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Avancement de Nœud
玩家 (公民或非公民) 於節點的影響區域內進行活動 (任務、採集、團隊戰鬥等) 時,將有助該節點發展,提升節點至更高階段。[3][4]
The Development Area of a Node is where civilization will appear as the Node advances. As the Node Stage increases, different buildings, NPCs, and services will become available in the Development Area. The higher the Node Stage, the more complex and populated the Development Area becomes. Development Areas will also vary depending on the Node Type - Economic, Military, Scientific, or Divine; we’ll go into further details on each of those Node Types in future posts in this series.[3] – Margaret Krohn
隨着節點發展,將會有獨特遊戲內容解鎖,但其影響區域會同時擴大,限制鄰近節點的可發展階段。[5]
- 第一階段發展需時短,讓玩家可以使用售賣、存放物品等 NPC 功能。[6]
- 節點等級愈高,其影響區域愈大。[7]
- 等級較低的節點 (即附庸節點) 即使位於等級較高的節點的影響區域內,仍會獲得經驗值,但其等級不會超越上級節點。[1]
- The vassal system begins when a node hits Village (organiser 3), but neighboring nodes starting from Expédition (organiser 1) also block the growth of their immediate neighbors.[8][9]
- The territory expansion algorithm takes into account the nearest coast, neighboring nodes, and the heatmap of players in surrounding areas over the last weeks or month.[10]
- Due to the way the progression algorithm calculates territorial (ZI) expansion during node advancement, there is a small possibility that two nodes of the same stage end up being close to each other.[11]
The way that the algorithm expands the territories takes into account a few things: One it takes into account the coast like where's the closest coast. Two it takes into account the neighboring nodes so it can take over and essentially vassal state those nodes, but what's more important is essentially the initial population based on like how players choose their races. Because we have nine different races and four different starting points that branch out, each server's population density is going to dictate essentially the first few nodes that are highly populated and then that initial seed is what's going to determine the node structure as it moves inland into the into the world essentially; and based on the performance and successes of different sieges will determine which nodes that got locked out from the previous the initial advancements what nodes can now be available to advance further. So I really think that with so many variables that are present in the equation of how nodes advance and stay existing with the more variables you have, the higher likelihood there is for there to be a significant diversion in world progression.[10] – Steven Sharif
Normally the algorithm that's applied to the node territorial expansion will prevent significant nodes from being in close proximity to each other... There could be a perfect storm where all of the algorithmic progression of territory leads to having these nodes very close to each other because there's certain requirements that should that need to be available to satisfy node vassal takeovers; and it's possible that two nodes would never take each other over as vassals and end up kind of close together and spanning their territories in kind of opposite directions: The Tale of Two Cities kind of thing.[11] – Steven Sharif
- A node does not receive XP from the nodes within its ZOI until these nodes have reached their cap.[1]
- Players are moved to safety if they intersect with newly spawned assets during node advancement.[12]
- Citizens of one node can contribute to the advancement of other nodes.[13]
- The exact percentage of advancement from obtaining items or killing monsters is not going to be explicitly known to avoid "gaming" the system.[14]
Different people have different resources invested in nodes progressing and it would be a little "gamey" if you could know exactly what was necessary at that point because that would disincentivize people from participating.[14] – Steven Sharif
- ↑ 1.0 1.1 1.2 Direct, 2017-10-16 (50:20).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 3.0 3.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ A reactive world - Nodes.
- ↑ Vidéo, 2017-04-20 (0:02).
- ↑
- ↑ Node series part II – the Metropolis.
- ↑
- ↑
- ↑ 10.0 10.1 Entrevue, 2020-07-18 (10:04).
- ↑ 11.0 11.1 Entrevue, 2020-07-08 (1:00:15).
- ↑ Direct, 2017-11-17 (55:27).
- ↑
- ↑ 14.0 14.1 Direct, 2017-05-26 (28:16).