Buying and selling

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Étals de joueur, personal shops, and auction houses enable buying from and selling to other players.[1]

Étals de joueur Boutiques personnelles Auction houses
Cost
  • Listing fee.[8]
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[11][3][4]
  • Player must be online and present at the shop.[11][4]
N/A
Storage
Advertising
JcJ
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[15][16][17][12]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[12]
N/A

Étals de joueur

Niküan player stall concept art.[18]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[18]

Étals de joueur (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Marchés (the constructible building available for placement by mayors of any Town (organiser 4) node or higher), or as business buildings on freehold plots.[20][9]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[9]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[3]

  • Player stalls are rentable by node citizens.[4]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[3]
  • Player stalls are linked to a player's warehouse.[12]
  • Player stalls do not require the attendance of the character or for that character to be online.[4]
    • An attendant NPC is assigned to the stall.[12][3] This may be an "image" of the player.[14]
  • Players are able to input required items for repair and also purchase required materials for that repair.[21]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[22]
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[14]
    • These give the location of the stall so players can travel there and purchase the items.[14]
  • Stall sales are also listed in auction houses.[1]
    • This may no longer be accurate.[5]

Boutiques personnelles

Certificates to place Boutiques personnelles (player-owned shops) may be purchased by citizens and non-citizens from Nœuds économiques.[5][6][7]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[11]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[11]Steven Sharif

Hôtel des ventes

Alpha-1 Auctioneer NPC.[24]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[10]

Auction houses enable players to list items at specific nodes.[25][26]

  • Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[8]
Auction houses allow items and resources to be listed for sale at a specific node location.[25]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[8]
  • Nœuds Vassaux of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[8]
    • This will be possible through an auctioneer emissary NPC in that node.[8]
    • Items cannot be listed in non-economic vassal nodes.[8]
  • Items listed are also visible in community boards (bulletin boards).[5]
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[28]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Nœuds économiques.[10]

Business buildings

Business buildings.[31]

If you want to offer sales and services to players visiting your Freehold, consider making room for business buildings. Setting up a potion vendor near a popular hunting area of the game may make your Freehold a destination for adventuring players. There are numerous services your Freehold can offer to other players, such as item shops, consumables within taverns, and resting inns. These services can work without the owner being present.[32]

Business buildings are freehold or node buildings that provide items and services to players.[33][34][35][31][36]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[32]

Merchant NPCs

Les Marchands PNJs (également appelés Vendeurs) sont présents à partir de la première étape de l'avancement de nœud (Expédition).[39]

Player to player trading

Il y aura du commerce entre joueurs dans Ashes of Creation.[40][41]

Q : Ashes of Creation aura-t-il du commerce entre les joueurs ? Y'aura-t-il quelque chose qui m'empêchera de donner de l'argent à un ami qui est nouveau dans le jeu, pour l'aider à se lancer rapidement ?
R: Rien ne vous empêchera de faire ça.[40]Steven Sharif

Escrow system

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[42]

Mailing items

Les objets et les ressources ne pourront pas être envoyées par courrier par les joueurs.[43][44]

Les achats autres que les matériaux et les ressources provenant des maisons de ventes seront envoyées par courrier à l'acheteur.[13]

Theft

Il n'y aura pas de mécanique de vol (pickpocket) dans Ashes of Creation pour ce qui est des joueurs vivants.[45]

Il n'y a pas de mécanique de vol pour que vous puissiez vous approcher d'un joueur vivant et dérober quelque chose.[45]Steven Sharif

Stockage

Stockage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[46][47][48]

Entrepôts

Entrepôts are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[33][34][47][51][15][16]

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Player housing storage

Coffres are a type of furniture that provides localized storage within a specific house.[67][68][69]

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Banking

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[74]

Immobilier

Les joueurs achètent les actes d'Habitation de joueur depuis le Nœud lui-même.[75] Les joueurs peuvent également acheter et vendre des propriétés aux autres joueurs.[76]

  • Les habitations auront un prix de base qui évoluera avec le nombre de citoyens à l'intérieur du Nœud.[77]
  • Les développeurs étudient une méthode de vente aux enchères pour les nouvelles propriétés qui deviennent disponible à l'achat lors de l'Avancement de Nœud.[79]
    • Un période de grâce sera mise en place avant qu'une habitation devienne disponible pour la vente aux enchères.[79]
    • Des enchères seront ensuite acceptées commençant par la valeur minimale basée sur le nombre de citoyens dans ce nœud.[79]
    • A la fin de l'enchère, l'enchère la plus élevée remportera la maison.[79]
  • Une Habitation statique et des Appartements peuvent être listés et vendus aux autres joueurs.[80][81]

Il n'y a pas de limite sur les prix d'une vente organisée par les joueurs. Ils seront déterminés essentiellement par l'offre et la demande à l'intérieur du jeu et il n'existe pas de barrière artificielle jusqu'où la demande peut augmenter.[82]Steven Sharif

  • La propriété d'une maison peut retourner au Nœud si le propriétaire échoue à payer ses taxes foncières. Une balance et des pénalités seront chargées au nouvel acheteur de la maison à la manière d'un "processus de saisie".[77]
  • Les joueurs ne pourront pas excéder leur allocation d'habitation dans le jeu.[85]

Cela permettra aux joueurs de transférer des biens immobiliers. Cela inclut ... des maisons statiques, des appartements qu'ils possèderaient ; et ils peuvent vendre ceux-ci car ils auront une quantité limitée et finie.[85]Steven Sharif

Le concepts de location et de prêt sont considérés à ce jour.[85]

Certains concepts que nous avons sont par exemple la location ou le prêt qui pourraient éventuellement permettre aux joueurs de louer une propriété pour une période de temps où les droits de contrôles sur l'utilisation des emplacement de stockage de la zone, contrôler les meubles ou les points d'accès ; ce genre de choses.[85]Steven Sharif

Voir également

Les références

  1. 1.0 1.1 1.2 1.3 steven-player-stalls-shops.png
  2. steven-shops-on-ships.png
  3. 3.0 3.1 3.2 3.3 3.4 Direct, 2017-05-10 (16:36).
  4. 4.0 4.1 4.2 4.3 4.4 steven-player-stalls-shops-online.png
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Direct, 2020-07-31 (1:34:06).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Direct, 2017-10-16 (59:39).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 steven-player-shops-placement.png
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Direct, 2019-05-30 (1:26:16).
  9. 9.0 9.1 9.2 Entrevue, 2020-07-08 (55:05).
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Know Your Nodes: Economic Node Type.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Direct, 2020-10-30 (1:03:52).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Direct, 2020-10-30 (1:04:59).
  13. 13.0 13.1 13.2 13.3 13.4 steven-ah-purchases.png
  14. 14.0 14.1 14.2 14.3 Direct, 2017-05-10 (35:16).
  15. 15.0 15.1 15.2 15.3 Entrevue, 2020-07-08 (57:46).
  16. 16.0 16.1 16.2 16.3 16.4 Direct, 2020-04-30 (1:14:44).
  17. 17.0 17.1 siege spoils.png
  18. 18.0 18.1 Ashes of Creation Instagram, 2020-08-19.
  19. Direct, 2020-05-29 (1:00:57).
  20. Direct, 2023-06-30 (25:05).
  21. player stall repair.png
  22. Direct, 2020-10-30 (1:06:09).
  23. Ashes of Creation Store: Confectioner’s Delight.
  24. Direct, 2020-03-28 (1:04:49).
  25. 25.0 25.1 steven-auction-houses.png
  26. Unreal Engine Interview, 2017-05-23.
  27. Direct, 2023-06-30 (1:13:53).
  28. 28.0 28.1 Direct, 2021-03-26 (1:15:03).
  29. 29.0 29.1 Ashes of Creation - The visuals.
  30. economic-metro-linking.png
  31. 31.0 31.1 31.2 Development Update with Freehold Preview.
  32. 32.0 32.1 32.2 32.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  33. 33.0 33.1 Blog: Development Update with Village Node.
  34. 34.0 34.1 Direct, 2023-08-31 (50:25).
  35. steven-freehold-businesses.png
  36. Freehold buildings.png
  37. Entrevue, 2023-07-09 (33:55).
  38. Direct, 2020-03-28 (50:57).
  39. Blog - Know Your Nodes - The Basics.
  40. 40.0 40.1 Direct, 2017-05-15 (10:32).
  41. Direct, 2018-01-18 (46:56).
  42. 42.0 42.1 Direct, 2017-05-10 (32:22).
  43. Vidéo, 2018-09-06 (3:53).
  44. Direct, 2018-07-09 (50:16).
  45. 45.0 45.1 Podcast, 2017-05-05 (43:05).
  46. 46.0 46.1 Vidéo, 2023-06-30 (19:20).
  47. 47.0 47.1 Entrevue, 2018-12-06 (20:30).
  48. Vidéo, 2020-05-31 (47:32).
  49. Direct, 2023-06-30 (18:45).
  50. 50.0 50.1 Vidéo, 2023-08-31 (25:00).
  51. 51.0 51.1 51.2 Direct, 2018-04-8 (AM) (23:18).
  52. steven-cargo.png
  53. Direct, 2023-10-31 (1:08:57).
  54. steven-completed-items2.png
  55. steven-completed-items.png
  56. Entrevue, 2023-09-10 (47:13).
  57. 57.0 57.1 steven-siege-warehouses.png
  58. Entrevue, 2020-07-19 (41:32).
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  60. Direct, 2022-10-14 (52:31).
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  63. 63.0 63.1 Direct, 2022-10-28 (24:28).
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  65. 65.0 65.1 personal caravan launch points.png
  66. 66.0 66.1 Direct, 2021-06-25 (22:34).
  67. 67.0 67.1 67.2 Direct, 2021-07-30 (1:14:33).
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  69. Direct, 2018-08-17 (10:54).
  70. Direct, 2021-04-30 (1:12:33).
  71. 71.0 71.1 Direct, 2020-06-26 (51:58).
  72. 72.0 72.1 Direct, 2019-06-28 (1:23:31).
  73. steven-personal-storage-access.png
  74. Npc vending.jpg
  75. MMOGames interview, January 2017
  76. 76.0 76.1 Node series part II – the Metropolis.
  77. 77.0 77.1 Direct, 2020-06-26 (53:41).
  78. Direct, 2017-05-12 (52:01).
  79. 79.0 79.1 79.2 79.3 Direct, 2017-05-12 (55:01).
  80. 80.0 80.1 Direct, 2020-06-26 (47:32).
  81. Direct, 2020-06-26 (54:03).
  82. 82.0 82.1 Entrevue, 2020-07-08 (33:34).
  83. Direct, 2020-06-26 (1:02:12).
  84. Direct, 2020-06-26 (56:08).
  85. 85.0 85.1 85.2 85.3 Direct, 2019-05-30 (1:23:41).