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System driven caravan initiation
Mayoral caravans are system-driven caravans that are launched by Maires to obtain needed resources from other nodes.[1][2]
Players can initiate quest driven caravans (via a NPC) with the following parameters.[3]
- The resources it will carry.[3]
- If it is initiated for a specific quest in a nearby node.[3]
- If the goods are intended for trade or warehousing in a regional market.[3]
- The recipient of the caravan (e.g. a Temple within the nearby node).[3]
- When you initiate a caravan you're going to be able to determine the resources of the caravan is going to have in it. You're going to be able to determine whether or not this caravan has been initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or to just warehouse in a new region, so that you have access to that local market.[3] – Steven Sharif
- Caravans may not be initiated from warehouses during a siege declaration on that node.[4][5][6]
- When you're in a nearby node that you need to drive caravan to... you're going to have an option from the NPC within a nearby node to dictate the caravan launch as a recipient of the temple yeah.[3] – Steven Sharif
System driven/mayoral caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[1][2][7]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[8]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[9]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[10]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[8] – Steven Sharif
Routes commerciales
Routes commerciales in Ashes of Creation refer to.
- Roads for the transit goods via the caravan system.[12]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[12]
- Economic relationships between nodes established by Maires or node citizens.[11][2]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[11][2]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[11] – Steven Sharif
Roading
Roads in Verra are both pre-generated and player influenced.[16]
- The largest roads are referred to as arteries. These are remnants of what was once the ancient highway system of Verra.[16]
- As nodes advance smaller roads, referred to as veins, connect the arteries to the nodes.[16]
- Depending on the stages of node advancement, capillary roads will stem off the node to connect to points of interest.[16]
- Roads or pathways are not worn into the landscape by repeated traffic over the same area.[16]
- The quality, safety, and maximum transportation speed of roads is influenced by node building upgrades, policies, relics, and the level of nearby nodes.[18][19][10]
- Q: Could you upgrade roads in the node to upgrade the roads and speeds of caravans?
- A: Absolutely. So that buff that you saw is a buff that can be changed in the world based on the world state. Some of those world state interactions include certain types of relics that the nodes which govern your area might have access to and might be actively employing. Some of it might have to do with policies: You might be able to extend the guard influences across the road radius further out for certain nodes if you have certain policies. You might be able to enhance and empower those guards through itemization choices that are granted by building upgrades that the node selects to build.[18] – Steven Sharif
Different seasons and events may affect access to various roads.[20][21][22][23]
- Pathways that are open during summer may be closed during winter.[20][23]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[20][21][22][24]
- Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[15][21]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[23]
- Ice will make roads bumpy and slippery.[25]
Underrealm routes will open or close dynamically (based on node states).[26]
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[27][26]
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[26]
Caravan components can be utilized to improve on-road or off-road speeds of caravans.[28]
- You will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[28] – Chris Justo
Propriété privée may not be placed in close proximity to roads.[29]
Caravane JcJ
Les Caravanes créent une zone de JcJ ouverte qui marque les joueurs pour le combat (violet).[31]
- Les joueurs auront la possibilité de déclarer leurs intentions d'attaquer, défendre ou d'ignorer grâce à une Interface utilisateur.[32][33]
- Un groupe devra attaquer une caravane avec succès.[34][35]
- Une caravane persistera dans le monde pendant une période de 5 à 10 minutes si son propriétaire se déconnecte ou s'il est déconnecté du serveur.[36]
Mercenaires PNJs
Mercenaires PNJs can be hired to participate in objective-based situations.[38][39][40]
- Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[41][42][38][39]
- Maires are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[39][40]
- Nodes can invest in upgrade paths that give a greater selection of roles and quality (gear level) of NPC mercenaries used for caravan defense.[41]
- NPC mercenaries can be hired to participate in castle sieges based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[42][38]
- These mechanics are subject to change based on testing and priorities.[41][42]
- Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[40]
- There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[40] – Steven Sharif
Destruction de caravane
Si une caravane est détruite (devient une épave) elle fera tomber une partie des Produits qu'elle transportait.[34][43][44]
- Des composants de caravane peuvent également être ramassés lorsqu'une caravane est détruite. Ces composants peuvent être récupérés par le propriétaire de la caravane ou pas les autres joueurs, dans le cas où il s'agirait de composants de haute qualité.[45]
- Les caravanes font tomber des certificats pour des articles lourds qui peuvent être échangés au Nœud d'origine contre une partie des articles.[46][44]
Une caravane devient une épave lorsqu'elle est détruite et cette épave devient un objet utilisable et les joueurs peuvent y récupérer des certificats à échanger contre une portion des articles à l'intérieur de la caravane. L'idée, ensuite, avec ces certificats est qu'ils doivent être ramenés au point d'origine, ou au moins une région à l'intérieur de ce point d'origine. Nous verrons à propos de cette dernière partie, car il existe quelques choses que j'aimerais tester dans l'Alpha d'un point de vue jouabilité. La raison étant que, ce qui pourrait se passer, si vous avez une sorte de collaboration à l'intérieur d'une guilde pour abuser du système. Hé ! Je vais suivre cette caravane jusqu'à la frontière de la zone et ensuite on la détruit tous, on ramasse tout et ont l'amène dans les entrepôts de cette région ; en évitant de parcourir tout le reste du chemin en l'escortant. Donc elle devra atteindre sa destination avec succès avant que les produits ne soient comptabilisés pour cette région.[44] – Steven Sharif
Types de caravanes
Il existe différents types de Caravanes dans Ashes of Creation.[7][2]
Le système de caravane est un autre point important du système de nœud. Elles sont l'une des activités économiques principales et il existe plein de différents types de caravanes.[2] – Jeffrey Bard
Voir également
Les références
- ↑ 1.0 1.1 Direct, 2023-08-31 (2:10:23).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Vidéo, 2019-07-15 (2:12).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Direct, 2017-06-30 (53:57).
- ↑ Direct, 2020-10-30 (1:03:52).
- ↑ Entrevue, 2020-07-19 (41:32).
- ↑ Direct, 2020-04-30 (1:14:44).
- ↑ 7.0 7.1 7.2 7.3 Direct, 2017-07-28 (19:43).
- ↑ 8.0 8.1
- ↑ About Ashes of Creation.
- ↑ 10.0 10.1 Direct, 2018-02-09 (45:48).
- ↑ 11.0 11.1 11.2 11.3 Podcast, 2021-09-29 (8:38).
- ↑ 12.0 12.1 Vidéo, 2022-05-27 (17:15).
- ↑ Direct, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 15.0 15.1 15.2 Vidéo, 2023-10-31 (34:12).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Direct, 2021-01-29 (1:13:04).
- ↑ 17.0 17.1 Direct, 2022-01-28 (33:25).
- ↑ 18.0 18.1 Direct, 2023-10-31 (1:16:34).
- ↑ Vidéo, 2023-10-31 (28:06).
- ↑ 20.0 20.1 20.2 20.3 Vidéo, 2022-05-27 (15:50).
- ↑ 21.0 21.1 21.2 Podcast, 2021-04-11 (23:36).
- ↑ 22.0 22.1 Direct, 2020-06-26 (1:29:06).
- ↑ 23.0 23.1 23.2 23.3 Direct, 2017-05-08 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 26.0 26.1 26.2 Direct, 2020-10-30 (1:19:13).
- ↑ Direct, 2022-08-26 (53:26).
- ↑ 28.0 28.1 Vidéo, 2023-10-31 (20:17).
- ↑ Direct, 2017-05-19 (32:23).
- ↑ Direct, 2020-03-28 (1:27:28).
- ↑
- ↑
- ↑ Direct, 2017-05-22 (40:40).
- ↑ 34.0 34.1 Direct, 2017-05-15 (45:20).
- ↑ Direct, 2017-05-22 (40:41).
- ↑ Direct, 2020-07-25 (55:32).
- ↑ Direct, 2023-05-31 (58:25).
- ↑ 38.0 38.1 38.2 Direct, 2020-08-28 (1:41:24).
- ↑ 39.0 39.1 39.2 Direct, 2020-06-26 (59:11).
- ↑ 40.0 40.1 40.2 40.3 Direct, 2019-11-22 (1:14:23).
- ↑ 41.0 41.1 41.2 Direct, 2022-05-27 (1:18:09).
- ↑ 42.0 42.1 42.2 Direct, 2021-04-30 (1:01:10).
- ↑ Direct, 2017-12-15 (1:04:25).
- ↑ 44.0 44.1 44.2 Entrevue, 2019-04-15 (26:59).
- ↑ Entrevue, 2019-04-15 (28:28).
- ↑
- ↑ Ashes of Creation Store: Ramstone Hauler.