Interaction joueur
Révision datée du 14 mai 2020 à 23:25 par Wikiadmin (discussion | contributions) (Text replacement - "start=([0-9]+)\|" to "start=$1|end=999|")
Game systems and mechanics that foster player interaction.
- Donjons, Raids, Combat
- Guildes, Salles de guilde, Forteresses de guilde, Châteaux de guilde
- Dynamique de groupe, Pillage
- Affiliations
- Organisations sociales
- Jeux de salon
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[4]