Tavernes

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Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.[2]

Tavern consumables

Players will be able to buy food and drink from a Tavern, some of which will be supplied by the tavern owner or other patrons that they get their menu from. These consumables will offer tangible benefits to players that stay within a certain proximity of the tavern itself.[4][5][6][7]

  • Tavern buildings can be upgraded to increase the proximity radius that the consumables provide.[5]

If a player chooses to construct a tavern or a business on their freehold, they can offer food through that tavern and players who are visiting the area doing hunting quests can visit the tavern, eat food if it's available, and they will receive a buff that is proximity based essentially if they hunt around that person's business... Additionally that business can be upgraded through the access of additional blueprints as well as resources that need to be then poured into the building; and if they do so that proximity radius expands.[5]Steven Sharif

Characters will have some agency over what consumables are available in taverns.[4][5] This could be tied to supply quests or available resources within the region.[8]

Characters will have a defined region of agency over what is available in the different taverns, whether they be taverns located within the city or taverns located on a freehold; and those could be tied to supply quests that are then done by the players. They could also be regionally determined by availability of resources.[9]Steven Sharif

If you're a tavern over on the western side you might have different grains, spices and mead there; and over on the other side of the world there might be taverns with completely different things.[9]Jeffrey Bard

Tavern communications

Tavernes offer private chat and voice communications for all patrons within the building.[7]

  • Tavern proximity voice chat may be available based on testing.[10]

Tavern music

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Music within taverns can be set by players.[7]

Salles de taverne

Les propriétaires des tavernes peuvent louer des pièces. La quantité et la qualité des chambres évoluent avec le niveau de la taverne.[7]

Rested experience

Tavernes offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[11][7]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[7]
  • There are no current plans to replace rested experience with another bonus for max-level players.[12]
  • Rested experience increases the rate that experience debt is paid back.[13]

Battle maps

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[7]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[14]

Voir également

Les références