Talk:2023-06-30 Video - Alpha Two Freehold Update

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  • 00:00
Hello everyone and we find ourselves now in the world of Vera once again.
  • 00:27
And Bucky, I think you were talking a little bit about a freehold that you have nearby
  • 00:32
in the Riverlands here, where we're going to perhaps participate in some of your...
  • 00:37
What do you got on that freehold?
  • 00:38
What are you doing over there?
  • 00:41
So we got a lot of farming stuff, mainly is what we're focusing on, but we also have an
  • 00:45
artisan building as well.
  • 00:46
Oh nice!
  • 00:47
It's a forge station because we got some good mining opportunities out here.
  • 00:51
Okay, very cool.
  • 00:53
And I see you kind of are close to this kind of these ruins with your freehold, I guess.
  • 01:01
Is there any happening spots around this area for you guys?
  • 01:06
Yeah for sure.
  • 01:07
I mean we got some mob packs around here.
  • 01:09
Players are coming through here a lot to obviously get this nice resource here.
  • 01:13
We got some alicanite.
  • 01:14
Is that why you formed your freehold near this precious resource?
  • 01:20
Talk to me a little bit about this resource, Corey and or Mike.
  • 01:27
So this is halcyonite.
  • 01:29
It's kind of a mid-tier journeyman gem.
  • 01:34
And yeah, it's just sort of something you would use in weapons and for decorations,
  • 01:40
jewelry.
  • 01:41
So it's pretty sought after for a lot of crafts.
  • 01:45
So that's pretty valuable.
  • 01:47
I love just its look.
  • 01:50
I mean it adds a really kind of magical blues to this area.
  • 01:55
Wow this is a beautiful... now Bucky I know why you made your freehold here.
  • 01:59
This is a beautiful view.
  • 02:01
Yep, just another beautiful day in Vera.
  • 02:04
Oh my gosh.
  • 02:05
Do you ever get like afraid of heights here?
  • 02:07
I mean this is kind of crazy.
  • 02:10
I think actually I might have something that could help you with this.
  • 02:13
Hold on, let me see.
  • 02:15
I can just bring it up here and then if you ever need to use it one day, feel free to.
  • 02:20
You're more than welcome.
  • 02:21
Oh yes, beautiful, perfect.
  • 02:22
Oh it's even on theme for the fall weather.
  • 02:26
I know, exactly.
  • 02:27
It's the Drake of the Canopy.
  • 02:28
Perfect.
  • 02:29
Yeah, if you ever want to take him for a spin, just let me know.
  • 02:32
Okay.
  • 02:33
All right, but yeah, there you go.
  • 02:35
Actually I'll put him away.
  • 02:36
He's kind of afraid of heights himself.
  • 02:39
So I can mine this, so I've maxed out my artisanship levels through a little bit of a cheat, but
  • 02:47
if you have the tools and... oops, do I have the tools?
  • 02:52
Okay guys, you're seeing a little bit of a preview of some of the work in progress UI
  • 02:57
with the artisanship windows and obviously you have a number of tools here that are possible.
  • 03:01
This UI of course is getting completely revamped.
  • 03:02
This is just kind of the wire framing for it, but talk to me a little bit about the
  • 03:08
tool setup.
  • 03:09
Why is it important to have these kinds of tools?
  • 03:11
How do tools aid you in your gathering adventures?
  • 03:17
So each gathering profession will have three tools.
  • 03:21
The tools kind of come online as you progress through the profession and the different resource
  • 03:26
types for each one of the profession may require different tools.
  • 03:30
So you basically want to carry around the right tool for the job and tools along with
  • 03:37
the artisanship gear will have stats on it.
  • 03:40
So you can itemize towards how you want to gather, how fast you want to gather.
  • 03:45
Yeah.
  • 03:46
Oh, it looks great.
  • 03:48
I love the destruction of the actual... is it halcyonite?
  • 03:55
Halconite?
  • 03:56
Halcyonite.
  • 03:57
Yeah, halcyonite.
  • 03:58
Yeah, I mean we sort of set the precedent with the trees, right?
  • 04:01
So we're trying to get similar feelings that the trees bring with our other gatherables.
  • 04:09
Yeah, it's looking great.
  • 04:11
Now where is your freehold?
  • 04:14
It's just over this hill here off to the left of the path.
  • 04:16
I think you might be able to see my house there with the chimney smoke as well.
  • 04:21
Okay, yeah, that looks good.
  • 04:24
Let's get over there a little bit faster.
  • 04:26
Maybe we can...
  • 04:27
Oh yeah.
  • 04:28
What do we got?
  • 04:29
Oh, I don't think people have seen the Lightfoot yet.
  • 04:36
Let's bring him out.
  • 04:37
Oh, look at him.
  • 04:39
How cool is that?
  • 04:41
Oh, he looks so good.
  • 04:46
I love the eyes.
  • 04:50
Super cool.
  • 04:51
Do we know who did this one?
  • 04:52
Was this Jinsei?
  • 04:53
I think it was Jinsei.
  • 04:54
I believe it was a Jinsei, yeah.
  • 04:57
Oh wow, this guy's fast.
  • 05:01
It's high speed.
  • 05:02
It is a rabbit after all, you know.
  • 05:06
It's so cool.
  • 05:07
Wait, we got to slow it down a little bit.
  • 05:10
I can't approach at such fast pace to your freehold.
  • 05:13
That would be disrespectful.
  • 05:14
Oh yes, thank you.
  • 05:16
Don't trample my plants, please.
  • 05:18
Oh, perfect.
  • 05:20
This is great.
  • 05:21
The Horde of Rabbits.
  • 05:23
So what have you geared?
  • 05:25
It looks like you don't have a lot of buildings on the freehold for yours, Bucky.
  • 05:30
Is that because you're trying to utilize the land for farming?
  • 05:34
I know of course you are Dr. Bucky, so the animal husbandry system and livestock.
  • 05:40
That's exactly right.
  • 05:41
Yeah, so I sacrificed some of the space I could have used for buildings to just have
  • 05:45
more farm space basically.
  • 05:47
As you can see here, we got some sheeps, we got some cows and pigs, and we got some chickens
  • 05:54
back there, and we have a lot of space for different farmables.
  • 05:57
So we have wheat here, corn, and then the tomatoes over there as well.
  • 06:01
Oh, this looks great.
  • 06:02
So now Mike, when we're talking about these types of farmable spaces, obviously as we
  • 06:10
discussed previously, the customization options for your freehold are really kind of up to
  • 06:17
you and what you want to delve into on the processing side of things and how you want
  • 06:21
to use the space.
  • 06:22
But players who want to participate in the farming, talk to me a little bit about that
  • 06:26
system.
  • 06:27
I mean, the intent to provide this open area space for people to utilize just growing different
  • 06:34
crop rotations and livestock, and how does that feed the general processing system?
  • 06:39
Yeah, so the farming is kind of generally focused on growing crops like this and then
  • 06:44
dealing with livestocks over there like that.
  • 06:47
It's generally what you want to do is gather some seeds from either vendor or in the world,
  • 06:54
you can gather or find some seeds on the open content and you're going to come to your freehold,
  • 07:00
plant them and then depending on what kind of processing level you have and what kind
  • 07:04
of processing stations or buildings you might have, you might grow crops a little faster,
  • 07:09
produce better crop rotations and just generally farm things that's unique to farming produce
  • 07:18
like compared to the open world.
  • 07:21
Yeah, I just got a bunch of wheat, by the way, apologize Bucky on stealing your wheat.
  • 07:28
But I got plenty.
  • 07:30
It's harvest season.
  • 07:31
Yeah, we got a big crop coming.
  • 07:32
I need some help getting all the harvest done.
  • 07:35
Yeah, it looks super cool.
  • 07:38
Another cool thing about farming, too, since it has the livestock is that it kind of feeds
  • 07:43
directly into hunting and synergizes with animal husbandry.
  • 07:47
So if you're interested in raising animals, taming animals, you know, farmers will have
  • 07:54
a use for them.
  • 07:56
Yeah, exactly.
  • 07:57
So yeah, animal husbandry has multiple lanes of ways to breed and specialize your creatures
  • 08:02
and mounds and pets are one of the more popular ones, but then obviously livestock as well.
  • 08:07
So not only can you breed your animals for traits such as like movement, speed and health
  • 08:12
and different combat stats, but you also be able to breed them for desirable traits like,
  • 08:16
you know, fertility, increased harvesting yield and even increased yield from butchering.
  • 08:21
What are you guys doing?
  • 08:25
Oh my God, that is awesome.
  • 08:28
This is the...
  • 08:29
Leave our eggs alone.
  • 08:30
Makes them more comfortable with you taking their eggs away.
  • 08:33
Leave our eggs alone.
  • 08:35
Yeah, they won't peck us if we come with their style.
  • 08:41
Very nice.
  • 08:43
Very nice.
  • 08:44
I just got some eggs.
  • 08:45
Okay, now, one of the other things that we wanted to obviously collect player feedback
  • 08:49
on, I'm going to open up the inventory just to kind of take a look at the materials resource
  • 08:57
bag.
  • 08:58
Talk to me a little bit about how we are implementing resources differently from your general item
  • 09:04
inventory.
  • 09:08
So we're taking an approach from other games, but the idea of resources is going to have
  • 09:17
somewhat of a slot base instead of having a slot base like traditional MMO, we're going
  • 09:21
to look for like a Tetris kind of idea of having different shapes and different stock
  • 09:27
sizes kind of like that to make some interesting choices out in the world where you have to
  • 09:33
do inventory management and have a pick and choose depending on like what you have available,
  • 09:38
what kind of bags you have.
  • 09:40
Now I seem to have kind of run out of space.
  • 09:43
Maybe I can grab...
  • 09:44
Do you have any?
  • 09:45
Oh yeah, if you want, you can come put some stuff in the chest in the house or...
  • 09:50
Your bag's too small or what?
  • 09:51
Yeah, no, I only have one bag.
  • 09:53
It's called a Sanctus resource bag.
  • 09:54
Oh yeah, I got some extra bags for you actually.
  • 09:56
You could take some from my chest.
  • 09:57
Oh, this is a nicely decorated home here.
  • 10:01
Oh, you have the...
  • 10:06
You have the...
  • 10:07
Oh man, I can't remember what we called this, but this was for the pandemic.
  • 10:13
Everyone who I think registered prior to a certain date during the pandemic, Margaret
  • 10:17
will know, we granted this item to people or will be granted to people.
  • 10:22
That's cool.
  • 10:23
It's modeled.
  • 10:24
Look at that.
  • 10:25
I think Ryan Richmond actually did the modeling for that and then John Wainik did the implementation.
  • 10:30
Very cool.
  • 10:31
That's awesome.
  • 10:32
Yeah, I love it.
  • 10:33
Where's the chest I can grab?
  • 10:34
Right here by the fireplace.
  • 10:35
Oh, okay.
  • 10:36
Sweet.
  • 10:37
Let me see here.
  • 10:38
The materials.
  • 10:39
Oh, okay.
  • 10:40
All right.
  • 10:41
So what do I do here?
  • 10:45
Just grab this.
  • 10:46
I think you should take them all and swap it out, I think.
  • 10:50
I'll equip them.
  • 10:51
Okay, cool.
  • 10:52
I have some...
  • 10:53
Now this is obviously work in progress UI.
  • 10:56
This is not the final UI, but this kind of demonstrates the functionality of the system.
  • 11:01
Let me go over here.
  • 11:04
What can I do with these sheep?
  • 11:07
You can harvest them for wool, shear them.
  • 11:10
All right.
  • 11:13
This is not going to hurt them, is it?
  • 11:15
No.
  • 11:16
No.
  • 11:17
Okay.
  • 11:18
You do a good job.
  • 11:19
Pretty sheep.
  • 11:20
Give me your wool.
  • 11:21
Oh, it gave me some wool and now it's naked.
  • 11:26
That's so sad.
  • 11:27
It'll grow back.
  • 11:30
So talk...
  • 11:31
Perfect.
  • 11:32
That's a good point.
  • 11:33
So it'll grow back.
  • 11:34
Talk to me a little bit about kind of the intent behind the livestock here and the crops
  • 11:39
as well.
  • 11:40
Like you're planting and you're placing these livestock on farmable space within your freehold,
  • 11:47
and then over time they mature and become processable?
  • 11:51
Or how does that work?
  • 11:52
Oh, yeah.
  • 11:53
That's pretty much exactly it.
  • 11:55
So certain things, like for the crops, for example, you need to acquire seeds first,
  • 12:00
which can be acquired through a number of ways.
  • 12:02
But once you plant them, you'll have to water them and care for them.
  • 12:05
And then after a certain point, depending on the crop itself, would be when you can
  • 12:09
harvest them.
  • 12:10
And then you can replant them at that point.
  • 12:12
And then for animals, different animals have different sort of byproducts that you can
  • 12:17
get.
  • 12:18
So for example, from here, from the cow, you can milk them and get some fresh milk.
  • 12:22
Oh my God.
  • 12:23
They have horns.
  • 12:24
Are these the right cows to milk?
  • 12:27
There's udders.
  • 12:28
There's udders down there.
  • 12:29
Oh, okay.
  • 12:30
All right.
  • 12:31
There's udders.
  • 12:32
Let's see.
  • 12:33
Oh, I got a little stool.
  • 12:34
Wow.
  • 12:35
That's some rapid-paced milking.
  • 12:38
Holy smokes.
  • 12:39
Yeah, you know.
  • 12:40
That was crazy.
  • 12:41
Hold on.
  • 12:42
Let me make sure I got the milk.
  • 12:45
Oh, we did get the milk.
  • 12:46
Let me pull it down here.
  • 12:47
Pull some corn down as well.
  • 12:52
Do some reorganization there.
  • 12:54
Yeah, kind of just reorganizing things.
  • 12:57
Another sort of interesting thing that you'll see with livestock and other types of things
  • 13:01
that you can gather is you'll be able to kind of choose the things that you want to gather
  • 13:06
from it, right?
  • 13:07
Bucky had mentioned animal byproducts, right?
  • 13:11
And milk is a byproduct of a cow, and so is beef.
  • 13:15
So it's up to you kind of how and when you want to harvest your livestock in certain
  • 13:20
ways.
  • 13:22
Same thing with plants.
  • 13:24
Maybe you want to take the corn, and maybe you want to cut down the entire corn plant
  • 13:31
to make room for other crops.
  • 13:34
There's different byproducts depending on how you interact with that gatherable.
  • 13:37
Now this is going to be another point of good player feedback.
  • 13:43
So one, we kind of talked to you and showed you guys a little bit of the systems for planting
  • 13:48
crops on your freehold, for raising livestock, collecting resources from them, and then the
  • 13:58
Tetris inventory type system.
  • 14:01
But this one is more game philosophy slash immersion, right?
  • 14:09
And what you're going to see now, I think, for those of you who are a bit squeamish,
  • 14:16
if you want to turn away, understandable, but we're going to get some leather.
  • 14:20
And what else from this guy?
  • 14:24
Hide, meat.
  • 14:26
Yeah.
  • 14:27
Some meat?
  • 14:28
Kind of whatever you'd expect from a pig.
  • 14:31
Yep.
  • 14:32
Bacon.
  • 14:33
All right.
  • 14:34
Well, all right.
  • 14:35
I apologize, little buddy.
  • 14:36
You had a good long life.
  • 14:38
You did have a good long life.
  • 14:39
Happy life on the farm.
  • 14:40
And now...
  • 14:41
Oh, God.
  • 14:42
Go to sleep.
  • 14:43
Ow.
  • 14:44
You got the hide and the meat.
  • 14:46
But it's...
  • 14:47
Oh, that's sad.
  • 14:48
Is it just sleeping?
  • 14:49
Is it tired?
  • 14:50
That was intense.
  • 14:51
Yeah, yeah, yeah.
  • 14:52
For sure.
  • 14:53
It's sleeping.
  • 14:54
Don't worry.
  • 14:55
Let's go...
  • 14:56
Yeah.
  • 14:57
Nothing to see here.
  • 14:58
Sorry, little piglets.
  • 14:59
Oh, no, not the piglets.
  • 15:00
Okay.
  • 15:01
We'll take good care of you.
  • 15:02
No.
  • 15:03
Let them live a little bit of a life.
  • 15:05
One day you'll become big and then we'll...
  • 15:07
Oh.
  • 15:08
All right.
  • 15:09
So, guys, that's a great point of player feedback.
  • 15:13
Plot twist a little bit about how real slash immersive do you want it to be or do you prefer
  • 15:18
that perhaps the pigs don't die but rather they just go to sleep.
  • 15:23
That's a good question, I think, for a lot of people to give their thoughts on.
  • 15:27
Okay.
  • 15:28
So, now we have...
  • 15:30
I'm seeing over here there's another building.
  • 15:32
Obviously, we have the home here.
  • 15:33
We went inside a little bit.
  • 15:35
This other building talked to me a little bit about that.
  • 15:37
We talked a little bit in the presentation about the profession buildings and them giving
  • 15:43
access to workstations.
  • 15:46
What do we have here?
  • 15:48
This is the artisan building that we talked about.
  • 15:51
And then these give general benefits to the freehold.
  • 15:55
It could be profession specific.
  • 15:57
It could be just general specific.
  • 15:58
But it also gives you access to putting down stations like this.
  • 16:02
So, this would be the metalworking station.
  • 16:05
Oh, nice.
  • 16:06
Okay.
  • 16:07
So, this station is pretty intensive.
  • 16:10
And that's, I think, something we're going to be showing in a future stream, which is
  • 16:14
all about the crafting process and the recipe acquisition and the tools, but also a little
  • 16:21
bit of a gameplay layer that Corey, Mike, you guys have been working on with crafting
  • 16:28
in the future that we're going to show.
  • 16:29
But this one's all about processing.
  • 16:30
And talk to me a little bit about...
  • 16:32
We talked a little bit about what it takes to go into the fuel to prep the station, to
  • 16:37
do the processed goods, and then kind of leaving and letting that process over time.
  • 16:44
Do you expect that players are going to want to fully kit out their freeholds with the
  • 16:50
profession building so they have access to all the stations?
  • 16:52
What would be the benefit of that?
  • 16:56
I think so.
  • 16:57
I think if players are really interested in investing in processing, freeholds are supposed
  • 17:05
to give the players the furthest reach up to the highest tiers of processing.
  • 17:10
So if you want to allocate most of your space in your freehold for processing buildings,
  • 17:20
processing stations, you could create your own processing plant or factory and really
  • 17:28
sort of have a stranglehold on a market or particular goods.
  • 17:34
The freehold is supposed to be free space for players to do whatever they'd like, decorate
  • 17:39
housing, have businesses, or create a processing empire.
  • 17:45
Cool.
  • 17:46
Very cool.
  • 17:47
I did get some supplies.
  • 17:50
Oops.
  • 17:51
I did get some supplies.
  • 17:53
Bucky, do you want me to put this in the chest or anything?
  • 17:57
Yeah, yeah.
  • 17:58
You can just store it here in my chest for now.
  • 18:00
Are these tomato plants?
  • 18:01
Oh, yeah, yeah.
  • 18:02
That's right.
  • 18:03
I forgot to harvest these.
  • 18:04
Oh.
  • 18:05
Let's see.
  • 18:06
Get some other ones here.
  • 18:07
Very nice.
  • 18:08
Aw.
  • 18:09
Some more exploded.
  • 18:10
Oh, no.
  • 18:11
Well, you got some at least, right?
  • 18:12
Yeah, yeah, yeah.
  • 18:13
We did.
  • 18:14
We did.
  • 18:15
We did.
  • 18:16
We did.
  • 18:17
We're good.
  • 18:18
All right.
  • 18:19
Let me go put this inside.
  • 18:20
Wait.
  • 18:21
Let me make sure I actually did get the tomatoes.
  • 18:22
I got a full bag at this point almost.
  • 18:24
Did I?
  • 18:25
Oh, I did get some tomatoes.
  • 18:26
Okay.
  • 18:27
There we go.
  • 18:28
There we go.
  • 18:29
All right.
  • 18:30
I'm going to go put this in for you.
  • 18:31
Now, you've obviously done a great job with the decorations here and the furniture.
  • 18:38
And we don't intend furniture to obviously just be visual aspect of the interior, but
  • 18:45
functional as well.
  • 18:46
Talk to me a little bit about that.
  • 18:48
Yeah.
  • 18:49
So, obviously, we've seen here the chest, right?
  • 18:51
The chest is a placeable furniture prop that actually increases the storage capacity of
  • 18:55
your freehold property.
  • 18:58
But we're going to have a variety of other functional furnitures, like besides just even
  • 19:02
the artisanship stations.
  • 19:03
So, for example, we have a bed over here, which you'll be able to sleep in as well,
  • 19:07
get some rest experience perhaps.
  • 19:09
Also, we'll have chairs.
  • 19:11
Those are just like kind of cosmetic you'll be able to sit in.
  • 19:13
And yeah, there'll be a variety of functional prop items as well that will have actual gameplay
  • 19:18
uses.
  • 19:19
Nice.
  • 19:20
That's awesome.
  • 19:21
Let me see.
  • 19:22
I'm just putting all this stuff into your storage chest so you have it.
  • 19:32
Very nice.
  • 19:33
Free labor.
  • 19:34
I see you have some pictures in here as well.
  • 19:37
Yep.
  • 19:38
Yep.
  • 19:39
That's the picture I commissioned to myself.
  • 19:40
Oh, is this it?
  • 19:42
Is that you?
  • 19:43
Yes.
  • 19:44
It is actual Bucky.
  • 19:45
Me in armor.
  • 19:46
It's actual Bucky.
  • 19:47
That is so great.
  • 19:51
I think this is your favorite, Steven.
  • 19:53
Yes, the sandals.
  • 19:54
Oh, that's so awesome.
  • 19:55
Classic.
  • 19:56
That is super cool.
  • 19:58
Now, obviously, players that we talked a little bit about businesses and how players can kind
  • 20:03
of stand up different taverns and whatnot.
  • 20:05
And Bucky, you had stated like one of the reasons why you wanted to have your freehold
  • 20:09
here in this location was because of some of the access to the rare resources.
  • 20:13
But there's also some interesting hunting grounds nearby.
  • 20:17
And one of the things that is interesting about the freehold system is that it's not
  • 20:22
just architected for processing, but it can also be a profitable location based on where
  • 20:30
and what you're providing other players access to from a drink and food tavern perspective.
  • 20:38
We mentioned before there's business types of buildings that you can build.
  • 20:42
Some of these could be very region specific, like if there was a hunting ground nearby
  • 20:47
that is very populated, we could set up a tavern, sell like food buffs and drinks that
  • 20:52
is really good for XP bonuses or increase to your loot chance or something like that.
  • 20:58
Whatever that may increase some kind of a benefit to the player that is good business,
  • 21:05
like I said, would be set up here where you could just take advantage of the populated
  • 21:14
player area.
  • 21:15
That's awesome.
  • 21:16
That's super cool.
  • 21:17
I love it.
  • 21:18
And you were saying, you know, obviously having access to an open world where you're not necessarily
  • 21:30
restricted to the locations that you can place these freeholds, but allowing the players
  • 21:37
to kind of place them themselves.
  • 21:40
Obviously we are going to block out certain areas that can't be placed like certain road
  • 21:45
networks and POIs, but generally the intent is to provide these freeholds as layable plots
  • 21:54
in the open world.
  • 21:55
Is that right?
  • 21:56
Yeah, that's right.
  • 21:57
So as long as you purchase a certificate from the owning node of the land, you'll be able
  • 22:02
to place it in many places around the node, basically anywhere that's not like a dungeon
  • 22:08
or a POI with monsters, you'll be able to place it in a lot of areas.
  • 22:12
So players will have a lot of freedom in choosing where they want to build their freehold and
  • 22:17
lay down their plots.
  • 22:18
So it'll be a big, like obviously here, like you said, I was looking at the, you know,
  • 22:22
we got the mines over there, we got the POIs, but we also have this large flat area for
  • 22:26
a lot of farming.
  • 22:27
And so it's kind of a good mix of this freehold.
  • 22:31
Yeah.
  • 22:32
Super cool.
  • 22:33
Love it.
  • 22:34
Bucky, you have a very cool freehold.
  • 22:36
You know, I think I'm getting a little bit tired.
  • 22:39
Can I, mind if I just take a little nap, you know?
  • 22:42
Oh sure.
  • 22:43
Yeah.
  • 22:44
I mean, just, it's a great, great bed.
  • 22:45
You'll get some rest and experience.
  • 22:46
It'll be perfect.
  • 22:47
I, I was concerned a little bit with the nearby enemy populations, perhaps.
  • 22:54
Maybe you guys can keep watch over me as I go to sleep.
  • 22:56
Oh yeah, yeah.
  • 22:57
Yeah, for sure.
  • 22:58
Don't worry.
  • 22:59
You'll be, you'll be safe.
  • 23:00
We'll be safe.
  • 23:01
We'll set up a guard.
  • 23:02
Well everybody, I hope you guys enjoyed this brief look at Bucky's freehold.
  • 23:07
A little bit about the processing for livestock as well as crops and take a look at the new
  • 23:17
mounts, some of the resources that are placed around the Riverlands area.
  • 23:22
And also a little look at the housing system with some of the furniture that you have access
  • 23:27
to kind of use and provide a little bit of benefit that you have access to for your gameplay.
  • 23:36
And with that being said, I think we'll wish you all a do and a good night and we will
  • 23:41
see you next time.
  • 23:42
Thank you guys for joining us.
  • 23:43
Later.
  • 23:44
Thank you for having us.
  • 23:45
Bye guys.
  • 23:46
Hello.