Interface utilisateur

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Alpha-0 Launcher/login screen.[1]
Pre-alpha unpolished UI screenshots.[2]

The Ashes of Creation user interface (UI) is built with customization in mind.[4]

UI settings

UI settings are able to be saved locally.[5]

Various display elements can be toggled on or off:[6]

  • Character names
  • Guild names
  • Enemy names
  • Party names
  • Alliance members

Gear slots

Il y a 16 emplacements d'équipement dans Ashes of Creation:[8]

Action bar

Les joueurs peuvent créer leurs personnages avec les compétences actives de leur choix sur leur barre d'action.[10][11]

Certaines personnes préfèrent avoir un nombre de barre d'action limité: ils n'ont pas forcément besoin d'avoir trois, quatre ou cinq barre d'action actives; Cependant certaines personnes aiment cela: Ils veulent avoir listé tous leurs objets leurs compétences, leurs montures, ainsi que tout ce avec quoi ils peuvent interagir, avec une icône[15]Steven Sharif
  • Les compétences ne seront pas directement données aux joueurs, en montant de niveau ils devront choisir lesquelles prendre.[19]
  • Il n'y aura pas de livres de compétence ou de mémorisation.[20]

Il y aura bien sûr plusieurs barres d'action disponibles, car vous aurez vos consommables, vos compétences actives, et autres. Mais la quantité de compétences actives ne va pas nécessairement surcharger le personnage et devenir inutile surtout à certains niveaux.[21]Steven Sharif

Control settings

Players will be able to customize their keyboard control scheme.[22]

The game is not designed around controller support.[23]

Camera settings

The developers aim to provide a variety of camera options.[24]

Carte du monde

Updated Ashes of Creation map.[26][27]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[27]Steven Sharif

Alpha-2 work-in-progress map UI.[28]

The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[29] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[30]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[30]
  • Not every server will share the same map, as player decisions will vary between servers.[36][37][32]
Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[39]Steven Sharif
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Mini map

There is an in-game minimap and compass user interface in Ashes of Creation.[42][43][44]

  • The goal is to allow pings and other forms of communication tools via the mini-map.[45]

Créateur de personnages

Scars in the Alpha-2 character creator (first pass).[46]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[47]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[48]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[49]

This tech is 100% created in-house at Intrepid and is not metahuman.[50]Steven Sharif

We'll be adding many, many more customization options to the character creator.[51]Cody Peterson

The character creator (or character customization system) allows players to define the look of their in-game characters, hired PNJs; and potentially creatures raised by the animal husbandry profession.[47][52]

The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[50]

Additional character creator features include.

  • There will be unlockable features for character customization.[56]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[56]Steven Sharif
  • The ability to save and potentially to share characters with other players.[46][57]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[46]Margaret Krohn
  • The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[58][59]
  • Choosing base idle animations of characters will be possible in future.[60]
    • Certain animations, such as blinking, will be present when they don't interfere with the customization process.[61]
  • Certain ability sound effects will adhere to character customization selections, such as race.[62]
  • Adjusting the background scene and lighting is a planned feature.[61]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[63]Steven Sharif
  • Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[64]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[64]Steven Sharif
  • Body adornments, such as piercings will be possible within cultural limits.[65]
  • The developers are considering whether to allow custom tattoos to be uploaded by users.[66]

The aim is for the character creator to be on par if not much better than that of BDO.[67][68]

Early access

Template:Character creator early access

Accessibility settings

There will be settings to aid colorblind players.[69]

Blood/gore filter

There may be an option to turn off blood and gore in the game.[70]

Addons/mods

Addons will not be allowed, in general.[4]

  • The developers don't want addons/mods to be necessary to experience the game.
  • The developers believe that parsers (DPS meters) can have negative effects.
  • The design of the game API is still under consideration.[72]

In-game chat

Alpha-1 work-in-progress chat interface.[73]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![73]

In-game text chat channels.
Channel Command
Local chat.[74][75] /say.[76]
Shout.[74][75] /yell.[76]
Party.[74][75] /party.[76]
Raid.[74][75]
Guild.[74][75]
Private messages (PM).[74][75][77] /tell (playername).[76]
Tavern.[30]
Node citizen chat.[78][79][74][75][80]
Global (Enabled for Alpha-1 testing).[76] /global.[76]
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Importing images

No image import functionality is planned for sails, shields and cloaks.[81]

  • Emblems and symbols will be able to be designed in-game.

Logging out

There will be a logout delay to prevent players from immediately logging out of combat.[82]

Multi-boxing

Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.[83]

Mobile/web application

Template:Mobile/web interface

Jeux de salon

Template:Mobile interface

Farmhands and NPC assistance

Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[84] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[84][85][86]

Mairie

Winstead Village (organiser 3) node town hall in Alpha-2.[87]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).[88]

Town hall (also called City hall) is a default service building that comes pre-built with nodes.[89][90][91][88]

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Character page

La Page web du personnage (fiche du personnage) va être disponible près de la lancement tel que vu dans:[93]

  • L’apparence du personnage.[93]
  • Les succès et les server firsts.[93]
  • Les informations sur la classe du personnage.[93]
  • L’histoire du personnage dans une page de journal (publiquement partagé par le joueur.).[94][95]
  • Des traits qui décrivent l’histoire du personnage.[95]

Vous allez avoir une page d’accueil unique par personnage et cette page d’accueil sera personnalisable par l’utilisateur qui décide ce qu’il affiche. Il aura une petite partie jeu de rôle ou vous pourriez construire un arrière-plan, les traits et des trucs du genre.[95]Steven Sharif

La page du personnage sera accessible en ouvrant un navigateur depuis l’interface utilisateur.[94]

Cela fait partie du désir de la fiche de personnage, espérons-le, sera également accessible dans le jeu en ouvrant un navigateur dans l’Interface utilisateur ou vous pouvez voir l’historique du personnage et choisir les entrés que vous voulez partager avec s’autres. D’un point de vue jeu de rôle, on veut que les joueurs soient en profondeur avec leur personnage.[94]Steven Sharif

Le joueur peut décider quelles informations seront visibles sur la page de personnage.[93]

Marketplace UI

Template:Marketplace UI

Item rendering

In-game rendering of dropped items (such as Equipement and Monnaie) is not a planned feature.[96]

User interface commands

  • There will be a "/roll" feature to simulate a dice roll.[97]

Voir également

Les références

  1. Livestream, 15 December 2017 (3:48).
  2. Livestream, 23 August 2017 (16:31).
  3. Livestream, 23 August 2017 (16:44).
  4. 4.0 4.1 Livestream, 5 May 2017 (20:02).
  5. Livestream, 26 May 2017 (5:06).
  6. Livestream, 3 September 2017 (58:29).
  7. Direct, 2020-01-30 (25:39).
  8. Direct, 2017-07-28 (24:54).
  9. Direct, 28 Août 2020 (1:21:03).
  10. Direct, 3 Mai 2017 (15:15).
  11. Direct, 2024-03-29 (1:41:42).
  12. Direct, 2022-10-14 (57:45).
  13. Direct, 2017-05-03 (17:59).
  14. Direct, 2022-10-14 (9:02).
  15. 15.0 15.1 Direct, 2023-02-24 (53:48).
  16. Direct, 2020-08-28 (1:24:29).
  17. Direct, 2020-03-28 (1:41:42).
  18. Direct, 3 Mai 2017 (17:59).
  19. Direct, 16 Novembre 2017 (30:02).
  20. Direct, 19 Mai 2017 (43:09).
  21. Direct, 28 Août 2020 (1:19:24).
  22. Livestream, 26 May 2017 (38:30).
  23. Livestream, 17 November 2017 (21:24).
  24. Livestream, 17 May 2017 (35:41).
  25. Camera.jpg
  26. Blog - Development Update with New Map and Feature Discussions.
  27. 27.0 27.1 Direct, 2022-08-26 (46:52).
  28. Vidéo, 2023-01-27 (4:39).
  29. Entrevue, 2017-05-22 (22:54).
  30. 30.0 30.1 30.2 The mighty beard!
  31. Direct, 2023-09-29 (1:14:29).
  32. 32.0 32.1 MMOGames interview, January 2017
  33. Direct, 2023-09-29 (1:11:22).
  34. Direct, 2022-05-27 (2:33).
  35. Blog: Know Your Nodes - Scientific Node Type
  36. roshen servers.png
  37. Direct, 2017-05-19 (37:03).
  38. Direct, 2022-08-26 (53:26).
  39. 39.0 39.1 Direct, 2020-06-26 (1:25:11).
  40. Direct, 2020-10-30 (1:19:13).
  41. Direct, 2017-05-15 (30:53).
  42. 42.0 42.1 Vidéo, 2023-11-30 (16:58).
  43. steven-a1-leak-2.png
  44. Direct, 2017-12-15 (1:09:36).
  45. Direct, 2021-01-29 (1:23:23).
  46. 46.0 46.1 46.2 Vidéo, 2022-03-31 (34:16).
  47. 47.0 47.1 47.2 Vidéo, 2022-03-31 (18:47).
  48. Vidéo, 2022-03-31 (19:14).
  49. Vidéo, 2022-03-31 (0:00).
  50. 50.0 50.1 steven-cc-metahuman.png
  51. vaknar-cc-options.png
  52. 52.0 52.1 Direct, 2017-06-30 (09:43).
  53. Direct, 2017-05-08 (48:49).
  54. Vidéo, 2022-03-31 (29:14).
  55. Vidéo, 2022-03-31 (16:23).
  56. 56.0 56.1 Direct, 2022-04-29 (5:05).
  57. Direct, 2017-05-24 (28:22).
  58. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
  59. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
  60. Direct, 2022-01-28 (39:30).
  61. 61.0 61.1 Direct, 2022-03-31 (56:40).
  62. Direct, 2024-03-29 (1:54:44).
  63. Direct, 2022-03-31 (4:57).
  64. 64.0 64.1 Direct, 2022-03-31 (58:47).
  65. Direct, 2022-03-31 (59:36).
  66. Direct, 2022-03-31 (1:01:08).
  67. Direct, 2020-07-25 (1:11:52).
  68. character creator BDO.png
  69. Livestream, 18 July 2017 (52:42)
  70. Livestream, 17 November 2017 (33:56).
  71. Livestream, 5 May 2017 (43:27)
  72. Livestream, 5 May 2017 (21:41).
  73. 73.0 73.1 in-game-chat.png
  74. 74.0 74.1 74.2 74.3 74.4 74.5 74.6 74.7 74.8 74.9 Direct, 2017-05-17 (56:50).
  75. 75.0 75.1 75.2 75.3 75.4 75.5 75.6 75.7 75.8 75.9 Direct, 2017-07-18 (48:09).
  76. 76.0 76.1 76.2 76.3 76.4 76.5 chat-commands.png
  77. 77.0 77.1 77.2 Direct, 2017-05-24 (34:45).
  78. Direct, 2023-08-31 (35:23).
  79. 79.0 79.1 79.2 Direct, 2020-11-30 (1:20:25).
  80. 80.0 80.1 80.2 Direct, 2020-10-30 (1:01:00).
  81. Livestream, 17 May 2017 (55:40).
  82. Livestream, 5 May 2017 (42:09)
  83. Livestream, 5 May 2017 (22:39).
  84. 84.0 84.1 84.2 84.3 Entrevue, 2023-07-09 (1:37:34).
  85. 85.0 85.1 85.2 Direct, 2017-05-09 (28:57).
  86. 86.0 86.1 86.2 Direct, 2017-11-17 (11:00).
  87. Vidéo, 2023-08-31 (49:05).
  88. 88.0 88.1 City hall.
  89. Vidéo, 2023-08-31 (33:07).
  90. Blog: Development Update with Village Node.
  91. Direct, 2023-08-31 (50:25).
  92. 92.0 92.1 92.2 92.3 92.4 Direct, 2017-11-17 (9:49).
  93. 93.0 93.1 93.2 93.3 93.4 Direct, 17 Novembre 2017 (13:59).
  94. 94.0 94.1 94.2 Entrevue, 8 Août 2018 (28:50).
  95. 95.0 95.1 95.2 Entrevue, 24 Août 2018 (6:30).
  96. Livestream, 24 May 2017 (13:19).
  97. Livestream, 24 May 2017 (39:48).