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== Caravan PvP == | == Caravan PvP == |
Version du 19 juillet 2019 à 17:54
Le système de caravane est un système de JcJ en monde ouvert qui tourne autour de l'opportunité et du risque. Les Caravanes facilitent le transfert de produits pour les joueurs souhaitant faire un profit.[2]
- Les caravanes sont faites pour le transfert de biens personnels et de Quêtes ainsi que des ressources pour les Châteaux de guilde et les Nœuds.[4]
- Les caravanes peuvent transporter des produits pour plus d'un joueur.[6]
- Le système de Marquage de joueur JcJ ne s'applique pas aux caravanes.[7]
Types de caravanes
Il existe différents types de Caravanes dans Ashes of Creation.[9][10]
Le système de caravane est un autre point important du système de nœud. Elles sont l'une des activités économiques principales et il existe plein de différents types de caravanes.[10] – Jeffrey Bard
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Maires to obtain needed resources from other nodes.[11][12][10]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[12][10][13]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[12][10]
- Players can participate in helping to defend the caravan if they wish.[12]
- Trade caravans can initiate world events.[11]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[12] – Steven Sharif
Quest driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[12][10][9]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[14]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[2]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[15]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[14] – Steven Sharif
Self-directed caravans
Personal caravans (also referred to as Self-directed/player-driven caravans) are utilized by players to transport cargo across Verra. These are land-based and water-based (raft caravans) that a single player drives and directs.[18][19][20][21][22][9]
- Personal caravans are prepared and launched from caravansary buildings at Village (organiser 3) or higher nodes.[23][24]
- Personal caravans can also be summoned in the open-world from caravansaries in nearby nodes.[25]
- Personal caravans are capable of transitioning to/from raft caravans.[22][26]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Components can be upgraded to increase a caravan's power.[19][22]
- By default, personal caravans have a racial appearance that influences the types of animals that are moving the caravan.[22]
- Players will be able to apply caravan skins to change the default appearance.[22]
- Caravan drivers receive a significant defensive buff while they are driving a caravan. This reduces CC effects and increases damage mitigation significantly.[27]
- The caravan owner is able to grant permissions to allow other players to drive their caravans. If these permissions are not activated by the owner then anyone can drive their caravans. If the caravan driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[27]
- Caravans have collision, so other players could jump on the caravan while it is being driven.[27]
Stockage
Stockage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[31][32][33]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[34]
Caravan inventory
Les limites d'inventaire personnel[36][37] sont liées à un sac à dos.[38] Les ressources et les objets récoltables sont soumis à des limites de quantité, plutôt que de poids. Les caravanes et les mulets sont prévus pour être le principal moyen de transport des marchandises au-delà de ces limites.[39][40]
- Les mulets peuvent porter approximativement 10 fois plus que les sacs à dos. Les caravanes peuvent transporter environ 10 fois plus que les mulets.[41]
- Les caravanes auront des limites de capacité de transport ainsi que des stats personnalisables, telles que les points de défense, la vitesse et le nombre de gardes PNJs engagés.[42]
- En plus d'une capacité d'inventaire étendue, les caravanes procurent des avantages secondaires pour avoir terminé avec succès des routes commerciales et d'autres quêtes.[43]
La capacité d'inventaire sera relativement limitée pour les nouveaux personnages.[43]
- L'expansion d'inventaire et les certificats d'entraînement à la gestion du poids sont disponibles dans la Galerie à l'étape Ville des noeuds économiques.[43][44]
- L'inventaire d'un joueur possède des sections pour les différents types d'objets. Les objets de quête, par exemple, ne rempliront pas la capacité d'inventaire standard d'un joueur.[43]
Les piles d'objets auront en général des limites de quantité selon le type d'objet.[39]
- La limite d'empilement des potions pourrait être d'une centaine. La limite d'empilement de la nourriture pourrait être de 999 ou 1 000.[39]
Caravan components
Caravanes are constructed from components at caravan master PNJs in caravansary service buildings within Village (organiser 3) nodes or higher.[19][23][46][47]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Higher tier components will increase a caravan's power and capabilities.[19]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[48] – Steven Sharif
- Caravan components obtained from crafters may have stats according to the skill of the artisan.[23][47]
- If components are missing, default versions with lowest stat values will be applied to the caravan.[23][46][47]
- In order to construct caravan at the caravansary, you go to caravansary and you say hey I've got all these components and I want to construct a caravan; and the caravansary will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[23] – Steven Sharif
- Caravan components and caravan skins both affect a caravan's appearance.[19]
- Caravan components can be upgraded while the caravan is parked in a caravansary stall at a node.[50]
- Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[51]
- Caravan components can affect the proximity radius for the notification of nearby players of caravan PvP events.[48]
Initiating caravans
Caravan initiation in Ashes of Creation may refer to:
- Personal caravan initiation.[19][23][24]
- System driven caravan initiation (such as Mayoral caravans and Quest driven caravans).[12][10]
- Raft caravan initiation.[52][22][26]
Maires
Les Maires sont les dirigeants d'un Gouvernement de Nœud qui contrôle le développement de ce Nœud.[54]
- Alloue des Ressources, taxes, et des Quêtes pour aider au développement des défenses d'un Nœud.[55]
- Coordonne le transfert des ressources demandées avec les citoyens qui opéreront des Caravanes.[56]
- Les maires doivent communiquer sur quelles Ressources sont nécessaires pour un nœud en particulier puis doivent motiver les citoyens pour qu'ils remplissent ces besoins.[56]
- Autres pouvoirs de dirigeant.[54]
Seul des citoyens de nœud peuvent être élus maire.[57]
- Une seule citoyenneté peut être déclarée par Compte, par serveur.[57][58]
- Il est possible que cela ait été changé à une citoyenneté par compte.[59]
- Un roi ou une reine peut également devenir maire.[57]
Vous ne pouvez être citoyens que d'un seul nœud à la fois.[57] – Steven Sharif
Les Maires gagnent de nouveaux pouvoirs et responsabilités lorsque leur nœud avance.[60]
- Le titre de maire débloque des Compétences et des Statistiques spéciales pendant un siège de nœud ou pendant des Evénements.[61]
Pouvoirs de dirigeant
Pouvoirs de dirigeant may refer to.
Caravane JcJ
Les Caravanes créent une zone de JcJ ouverte qui marque les joueurs pour le combat (violet).[63]
- Les joueurs auront la possibilité de déclarer leurs intentions d'attaquer, défendre ou d'ignorer grâce à une Interface utilisateur.[64][65]
- Un groupe devra attaquer une caravane avec succès.[4][42]
- Une caravane persistera dans le monde pendant une période de 5 à 10 minutes si son propriétaire se déconnecte ou s'il est déconnecté du serveur.[28]
Artisan supply chain
Les artisans dans Ashes of Creation doivent choisir une voie dans leur arbre de compétences d'artisanat. Cette interdépendance crée une chaîne d'approvisionnement allant des matières premières jusqu'au produit fini.[66][67] Chaque étape de la chaîne peut nécessiter des caravanes pour transporter les marchandises d'un artisan à l'autre.[68]
- Obtenir les matières premières :[69]
- En utilisant le métier de Collecte.
- En tuant des monstres et des boss.[70]
- Par la déconstruction d'armes ou d'armures.
- En les achetant à d'autres joueurs.
- Raffiner les matières premières grâce au métier de Traitement.[67]
- Fabriquer le produit fini en utilisant sa recette de fabrication.
En tant qu'artisan, vous allez vouloir savoir où certaines recettes peuvent être complétées ; quels nœuds ont la capacité de créer ce pour quoi vous avez transformé les ressources que vous avez récoltées ; et ensuite, vous allez vouloir planifier votre itinéraire afin d'y acheminer les marchandises ou faire en sorte de vous trouver dans une zone où vous pouvez à la fois collecter et fabriquer. Donc il y aura beaucoup de planification qui sera nécessaire.[72] – Steven Sharif
Trade ships
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[74][75][23][26]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[75][23][52][22][26]
- Raft caravans may only be used in rivers.[76]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[77][22]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[22]
Hijacking ships
Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[78][79]
- The cargo on a merchant ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[79]
Caravan skins
Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[80]
- The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[81][82]
- The caravan and mount components of the skin are not able to be utilized separately.[81][82]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[83][84]
You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[81] – Sarah Flanagan
List of caravan skins
Zergs
Zergs are empowered by fast-travel. Meaningful travel times are intended to prevent zerg play from being so much of an influence.[87]
Encounters are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. Zerging is not experiencing content.[88] There are different ways to make a fight more difficult for larger sized groups without relying solely on stat buffs or making the boss a "damage sponge".[89]
- Raid and dungeon bosses have specific mechanics and abilities that players need to learn and react to.[89] Zergs that are not aware of these mechanics or react to them appropriately will be wiped.[88]
- There may be environmental hazards and AoE effects that cause more damage based on the number of players present.[89]
- There is a give-and-take for guilds that want to see a larger number of members as opposed to a more focused group that may be a part of an alliance.[90]
We're very cognizant of the fact that we don't want to see zerging be a mechanic that's utilized by guilds to accomplish content or just to steamroll over sieges... There are specific mechanics that we are working on that will be seen through the testing phases that relate to a degree of understanding of certain systems that can't just be overrun with numbers.[90] – Steven Sharif
Mechanics that encourage political intrigue will play a role in destabilizing zergs.[91]
The best way that I found in games I played previously to take down a zerg is to cause drama from within... It's that conflict inside of the politicking that happens in that big organization. If we provide opportunities for division to occur then it also provides stability to keep a server healthy away from that zerg mentality also... If we approach the castle siege and we've destroyed the walls and we're in the throne room and we're about to cast on the penultimate thing and I at this time am just so excited from what's happening that I'm like "screw it I'm gonna go for it". It's gonna be mine. I'm gonna take the taxes for the next month. I'm gonna take all the gear from the castle. I'm gonna take everything... We want that political intrigue to be present in the game.[91] – Steven Sharif
Objective-based game play helps to balance the zerg mentality.[92]
I always feel that if you balance based on groups that in your balance focus is to incorporate features that play well from a player versus player perspective as well as a player versus environment perspective: Having support classes, having DPS and tanks that can obstruct movement and/or create bottlenecks on the field and stuff like that. I think a well-rounded raid it will perform better against a non well-rounded raid, however then you incorporate the second aspect of numbers; and that's where again mobility, organization, leadership tactics. Having objectives in gameplay that make those important helps to balance the zerg mentality that a lot of guilds can tend to have.[92] – Steven Sharif
Instanciation doesn't play a major role in limiting zergs, due to 80% of content in Ashes of Creation being open-world.[93]
- There may be instanced locations within castle and node sieges where specific groups can participate in certain objective-based waypoints.[93]
Zerging is always a problem in a lot of these MMORPGs where you really can't control the number of participants in certain open-world systems; and in that sense instancing is a great tool that designers can sometimes use to curate a particular number of participants that you want. But the predominant amount of content within Ashes of Creation, over 80% of which is is open-world content, so instancing is very limited.[93] – Steven Sharif
Artwork
Voir également
Les références
- ↑ Direct, 2020-05-29 (1:03:35).
- ↑ 2.0 2.1 2.2 About Ashes of Creation.
- ↑ Vidéo, 2019-07-16 (0:00).
- ↑ 4.0 4.1 Direct, 2017-05-15 (45:20).
- ↑ Entrevue, 2017-01-20 (4:19).
- ↑ Entrevue, 2018-05-11 (28:21).
- ↑
- ↑ 8.0 8.1 Ashes of Creation Store: Ramstone Hauler.
- ↑ 9.0 9.1 9.2 9.3 9.4 Direct, 2017-07-28 (19:43).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Vidéo, 2019-07-15 (2:12).
- ↑ 11.0 11.1 Vidéo, 2023-09-29 (2:59).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Direct, 2023-08-31 (2:10:23).
- ↑ City hall.
- ↑ 14.0 14.1
- ↑ Direct, 2018-02-09 (45:48).
- ↑ 16.0 16.1 Vidéo, 2023-10-31 (20:17).
- ↑ Vidéo, 2023-10-31 (17:20).
- ↑ Vidéo, 2023-10-31 (13:32).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 Vidéo, 2023-10-31 (10:13).
- ↑ Vidéo, 2023-10-31 (1:52).
- ↑
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 22.8 22.9 Direct, 2020-04-30 (58:05).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 Direct, 2022-08-26 (1:20:17).
- ↑ 24.0 24.1 Direct, 2022-07-29 (3:21).
- ↑ Vidéo, 2023-10-31 (16:25).
- ↑ 26.0 26.1 26.2 26.3 Direct, 2018-04-8 (AM) (15:46).
- ↑ 27.0 27.1 27.2 Direct, 2023-10-31 (1:27:50).
- ↑ 28.0 28.1 Direct, 2020-07-25 (55:32).
- ↑ Direct, 2023-10-31 (1:30:52).
- ↑ Direct, 2023-04-28 (1:21:29).
- ↑ 31.0 31.1 Vidéo, 2023-06-30 (19:20).
- ↑ Entrevue, 2018-12-06 (20:30).
- ↑ Vidéo, 2020-05-31 (47:32).
- ↑ Direct, 2023-06-30 (18:45).
- ↑ Direct, 2020-07-31 (1:17:45).
- ↑ Direct, 2017-05-15 (45:19).
- ↑ Direct, 2017-04-27 (6:11).
- ↑
- ↑ 39.0 39.1 39.2 Direct, 2020-05-29 (1:27:18).
- ↑
- ↑ Direct, 2017-07-18 (44:57).
- ↑ 42.0 42.1 Direct, 2017-05-22 (40:41).
- ↑ 43.0 43.1 43.2 43.3 Direct, 2020-07-25 (1:14:13).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ X.com - Caravan appearances.
- ↑ 46.0 46.1 Direct, 2020-05-29 (46:36).
- ↑ 47.0 47.1 47.2 Direct, 2017-07-28 (20:56).
- ↑ 48.0 48.1 48.2 Direct, 2023-10-31 (1:11:26).
- ↑ Vidéo, 2023-10-31 (21:47).
- ↑ Vidéo, 2023-10-31 (33:50).
- ↑ Direct, 2023-10-31 (1:08:22).
- ↑ 52.0 52.1 Direct, 2020-05-29 (1:28:38).
- ↑ Direct, 2018-12-12 (14:48).
- ↑ 54.0 54.1 Direct, 2017-11-17 (9:49).
- ↑
- ↑ 56.0 56.1 Direct, 2017-06-30 (53:57).
- ↑ 57.0 57.1 57.2 57.3
- ↑ Entrevue, 2018-05-11 (50:05).
- ↑ Entrevue, 2018-10-20 (2:36).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Direct, 2020-07-25 (1:52:45).
- ↑ Direct, 2020-03-28 (1:27:28).
- ↑
- ↑
- ↑ Direct, 2017-05-22 (40:40).
- ↑ Entrevue, 2020-07-20 (20:17).
- ↑ 67.0 67.1 Direct, 2017-05-10 (8:22).
- ↑ Direct, 2017-05-10 (6:12).
- ↑ Direct, 2017-05-08 (20:41).
- ↑ Direct, 2017-07-18 (38:30).
- ↑ Direct, 2017-05-26 (26:00).
- ↑ Entrevue, 2018-05-11 (24:18).
- ↑ Vidéo, 2024-01-31 (15:35).
- ↑ Vidéo, 2024-01-31 (15:27).
- ↑ 75.0 75.1 Vidéo, 2023-10-31 (28:06).
- ↑ Direct, 2024-01-31 (1:07:587).
- ↑ Direct, 2024-01-31 (1:08:47).
- ↑ Direct, 2022-05-27 (1:12:33).
- ↑ 79.0 79.1 Direct, 2018-04-8 (PM) (1:20:03).
- ↑
- ↑ 81.0 81.1 81.2
- ↑ 82.0 82.1
- ↑
- ↑ Direct, 2020-11-30 (57:50).
- ↑
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Direct, 2017-05-05 (23:26).
- ↑ 88.0 88.1 Direct, 2017-05-19 (25:18).
- ↑ 89.0 89.1 89.2 Direct, 2020-11-30 (1:16:09).
- ↑ 90.0 90.1 Direct, 2017-05-22 (57:37).
- ↑ 91.0 91.1 Entrevue, 2018-05-11 (44:20).
- ↑ 92.0 92.1 Entrevue, 2018-08-08 (11:52).
- ↑ 93.0 93.1 93.2 Direct, 2022-01-28 (17:50).