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Différences entre les versions de « Spellsword »
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− | [[Fighter]]/[[Mage]] [[ | + | [[Fighter]]/[[Mage]] [[Archetypes|archetype]] combo is a [[{{PAGENAME}}]] [[Classes|class]].<ref name="progression">[[File:progression.png|350px]]</ref><ref name="classes">[https://www.ashesofcreation.com/class-list/ Ashes of Creation class list.]</ref> |
− | <blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. | + | <blockquote>''For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''</blockquote> |
− | Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote> | + | |
+ | == See also == | ||
+ | |||
+ | * [[Classes]] | ||
+ | * [[Archetypes]] | ||
{{Notes}} | {{Notes}} | ||
[[Category:Classes]] | [[Category:Classes]] |
Version du 30 décembre 2017 à 18:19
Fighter/Mage archetype combo is a Spellsword class.[1][2]
For example: If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.