Différences entre les versions de « Climate »
Sauter à la navigation
Sauter à la recherche
(Add see also) |
(Add section) |
||
Ligne 1 : | Ligne 1 : | ||
{{ {{PAGENAME}} }} | {{ {{PAGENAME}} }} | ||
+ | |||
+ | == Seasons == | ||
+ | |||
+ | {{Seasons}} | ||
== See also == | == See also == |
Version du 15 février 2018 à 17:49
Certains environnements (biomes) ont des climats fixes, d'autres ont des climats variables.[2]
- Les conditions météorologiques changent selon les saisons.[2][3] – Jeffrey Bard
- Il y aura une météo dynamique qui change en intensité.[4]
- Par exemple : de la bruine à la tempête, ou du blizzard à la neige, et inversement.
Seasons
Seasons affect different zones (environments/biomes) based on their location in the world.[7][8]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[9]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[10] Other biomes will have fixed climates.[2]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[7]
- Evénements may radically change the current season a zone is in, or elongate it.[11][12] This includes weather changes.[8]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[10]
- Articles, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[11][13][8]
- Ocean and underwater areas will not have seasonal changes.[14]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[8] – Steven Sharif
- Different seasons may affect access to various roads.[11][12][8]
- Pathways that are open during summer may be closed during winter.[8]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[11][12][15]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[8]
- Ice will make roads bumpy and slippery.[16]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[17]
Voir également
Les références
- ↑ Vidéo, 2017-05-30 (0:01).
- ↑ 2.0 2.1 2.2 Direct, 2017-07-18 (36:47).
- ↑ Direct, 2017-06-01 (29:33).
- ↑ Direct, 2017-07-28 (41:25).
- ↑ Vidéo, 2022-05-27 (2:21).
- ↑ Vidéo, 2022-05-27 (9:34).
- ↑ 7.0 7.1 7.2 Direct, 2022-04-29 (56:24).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Direct, 2017-05-08 (20:27).
- ↑ Direct, 2023-03-31 (58:27).
- ↑ 10.0 10.1 Direct, 2018-09-27 (41:33).
- ↑ 11.0 11.1 11.2 11.3 Podcast, 2021-04-11 (23:36).
- ↑ 12.0 12.1 12.2 Direct, 2020-06-26 (1:29:06).
- ↑ Direct, 2019-07-26 (1:32:40).
- ↑ Direct, 2022-09-30 (1:25:56).
- ↑ Our immersive world - Environments.
- ↑
- ↑ Direct, 2022-06-30 (1:10:19).