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Différences entre les versions de « Template:Zone of influence/zh »
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<blockquote>''The main thing that differentiates us from other MMOs is that we have a living, breathing, reactive world... Our world is separated into zones, which are then separated into what we call nodes. Nodes are sort of invisible zones of influence that listen to everything that a player does; so as players gain experience from killing things, gain experience from doing quests, gain experience through crafting things, the node is also gaining that experience. Once a node gains enough experience it levels up and then starts to attract NPCs to it .''{{interview|20 April 2018|7m22|DhTvwZw_1-E}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | <blockquote>''The main thing that differentiates us from other MMOs is that we have a living, breathing, reactive world... Our world is separated into zones, which are then separated into what we call nodes. Nodes are sort of invisible zones of influence that listen to everything that a player does; so as players gain experience from killing things, gain experience from doing quests, gain experience through crafting things, the node is also gaining that experience. Once a node gains enough experience it levels up and then starts to attract NPCs to it .''{{interview|20 April 2018|7m22|DhTvwZw_1-E}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | ||
− | * | + | * 透過進行[[Quests|任務]]、[[Gathering|採取]]和[[Raids|團隊戰鬥]]等常見的活動,玩家將擁有[[Player agency|主導權]],可以決定希望[[Node progression|發展]]的[[Nodes|節點]]。{{web|https://www.ashesofcreation.com/faq/|Ashes of Creation FAQ.}} |
<blockquote>''Each Node can form into towns, but are limited by their neighbors. The Nodes have different levels of advancement. There can only be so many of each level. Think of this as advanced settlements needing more elbow room. Nodes encompass more land as they grow and will require more effort to be sustained. This system is a main driver for change in the world because it creates scarcity. As Nodes advance in stages of growth they will lock out neighboring Nodes from progressing, and will absorb their zones of influence.''{{web|https://www.ashesofcreation.com/news/node-series-part-one/|Node series part I}}</blockquote> | <blockquote>''Each Node can form into towns, but are limited by their neighbors. The Nodes have different levels of advancement. There can only be so many of each level. Think of this as advanced settlements needing more elbow room. Nodes encompass more land as they grow and will require more effort to be sustained. This system is a main driver for change in the world because it creates scarcity. As Nodes advance in stages of growth they will lock out neighboring Nodes from progressing, and will absorb their zones of influence.''{{web|https://www.ashesofcreation.com/news/node-series-part-one/|Node series part I}}</blockquote> | ||
− | * [[Zone of influence| | + | * [[Zone of influence|影響區域]]彼此相鄰,之間不會有空隙。{{livestream|9 July 2018|39m32|kJbyxRdB6dE}} |
<blockquote>''There is not a space where you will move in to do something and no node will get that experience.''{{livestream|9 July 2018|39m32|kJbyxRdB6dE}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''There is not a space where you will move in to do something and no node will get that experience.''{{livestream|9 July 2018|39m32|kJbyxRdB6dE}}{{ndash|[[Steven Sharif]]}}</blockquote> | ||
− | * [[Underrealm nodes]] | + | * [[Underrealm nodes|地底節點]]與位於其正上方的[[Nodes|節點]]屬於[[Adjacent nodes|相鄰節點]],但不屬於同一[[ZOI|影響區域]]。{{livestream|29 March 2019|58m14|T4Jw6jtWGPw}}{{livestream|29 March 2019|29m17|T4Jw6jtWGPw}}{{livestream|5 May 2017|37m52|UnQ1Cve-bXE}} |
− | * | + | * [[Metropolis|大都會]]的[[ZOI|影響區域]]將覆蓋多達五分之一的[[World map|世界]]。該影響區域的邊境內會有多個[[Vassal nodes|附庸節點]],最終或會看起來像一個國家或民族。{{interview|11 May 2018|55m16|ZnoHtzaQeMs}} |
Version du 9 septembre 2021 à 14:15
每個節點都有預設的影響覆蓋範圍,稱為影響區域。玩家在影響區域內的活動將影響該區節點的發展。[1]
The main thing that differentiates us from other MMOs is that we have a living, breathing, reactive world... Our world is separated into zones, which are then separated into what we call nodes. Nodes are sort of invisible zones of influence that listen to everything that a player does; so as players gain experience from killing things, gain experience from doing quests, gain experience through crafting things, the node is also gaining that experience. Once a node gains enough experience it levels up and then starts to attract NPCs to it .[3] – Jeffrey Bard
Each Node can form into towns, but are limited by their neighbors. The Nodes have different levels of advancement. There can only be so many of each level. Think of this as advanced settlements needing more elbow room. Nodes encompass more land as they grow and will require more effort to be sustained. This system is a main driver for change in the world because it creates scarcity. As Nodes advance in stages of growth they will lock out neighboring Nodes from progressing, and will absorb their zones of influence.[1]
There is not a space where you will move in to do something and no node will get that experience.[5] – Steven Sharif
- 地底節點與位於其正上方的節點屬於相鄰節點,但不屬於同一影響區域。[6][7][8]
- 大都會的影響區域將覆蓋多達五分之一的世界。該影響區域的邊境內會有多個附庸節點,最終或會看起來像一個國家或民族。[9]