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Template:Open-world PvP
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↑ 1.0 1.1 1.2 Direct, 2022-10-28 (24:28).
↑ 2.0 2.1
↑ Direct, 2022-10-28 (1:41:55).
↑ Direct, 2022-04-29 (41:27).
↑ Direct, 2017-05-05 (14:26).
↑ 6.0 6.1 6.2 Direct, 2023-04-28 (2:06).
↑ 7.0 7.1 Direct, 2023-03-31 (1:00:16).
↑ Podcast, 2021-09-29 (35:17).
↑ Direct, 2022-12-02 (2:41).
Open-world PvP in Ashes of Creation is subject to the player flagging and corruption systems.[1][2]
- Open-world PvP exists outside of opt-in objective-based PvP systems such as sieges, caravans, guild wars, node wars, and naval PvP.[3][1][4][5]
- Open-world PvP includes contesting dungeons, raids, scarce resources, and hunting grounds in the open world.[6][1][2]
- Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX design of Ashes of Creation.[6][7]
- This friction presents an opportunity to engage in the political aspects of the game, which is the lifeblood of what keeps players interested and invested in the game.[6][7][8]
- Q: In the open-world PvP system, will there be a "prevent attacking innocent" option that when turned on will prevent me from accidentally attacking a non-corrupted player?
- A: The open-world flagging PvP system requires what we call the "Force function" in order to initiate an attack against another player, and by default that's even against players who are already flagged, though not against players who are corrupt; and they're in the settings. You will have options by which you can persist that force function if you wish through another keystroke input. And then additionally you can set your AoEs so that if you initiate an AoE attack against a location and there are flagged players there, you will either- you can set it so that you can automatically hit those flagged players, but by default it doesn't. So, those are options in your in your settings that you will have access to and be able to adjust.[9] – Steven Sharif