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Interface utilisateur
The Ashes of Creation user interface (UI) is built with customization in mind.[5]
UI settings
UI settings are able to be saved locally.[6]
Various display elements can be toggled on or off:[7]
- Character names
- Guild names
- Enemy names
- Party names
- Alliance members
Gear slots
Il y a 16 emplacements d'équipement dans Ashes of Creation:[9]
- 8 emplacements d'armure
- 5 emplacements de bijoux
- 2 emplacements d'armes
- 1 emplacements d'arme à distance
Action bar
Les joueurs peuvent créer leurs personnages avec les compétences actives de leur choix sur leur barre d'action.[11][12]
- Les joueurs pourront avoir au maximum, environ 15-20 compétences dans leurs barre d'action.[13][14]
- Chaque archétype le choix entre à peu près 35-40 compétences en moyenne.[15]
- Il y aura une option pour inclure de multiple barres d'action additionnelles dans l' interface utilisateur..[16][17][18] Par exemple : un combattant sera différent d'un autre, en fonction des compétences qu'ils auront choisis.[19]
- Certaines personnes préfèrent avoir un nombre de barre d'action limité: ils n'ont pas forcément besoin d'avoir trois, quatre ou cinq barre d'action actives; Cependant certaines personnes aiment cela: Ils veulent avoir listé tous leurs objets leurs compétences, leurs montures, ainsi que tout ce avec quoi ils peuvent interagir, avec une icône[16] – Steven Sharif
- Les compétences ne seront pas directement données aux joueurs, en montant de niveau ils devront choisir lesquelles prendre.[20]
- Il n'y aura pas de livres de compétence ou de mémorisation.[21]
Il y aura bien sûr plusieurs barres d'action disponibles, car vous aurez vos consommables, vos compétences actives, et autres. Mais la quantité de compétences actives ne va pas nécessairement surcharger le personnage et devenir inutile surtout à certains niveaux.[22] – Steven Sharif
Control settings
Players will be able to customize their keyboard control scheme.[23]
The game is not designed around controller support.[24]
Camera settings
The developers aim to provide a variety of camera options.[25]
- Camera field-of-view (FoV) is customizable.[26]
Carte du monde
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[30] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[31]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[31]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[32][33]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[34]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[35]
- Previously, detailed information about the world was only available through the Bibliothèque unique node building.[36]
- Not every server will share the same map, as player decisions will vary between servers.[37][38][33]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[39][40][41]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[40] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[42]
Mini map
There is an in-game minimap and compass user interface in Ashes of Creation.[43][44][45]
- The goal is to allow pings and other forms of communication tools via the mini-map.[46]
Créateur de personnages
The character creator (or character customization system) allows players to define the look of their in-game characters, hired PNJs; and potentially creatures raised by the animal husbandry profession.[48][53]
- Character appearance can be adjusted through a wide range of presets and sliders.[48][53][54]
- Character blending provides easy to use customization by morphing together two or more character presets.[55]
- Character sculpting allows detailed customization of every aspect of the body.[56]
The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[51]
Additional character creator features include.
- There will be unlockable features for character customization.[57]
- You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[57] – Steven Sharif
- The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[47] – Margaret Krohn
- The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[59][60]
- Choosing base idle animations of characters will be possible in future.[61]
- Certain animations, such as blinking, will be present when they don't interfere with the customization process.[62]
- Certain ability sound effects will adhere to character customization selections, such as race.[63]
- Adjusting the background scene and lighting is a planned feature.[62]
- There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[64] – Steven Sharif
- Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[65]
- Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[65] – Steven Sharif
- Body adornments, such as piercings will be possible within cultural limits.[66]
- The developers are considering whether to allow custom tattoos to be uploaded by users.[67]
The aim is for the character creator to be on par if not much better than that of BDO.[68][69]
Character appearance
Nous voulons que vous puissiez exprimer votre identité propre, que vous puissiez roleplay même au niveau esthétique. Il y aura des outils et des paramètres permettant la customisation des personnages. Nous voulons que la culture et l'identité de chaque race soient présentes au point qu'elles soient facilement identifiables par les joueurs et distinguables des autres cultures. A cette fin, il est nécessaire d'avoir un spectre large sur lequel vous puissiez vous placer. Il y aura beaucoup de coupes de cheveux différentes, beaucoup de tatouages. Vous pourrez modifier les traits du visages, la structure osseuse, la taille, la morphologie, le pourcentage de graisse. Vous pourrez ajouter des poils sur différents parties du corps. Si vous voulez des poils sur les pieds, vous pourrez en avoir.[72] – Steven Sharif
L'apparence du personnage peut être customisée via le créateur de personnage (CC)[73] et par les salons/barbershops.[74]
- Les modèles des personnages se veulent réalistes.[75]
- Le joueur verra un personnage générique avant de débuter la customisation.[76]
- Les joueurs peuvent faire des personnages en surpoids, maigres, musclés.[77]
- Les designs des personnages s'inspirent d'un grand panel de cultures, Européennes, Africaines et Asiatiques.[78]
- Il n'y aura pas de Lolis dans le jeu.[79]
Des curseurs permettront une certaine flexibilité dans la customisation.[80]
- Des variantes pour les coupes de cheveux.[72]
- Ajouter de la pilosité sur certaines parties du corps.
- De la peinture corporelle.[72]
- Des tatouages
- Modifier les traits du visage.[72]
- Modifier la structure osseuse.[72]
- Modifier la taille.[72]
- Soyons sérieux, vous ne pourrez pas faire un personnage faisant 3cm de haut.[81]
- Modifier la morphologie.[72]
- Ajuster le pourcentage de graisse.[72]
Ces ajustements permettront de faire transparaître un personnage plus féminin ou masculin.[82]
- La hauteur des sourcils.[82]
- Ajuster le menton.[82]
- Modifier les cheveux.[82]
- Modifier la pilosité faciale.[83]
- La morphologie.[82]
- Il y aura des curseurs pour les seins.[81]
- Ils dépendront de la race du personnage.
- L'échelle sera réaliste.
Vous pourrez enregistrer l'apparence de votre personnage sur votre disque dur.[58]
Early access
Template:Character creator early access
Accessibility settings
There will be settings to aid colorblind players.[84]
Blood/gore filter
There may be an option to turn off blood and gore in the game.[85]
Addons/mods
Addons will not be allowed, in general.[5]
- The developers don't want addons/mods to be necessary to experience the game.
- The developers believe that parsers (DPS meters) can have negative effects.
- There will be leader boards.[86]
- The design of the game API is still under consideration.[87]
In-game chat
Channel | Command |
---|---|
Local chat.[89][90] | /say .[91]
|
Shout.[89][90] | /yell .[91]
|
Party.[89][90] | /party .[91]
|
Raid.[89][90] | |
Guild.[89][90] | |
Private messages (PM).[89][90][92] | /tell (playername) .[91]
|
Tavern.[31] | |
Node citizen chat.[93][94][89][90][95] | |
Global (Enabled for Alpha-1 testing).[91] | /global .[91]
|
- Trade chat.[89][90]
- Alliance chat.[89][90]
- Social organization chat.[94][89][90]
- Religion chat.[94]
- Chat initiated with people on a player's friend list.[92]
- User created chat channels.[92]
Importing images
No image import functionality is planned for sails, shields and cloaks.[96]
- Emblems and symbols will be able to be designed in-game.
Logging out
There will be a logout delay to prevent players from immediately logging out of combat.[97]
Multi-boxing
Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.[98]
Mobile/web application
Jeux de salon
Farmhands and NPC assistance
Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[99] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[99][100][101]
Mairie
Town hall (also called City hall) is a default service building that comes pre-built with nodes.[104][105][106][103]
- Players can interact with the node board to get a list of its citizens.[95] Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[95]
- Maires and node governments use city hall to visualize and control activities within their node. These capabilities will also be available via mobile/web interface.[107]
- Status of the node's economy.[107]
- Status of upcoming elections.[107]
- Status of trade agreements.[107]
- Status of caravans.[107]
Character page
La Page web du personnage (fiche du personnage) va être disponible près de la lancement tel que vu dans:[108]
- L’apparence du personnage.[108]
- Les succès et les server firsts.[108]
- Les informations sur la classe du personnage.[108]
- L’histoire du personnage dans une page de journal (publiquement partagé par le joueur.).[109][110]
- Des traits qui décrivent l’histoire du personnage.[110]
Vous allez avoir une page d’accueil unique par personnage et cette page d’accueil sera personnalisable par l’utilisateur qui décide ce qu’il affiche. Il aura une petite partie jeu de rôle ou vous pourriez construire un arrière-plan, les traits et des trucs du genre.[110] – Steven Sharif
La page du personnage sera accessible en ouvrant un navigateur depuis l’interface utilisateur.[109]
Cela fait partie du désir de la fiche de personnage, espérons-le, sera également accessible dans le jeu en ouvrant un navigateur dans l’Interface utilisateur ou vous pouvez voir l’historique du personnage et choisir les entrés que vous voulez partager avec s’autres. D’un point de vue jeu de rôle, on veut que les joueurs soient en profondeur avec leur personnage.[109] – Steven Sharif
Le joueur peut décider quelles informations seront visibles sur la page de personnage.[108]
Marketplace UI
Item rendering
Items that are dragged out of a player's inventory are destroyed.[111]
- Allowing player-dropped items (such as Equipement and Monnaie) to exist in the world is likely not going to be allowed.[111][112]
User interface commands
Command | Function |
---|---|
/say
|
Chat command.[91] |
/party
|
Chat command.[91] |
/yell
|
Chat command.[91] |
/global
|
Chat command.[91] |
/tell (playername)
|
Chat command.[91] |
/roll
|
Simulates a dice roll.[113] |
/e , /emote , /me [114]
|
Textual emote.[115] Example: /me chuckles
|
Invite a character to join your guild.[116] | |
Add a character to your friends list.[116] |
Voir également
Les références
- ↑ Direct, 2017-12-15 (3:48).
- ↑ Direct, 2017-09-03 (9:47).
- ↑ Livestream, 23 August 2017 (16:31).
- ↑ Livestream, 23 August 2017 (16:44).
- ↑ 5.0 5.1 Direct, 2017-05-05 (20:02).
- ↑ Direct, 2017-05-26 (5:06).
- ↑ Direct, 2017-09-03 (58:29).
- ↑ Direct, 2020-01-30 (25:39).
- ↑ Direct, 2017-07-28 (24:54).
- ↑ Direct, 28 Août 2020 (1:21:03).
- ↑ Direct, 3 Mai 2017 (15:15).
- ↑ Direct, 2024-03-29 (1:41:42).
- ↑ Direct, 2022-10-14 (57:45).
- ↑ Direct, 2017-05-03 (17:59).
- ↑ Direct, 2022-10-14 (9:02).
- ↑ 16.0 16.1 Direct, 2023-02-24 (53:48).
- ↑ Direct, 2020-08-28 (1:24:29).
- ↑ Direct, 2020-03-28 (1:41:42).
- ↑ Direct, 3 Mai 2017 (17:59).
- ↑ Direct, 16 Novembre 2017 (30:02).
- ↑ Direct, 19 Mai 2017 (43:09).
- ↑ Direct, 28 Août 2020 (1:19:24).
- ↑ Direct, 2017-05-26 (38:30).
- ↑ Direct, 2007-11-17 (21:24).
- ↑ Direct, 2017-05-17 (35:41).
- ↑
- ↑ Blog - Development Update with New Map and Feature Discussions.
- ↑ 28.0 28.1 Direct, 2022-08-26 (46:52).
- ↑ Vidéo, 2023-01-27 (4:39).
- ↑ Entrevue, 2017-05-22 (22:54).
- ↑ 31.0 31.1 31.2 The mighty beard!
- ↑ Direct, 2023-09-29 (1:14:29).
- ↑ 33.0 33.1 MMOGames interview, January 2017
- ↑ Direct, 2023-09-29 (1:11:22).
- ↑ Direct, 2022-05-27 (2:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑
- ↑ Direct, 2017-05-19 (37:03).
- ↑ Direct, 2022-08-26 (53:26).
- ↑ 40.0 40.1 Direct, 2020-06-26 (1:25:11).
- ↑ Direct, 2020-10-30 (1:19:13).
- ↑ Direct, 2017-05-15 (30:53).
- ↑ 43.0 43.1 Vidéo, 2023-11-30 (16:58).
- ↑
- ↑ Direct, 2017-12-15 (1:09:36).
- ↑ Direct, 2021-01-29 (1:23:23).
- ↑ 47.0 47.1 47.2 Vidéo, 2022-03-31 (34:16).
- ↑ 48.0 48.1 48.2 Vidéo, 2022-03-31 (18:47).
- ↑ Vidéo, 2022-03-31 (19:14).
- ↑ Vidéo, 2022-03-31 (0:00).
- ↑ 51.0 51.1
- ↑
- ↑ 53.0 53.1 Direct, 2017-06-30 (09:43).
- ↑ Direct, 2017-05-08 (48:49).
- ↑ Vidéo, 2022-03-31 (29:14).
- ↑ Vidéo, 2022-03-31 (16:23).
- ↑ 57.0 57.1 Direct, 2022-04-29 (5:05).
- ↑ 58.0 58.1 Direct, 2017-05-24 (28:22).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
- ↑ Direct, 2022-01-28 (39:30).
- ↑ 62.0 62.1 Direct, 2022-03-31 (56:40).
- ↑ Direct, 2024-03-29 (1:54:44).
- ↑ Direct, 2022-03-31 (4:57).
- ↑ 65.0 65.1 Direct, 2022-03-31 (58:47).
- ↑ Direct, 2022-03-31 (59:36).
- ↑ Direct, 2022-03-31 (1:01:08).
- ↑ Direct, 2020-07-25 (1:11:52).
- ↑
- ↑ Direct, 2017-10-16 (15:18).
- ↑ Ashes of Creation - The visuals.
- ↑ 72.0 72.1 72.2 72.3 72.4 72.5 72.6 72.7 72.8 72.9 Direct, 2018-04-8 (PM) (13:39).
- ↑ Direct, 2017-05-08 (47:35).
- ↑ Direct, 2017-05-15 (51:19).
- ↑ Direct, 2017-06-30 (11:21).
- ↑ Direct, 2017-06-30 (10:04).
- ↑ Direct, 2017-06-30 (10:27).
- ↑ Direct, 2017-06-30 (12:39).
- ↑
- ↑ Direct, 2017-06-30 (13:13).
- ↑ 81.0 81.1 Direct, 2017-05-24 (48:45).
- ↑ 82.0 82.1 82.2 82.3 82.4 Direct, 2017-05-22 (54:32).
- ↑
- ↑ Direct, 2017-07-18 (52:42).
- ↑ Direct, 2007-11-17 (33:56).
- ↑ Direct, 2017-05-05 (43:27).
- ↑ Direct, 2017-05-05 (21:41).
- ↑ 88.0 88.1
- ↑ 89.0 89.1 89.2 89.3 89.4 89.5 89.6 89.7 89.8 89.9 Direct, 2017-05-17 (56:50).
- ↑ 90.0 90.1 90.2 90.3 90.4 90.5 90.6 90.7 90.8 90.9 Direct, 2017-07-18 (48:09).
- ↑ 91.00 91.01 91.02 91.03 91.04 91.05 91.06 91.07 91.08 91.09 91.10
- ↑ 92.0 92.1 92.2 Direct, 2017-05-24 (34:45).
- ↑ Direct, 2023-08-31 (35:23).
- ↑ 94.0 94.1 94.2 Direct, 2020-11-30 (1:20:25).
- ↑ 95.0 95.1 95.2 Direct, 2020-10-30 (1:01:00).
- ↑ Direct, 2017-05-17 (55:40).
- ↑ Direct, 2017-05-05 (42:09).
- ↑ Direct, 2017-05-05 (22:39).
- ↑ 99.0 99.1 99.2 99.3 Entrevue, 2023-07-09 (1:37:34).
- ↑ 100.0 100.1 100.2 Direct, 2017-05-09 (28:57).
- ↑ 101.0 101.1 101.2 Direct, 2017-11-17 (11:00).
- ↑ Vidéo, 2023-08-31 (49:05).
- ↑ 103.0 103.1 City hall.
- ↑ Vidéo, 2023-08-31 (33:07).
- ↑ Blog: Development Update with Village Node.
- ↑ Direct, 2023-08-31 (50:25).
- ↑ 107.0 107.1 107.2 107.3 107.4 Direct, 2017-11-17 (9:49).
- ↑ 108.0 108.1 108.2 108.3 108.4 Direct, 17 Novembre 2017 (13:59).
- ↑ 109.0 109.1 109.2 Entrevue, 8 Août 2018 (28:50).
- ↑ 110.0 110.1 110.2 Entrevue, 24 Août 2018 (6:30).
- ↑ 111.0 111.1 Direct, 2021-04-30 (1:14:49).
- ↑ Direct, 2017-05-24 (13:19).
- ↑ Direct, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Direct, 2022-04-29 (1:02:22).
- ↑ 116.0 116.1 Direct, 2020-12-22 (1:09:38).