Genetics
Animal husbandry and taming create mounts, pets, and livestock with unique traits that are determined by their genetics.[2][1][3][4] The genetic system will involve trial and error to determine what yields or combinations are possible. Like real-world genetics this will incorporate an element of RNG.[1][5][6][7]
- You'll be able to breed creatures, study the offspring, and make informed decisions when the features you want to pursue in the next generation become apparent in you in the offspring you've created.[1] – Steven Sharif
- Dominant genetic traits might be discovered with a pairing or there may be a much smaller chance to unlock a specific breed or even an entirely new species.[1][6]
- These chances are improved based on the player's progression within the animal husbandry profession.[1][6]
- Mastery in Animal husbandry will involve unlocking greater cross-breeding potential between species to create more fantastical creatures; and there's even the potential for entirely new species to be unlocked by master breeders who are pushing the limits.[1] – Steven Sharif
- Powerful traits will be hidden in rare spawns and through rare mutations.[1][8]
- There are elements of recessive and dominant genes; and the discovery of certain types of characteristics that mounts you breed will have based on that RNG element. You can increase the chances there based on proficiency. You can also increase the chances based on method, based on resources, so it's not something that is a pie in the sky RNG number, but rather something that you can hone over time.[9] – Steven Sharif
Genetic traits
Genetic traits that can be manipulated through breeding.[2][1][10]
- Appearance.[1]
- Combat efficacy (for mounts and combat pets).[2][1]
- Abilities.[1]
- Endurances.[1]
- Stats.[1]
Breeding mechanics
Animal husbandry will have discoverable blends of breeding.[1][13]
- Pets, Montures, Livestock, and Beasts of burden can be captured and tamed to breed the best version of that species.[1][8]
- Geographical location may be relevant for the creation of certain types of breeds.[1]
- Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands.[1] – Steven Sharif
- Royal mounts (such as Dragons) are dropped as eggs that can be cultivated by Animal husbandry artisans with a high enough stable upgrade on their freehold.[14]
- These mounts are not breedable.[15]
- Mounts that are bred through animal husbandry may be sold at auction.[6]
- There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.[16]
Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.[1][17]
- Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[17]
Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[1] – Steven Sharif
There may be a user interface rather than recipes for the animal husbandry system that records successes and failures of breeding attempts.[18]
- I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player.[18] – Steven Sharif
There is a compendium of acceptable parameters for breeding[19], which isn't going to be known until players discover it.[6][7] This discovery may be different for different players.[7]
- Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[6] There will be odd combinations, but there will be limits to what is possible.[7]
- Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[7]
A modified character creation system allows customization of Summoner pets and Animal husbandry.[12][17]
- Changes at the Youngling stage affect the appearance of the animal at adulthood.[17]
- During the Youngling stage there may also be quests for specific types of cosmetic features.[17]
There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[7] – Steven Sharif
Compétences et statistiques de monture
Les montures auront différentes capacités, capacités utilitaires et statistiques qui seront basées sur la rareté et le niveau (tier) de la monture.[22][21][23]
- Les capacités de monture offrirons une croissance de pouvoir vertical ou horizontal.[24]
- Les montures de premier niveau aurons certaines capacités qui serons unique à ce niveau, et celle de deuxième niveau aurons certaines capacités qui leur sont aussi unique. Dans certain cas, ce serons des abilité de type horizontal, et dans d'autres ce sera une croissance de pouvoir de style vertical. Cela dépend simplement de la situation. C'est un élément situationnel. [24] – Steven Sharif
- Selon le choix de capacités, les montures pourront être utilisées comme des transports initiatiques, transports pour fuir, transports utilitaires, et des transports de traversées.[25][26]
Les montures ont évidemment de nombreuses utilisations différentes et cela permettra de leurs donner une identité propre à chacune en fonction de vos préférences, sans compter la sélection des capacités que vous pouvez choisir aussi. Par exemple, êtes vous du genre agressif, à prendre l'initiative du combat ? Ok alors dans ce cas vous choisirez probablement une monture qui sera capable de charger à travers les lignes ennemis et appliquer des effets de contrôle aux joueurs face à vous. Êtes-vous plutôt du genre à vous servir de votre monture pour vous sortir de situations délicates, pour éviter la mort lorsqu'elle vient à vous ? Eh bien, vous voulez probablement une ou des compétences d'invulnérabilité ou alors des compétences de protection que vous pouvez activer à certains moments. Allez-vous être plus un itinérant et vous concentrer sur la de vitesse avec laquelle vous utilisez votre monture juste pour faire le tour du monde et vous ne vous souciez pas vraiment de l'aspect combat? Eh bien, vous voulez probablement des ensembles de compétences sur votre monture qui reflètent cela.[26] – Steven Sharif
- Les montures donneront des résistances, des capacités défensives, des capacités, des capacités de charge, et des attaques.[27]
- Les montures auront des vitesses variées.[28]
- Avec quelques exceptions, les montures pourront être invoquées durant le combat dans le monde ouvert.[26]
Il y a évidemment une difficulté du point de vue de l'équilibre du côté de la conception lorsque vous devez incorporer des vitesses qui sont si radicalement différentes des vitesses de déplacement normales du joueur ; et les montures ont évidemment une composante nettement plus rapide à ce niveau. Mais c'est pourquoi les joueurs pourront choisir parmi un ensemble de compétences avec différents effets, comme nous en avons parlé précédemment, faire tomber le joueur de sa monture, le tuer avec des dégâts massifs ou étourdir le joueur. Ce sont des composants qui sont pris en compte lors de l'équilibrage de ces sélections de compétences.[26] – Steven Sharif
Voir également
Les références
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Direct, 2022-02-25 (25:24).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Vidéo, 2023-06-30 (7:37).
- ↑ 3.0 3.1 3.2 3.3 3.4 Direct, 2018-04-8 (AM) (12:34).
- ↑ Direct, 2018-02-09 (39:42).
- ↑ Entrevue, 2021-02-07 (39:30).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Direct, 2020-05-29 (43:19).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Podcast, 2018-05-11 (1:02:02).
- ↑ 8.0 8.1 Direct, 2017-05-17 (1:04:12).
- ↑ Direct, 2022-02-25 (33:05).
- ↑ Direct, 2017-06-01 (28:42).
- ↑
- ↑ 12.0 12.1 Direct, 2018-08-17 (12:27).
- ↑
- ↑ Entrevue, 2020-07-18 (49:46).
- ↑ Direct, 2017-05-26 (46:43).
- ↑ Direct, 2022-07-29 (1:06:15).
- ↑ 17.0 17.1 17.2 17.3 17.4 Podcast, 2018-08-04 (1:22:24).
- ↑ 18.0 18.1 Direct, 2022-02-25 (34:00).
- ↑ Twitter - Verra's lush creatures.
- ↑ Vidéo, 2021-02-26 (20:25).
- ↑ 21.0 21.1 21.2 Direct, 2021-04-30 (1:08:10).
- ↑ Direct, 2021-10-29 (51:48:).
- ↑
- ↑ 24.0 24.1 Direct, 2022-04-29 (1:11:24).
- ↑ 25.0 25.1 25.2 25.3 Direct, 2022-02-25 (1:14:21).
- ↑ 26.0 26.1 26.2 26.3 Direct, 2021-04-30 (1:10:04).
- ↑
- ↑
- ↑ Entrevue, 2020-07-19 (1:05:41).