Template:Foliage/es

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Foliage rendus 3D.[1]

Biomes really need to have a fairly eclectic selection of plant life, of vegetation, of foliage. These help to create the atmosphere that you are really immersed in this different climate zone and that that's obviously something that we as players enjoy when we get to see a significant diversity of plant life, because it does lend itself to the immersive nature of the world.[2]Steven Sharif

Foliage rendus 3D.

Foul and ravenous spirits have been bound to these stinking flowers[3]

As you move through a plant you're not just gonna go straight through the plant. It will move around on the client for you: you'll see that plant move because you intersected with it and passed through it. So there's collision with foliage there; but I'm not sure if it's going to be as granular on blades of grass. We do have footprints and footsteps... you can see them on the dirt surfaces; you can see them on the snow surfaces.[6]Steven Sharif
For example as for trees, sapling stage requires no collision, but the young stage will have a collision that you can no longer go through.[7]Alex Khudoliy