Différences entre les versions de « Template:Player interaction »

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[[File:Dunheim Dungeon.mp4|thumb|450px|start=2|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|18 January 2018|16m34|mD1q3aTRcPY}}{{livestream|9 February 2018|4m42|w8eehrdIIXI}}{{video|24 February 2018|0m01s|HA-8RpPOcRU}}]]
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[[File:intro.mp4|thumb||start=0|end=14|[[Ashes of Creation]] intro sequence.{{livestream|2022-01-28|0m00|kMpvFgzuU64}}]]
  
 
Game systems and mechanics that foster player interaction.
 
Game systems and mechanics that foster player interaction.
  
* [[Dungeons]], [[Raids]], [[Combat]]
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* [[Dungeons]] | [[Raids]] | [[Combat]]
* [[Guilds]], [[Guild halls]], [[Guild fortresses]], [[Guild castles]]
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* [[Guilds]] | [[Guild halls]] | [[Guild fortresses]] | [[Guild castles]]
* [[Group dynamics]], [[Looting]]
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* [[Group dynamics]] | [[Looting]]
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* [[Affiliations]]
 
* [[Social organizations]]
 
* [[Social organizations]]
* [[Monster coins]]
 
 
* [[Parlor games]]
 
* [[Parlor games]]
  
<blockquote>''We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city!  Or building a world together as a community choosing our own fate with our friends.  We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.''{{web|https://www.ashesofcreation.com/ashes-of-creation/|Ashes of Creation - A new Beginning.}}</blockquote>
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<blockquote>''We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city!  Or building a world together as a community choosing our own fate with our friends.  We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.''{{web|https://forums.ashesofcreation.com/discussion/comment/94408/#Comment_94408|Ashes of Creation - A new Beginning.}}</blockquote>

Version actuelle datée du 22 septembre 2023 à 23:01

Game systems and mechanics that foster player interaction.

We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[2]