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Concentration
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Concentration will be a primary stat for spell casters.[1]
- Concentration is a stat that's associated with one of our primary attributes being a derivative waterfall for concentration checks. When concentration fails due to damage that's done, it is going to increase that casting time slightly. It won't interrupt it completely, but it will increase the casting time.[1] – Steven Sharif
- Receiving damage can cause casters to fail concentration checks, which does not interrupt the spell, but can result in increased casting time.[1]
Damage
- Damage numbers will not be so large as to be meaningless.[3]
- We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[3] – Steven Sharif
- Augmentation can change damage types and values.[4]
- Death by fall damage is possible.[5]
- Receiving damage can cause casters to fail concentration checks, which does not interrupt the spell, but can result in increased casting time.[1]