Direct, 2020-11-30 (1:20:25).
- ↑ 198.0 198.1 198.2 Direct, 2020-10-30 (1:01:00).
- ↑ 199.0 199.1 Direct, 2017-05-17 (57:27).
- ↑ 200.0 200.1 Entrevue, 2018-12-06 (2:57).
- ↑
- ↑ 202.0 202.1 202.2 What languages will Ashes of Creation be in?
- ↑ 203.0 203.1 203.2 Entrevue, 2018-08-24 (2:35).
- ↑ 204.0 204.1 204.2 Direct, 2017-05-17 (1:09:22).
- ↑ 205.0 205.1 Direct, 2017-05-24 (45:49).
- ↑
- ↑ Entrevue, 2018-08-24 (3:19).
- ↑ Direct, 2021-07-30 (53:15).
- ↑ 209.0 209.1 209.2 209.3 209.4 Direct, 2017-05-17 (55:40).
- ↑ 210.0 210.1
- ↑ 211.0 211.1 Direct, 2018-10-31 (47:44).
- ↑ 212.0 212.1 212.2 Direct, 2023-10-31 (1:34:37).
- ↑ 213.0 213.1 213.2 Entrevue, 2018-10-20 (3:35:54).
- ↑ Direct, 2022-07-29 (1:06:39).
- ↑ Direct, 2022-07-29 (1:06:15).
- ↑ Direct, 2017-05-10 (42:09).
- ↑ Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
- ↑
- ↑
- ↑
- ↑ 221.0 221.1 Direct, 2020-07-25 (48:28).
- ↑ Direct, 2017-05-10 (22:39).
- ↑ 223.0 223.1 223.2 223.3 Entrevue, 2023-07-09 (1:37:34).
- ↑ 224.0 224.1 224.2 Direct, 2017-05-09 (28:57).
- ↑ 225.0 225.1 225.2 Direct, 2017-11-17 (11:00).
- ↑ Vidéo, 2023-08-31 (49:05).
- ↑ 227.0 227.1 City hall.
- ↑ Vidéo, 2023-08-31 (33:07).
- ↑ Blog: Development Update with Village Node.
- ↑ Direct, 2023-08-31 (50:25).
- ↑ 231.0 231.1 231.2 231.3 231.4 Direct, 2017-11-17 (9:49).
- ↑ Direct, 2017-05-19 (33:57).
- ↑ 233.0 233.1 Direct, 2017-10-31 (28:58).
- ↑ Direct, 2017-05-12 (53:08).
- ↑ Direct, 2017-05-10 (35:16).
- ↑ Direct, 2020-07-31 (1:34:06).
- ↑ Direct, 2017-05-10 (16:37).
- ↑ Direct, 2017-10-31 (30:34).
- ↑ 239.0 239.1 Direct, 2021-04-30 (1:14:49).
- ↑ Direct, 2017-05-24 (13:19).
- ↑ Direct, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Direct, 2022-04-29 (1:02:22).
- ↑ 244.0 244.1 Direct, 2020-12-22 (1:09:38).