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2018-02-09 Livestream
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Livestream, 9 February 2018. Read the transcript.
Referenced by
- Talk:2018-02-09 Livestream
- Succès
- Compétences actives
- Addons
- Alpha-0
- File:Alpha-0 windmill boss.png
- Ancient artifacts
- Animal husbandry
- Animal husbandry mounts
- Animation canceling
- Appartements
- Appearance slots
- Armure
- Armor types
- Ashes of Creation
- Augmentation
- Hache
- Banking
- Belts
- Best-in-slot items
- Boots
- Breeding mechanics
- Buying and selling
- CC
- Types de caravanes
- Caravanes
- Personnage
- Character appearance
- Créateur de personnages
- Character sheet
- Coffres
- Class augments
- Class progression
- Class weapons and armor
- Classes
- Cloaks
- Cloth armor
- Clothing
- Massues
- Combat
- Constitution
- Cosmetic armor
- Cosmetic binding
- Magasin cosmétique
- Cosmétiques
- Courage
- Crafted items
- Contrôle de foule
- Crowd control breaks
- Monnaie
- Dagues
- Data mining
- Dexterity
- Dillia's diary
- Diminishing returns
- Dropped items
- Dual wielding
- Dungeon bosses
- Dungeon difficulty
- Donjons
- Dye cosmetics
- Dünheim
- Dünir
- Économie
- Encounters
- Escrow system
- Families
- Faster travel
- La sécurité des propriétés privées
- Propriété privée
- Equilibre du jeu
- Game difficulty
- Game masters
- Gameplay
- Equipement
- Apparences d'équipements
- Gear appearance priority
- Gear loadouts
- Gear slots
- Genetic traits
- Genetics
- Gloves
- Dynamique de groupe
- Marteaux
- Healing
- Santé
- Helmets
- Sécurité du logement
- Décorations d'habitation
- Destruction des logements
- Hunting
- Hybrid combat
- Jewel cutting
- Jewelry
- Jumping puzzles
- Lance (longue)
- Leatherworking
- Légendaire
- Legendary items
- Histoire et traditions
- Masses
- Mana
- Mayoral caravans
- Medium armor
- Melee weapons
- Mentality
- Mercenaires PNJs
- Méta
- Mobilité
- Mount abilities
- Multi-boxing
- Necklaces
- Avancement de Nœud
- Progression de Nœud
- Offhand items
- One-handed weapons
- Orbes
- Origin story
- Pants
- Jeux de salon
- Personal caravans
- Plate armor
- Player businesses
- Habitation de joueur
- Player housing benefits
- Déplacement du joueur
- Player to player trading
- Playstyles
- Points d'intérêt
- Armes d'Hast
- Power
- Compétences primaires
- Procedural generation
- JcE
- Quêtes
- Racial weapons and armor
- Ranged weapons
- Reliques
- Reliquaire
- Rings
- Roads
- Rôles
- Sceptres
- Schools of augmentation
- Seasons
- Security systems
- Server rollbacks
- Boucliers
- Shoulders
- Compétences
- Apparences
- Snare abilities
- Sorrow's Hunger
- Lance
- Spell focuses
- Livres de sorts
- Habitation statique
- Statistiques
- Bâtons
- Stealth
- Stockage
- Stunned
- Synergies
- System driven caravan initiation
- System driven caravans
- Tailoring
- Tattoos
- Timeless Protector
- Archive:Track
- Trade agreements
- Routes commerciales
- Parc des trophées
- Two-handed weapons
- Underrealm
- Utility skills
- Waterfall stat system
- Weapon attack cone
- Weapon progression
- #REDIRECT [[MediaWiki:Switching gear/fr]]
- Weapon types
- Armes
- Will
- Wisdom
- Carte du monde
- Wrists