Talk:2023-05-31 Video - Alpha Two Cyclops Combat Preview

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Transcription brute

  • 00:00
Welcome to another live stream in the world of Vera.
  • 00:25
I am joined today by three glorious developers.
  • 00:29
We have quite a few of our developers are participating in today's live stream.
  • 00:34
I'm not going to go through everyone.
  • 00:35
You'll see their usernames, their game handles on the top left side and our RAID UI.
  • 00:40
But I have three amazing developers who are joining us today that have all taken part in helping to design the Cyclops and the combat that goes around it.
  • 00:49
I know you guys in the community have been very excited to kind of see today's demonstration.
  • 00:53
We're not going to get too elaborate in the designs of the Cyclops, right, because we don't want to spoil it for you.
  • 00:59
But just as a disclaimer, this is one of the very first World Raid bosses that will be available for players to participate in.
  • 01:06
So this is not super endgame, but it is going to give you some insight into how we're designing these encounters.
  • 01:12
And first up, we have one of our senior designers, Mr. Doug.
  • 01:16
How are you doing, Doug?
  • 01:17
Good evening.
  • 01:19
I'm doing pretty well.
  • 01:20
I'm excited to show this off.
  • 01:22
We've been working on it for a while.
  • 01:23
Yeah, I'm super excited for you guys to show it off, too.
  • 01:26
I know you guys have been hard at work on this one and a lot of other creatures.
  • 01:29
And this is your first time joining us on the stream, isn't that right?
  • 01:32
That is correct.
  • 01:33
I have not streamed before.
  • 01:34
Super exciting.
  • 01:36
We have a streamed version with us.
  • 01:37
Very cool.
  • 01:38
We also have with us one of our glorious senior technical designers, Mr. Jason.
  • 01:46
How are you doing, Jason?
  • 01:47
Hey, how's it going?
  • 01:48
And you are the, this one's your baby, right?
  • 01:52
This Cyclops was kind of your design.
  • 01:55
Yeah, been plucking away at him for a while.
  • 01:59
I remember the first time we chatted about this guy.
  • 02:01
You had such a great kind of premise for his backstory and the design elements of it.
  • 02:08
I thought it was super cool.
  • 02:09
I love the detaching tree, which our viewers are going to see in a little bit.
  • 02:12
So I'm super excited that you have an opportunity to kind of talk with the community about this
  • 02:15
and get their take on some of these designs.
  • 02:18
And then we have one of our regularly occurring senior designers on the combat side, Mr. Trad.
  • 02:24
How are you doing, Trad?
  • 02:25
Doing great.
  • 02:26
Good to be back as always.
  • 02:28
Yes, welcome.
  • 02:29
So we find ourselves here in the Riverlands.
  • 02:34
And it appears to be a winter time.
  • 02:38
It's beautiful.
  • 02:38
Actually, I really like it.
  • 02:40
So one of the first things I would love to chat with you guys about is kind of how you
  • 02:45
set up this particular raid boss, the Cyclops, in the Riverlands.
  • 02:51
Talk to me a little bit about his pathing.
  • 02:53
Like where does he live in the world?
  • 02:54
What's his backstory?
  • 02:55
Just tell me things about him.
  • 02:59
I think you could take this one, Jason.
  • 03:03
Yeah, like the Cyclops, his name is Tumak.
  • 03:06
And a long time ago, he is from the land of Sujoma.
  • 03:14
And that's where all the Cyclopses are from.
  • 03:18
He decided it would be a good idea to try to align himself with the Ancients that invaded
  • 03:25
Berra.
  • 03:25
And he took some of his followers to follow in his footsteps.
  • 03:29
And that didn't work out so well for him.
  • 03:34
He's the last remaining Cyclops of his people he took to try and join the Ancients.
  • 03:41
And the rest of his people exiled him for that and they didn't want him back.
  • 03:46
So he's all on his own and has paid for some of those mistakes of misaligning himself.
  • 03:53
Okay, so he's got a little bit of a backstory, some pain in there, maybe some betrayal.
  • 03:57
And I guess he turned against his fellow citizens of Berra.
  • 04:01
Where are you guys at, by the way?
  • 04:02
I know we have a couple of parties that are hanging back at the camp.
  • 04:05
Oh, there you guys are.
  • 04:06
Why don't you come join me over here?
  • 04:08
I want to talk a little about kind of his pathing and I noticed that there are also
  • 04:12
some winter spiders over here or something.
  • 04:15
What is going on over here?
  • 04:16
Yeah, so there are some giant spiders over here.
  • 04:20
And one thing that we'd like to demonstrate today is that not every enemy in Berra is
  • 04:25
going to just behave like they're a simple aggro immediately and beeline for you.
  • 04:31
The giant spider might not necessarily want to engage these scary looking adventurers.
  • 04:37
So he's going to stand off and hope that you back away.
  • 04:43
That's so creepy.
  • 04:44
I love the anim for this.
  • 04:46
So he's kind of not necessarily aggroing, but he's just like, don't come any closer.
  • 04:51
Like, back off, get away from me.
  • 04:55
He is kind of peacocking.
  • 04:56
I'm set to invulnerable because I want us to be able to kind of walk with the Cyclops
  • 05:00
as we see him start to path here.
  • 05:04
Wild animals, just not every single wild animal is going to immediately beeline for you.
  • 05:08
And so that's the kind of behavior we want to capture, some more ambient behaviors you
  • 05:11
might not expect to see in MMO.
  • 05:13
Maybe some creatures hunting each other, these kinds of more believable behaviors from wild
  • 05:18
animals.
  • 05:19
That's super cool.
  • 05:20
Oh, yeah, I like them.
  • 05:23
That's awesome.
  • 05:24
It adds an element of immersion, I feel like.
  • 05:27
If you do stay within their range or get too close to them, then they might defend themselves.
  • 05:33
That's super cool.
  • 05:34
So talk to me a little bit about the Cyclops and its path and how you guys kind of determine
  • 05:41
where this guy's going to roam and why it's an important aspect that the boss is kind
  • 05:45
of roaming through the woods or through the world.
  • 05:48
Yeah, so we work with the world team to decide what that path is going to be.
  • 05:55
And we want to make sure that there's something of interest, no matter where you go.
  • 06:01
That you don't become vulnerable just in case, I'm sorry.
  • 06:04
Go ahead.
  • 06:05
You're good.
  • 06:06
Yeah, no matter where you look, no matter what path you go down, that there's always
  • 06:10
a chance you're going to see something you didn't expect or you didn't see before.
  • 06:14
So I love this guy.
  • 06:17
He's so massive.
  • 06:18
And I like how he kind of walks through the trees, triggering their destruction.
  • 06:24
That's so cool that he interacts with the environment like that.
  • 06:30
Yeah, definitely going to help you to listen.
  • 06:33
You can just listen in the woods.
  • 06:35
And if he's patrolling around, you're going to hear him.
  • 06:39
Oh, my gosh, this guy's huge.
  • 06:41
Oh, oh, sorry.
  • 06:42
My bad.
  • 06:43
I thought for a second there he was going to aggro me.
  • 06:46
But just so you guys are aware in the stream, I've set myself to invulnerable so that we
  • 06:50
can kind of just walk near him and see his massive nature.
  • 06:56
And Doug, Jason, talk to me a little bit about the inspiration for this guy as a character
  • 07:00
model.
  • 07:01
What were you guys working with the character teams to kind of...
  • 07:05
I noticed he has this massive tree.
  • 07:07
Talk to me a little bit about that element.
  • 07:09
Yeah, I think that was actually a little bit improvised in the design based on what the
  • 07:13
character came back with, Jason, if you want to talk about that.
  • 07:16
Yeah, when the character artists were making this, they had this cool idea of just having
  • 07:20
this giant tree weapon that a cyclops would hold.
  • 07:24
And we took that idea and just kind of embraced it, making it part of his character and the
  • 07:29
embellishments that he wears and using that to kind of inform what type of encounter that
  • 07:36
he might be.
  • 07:37
So, you know, making the tree like a pretty core part of it and it informs some of his
  • 07:42
combat abilities and phase transitions even in the fight.
  • 07:46
Yeah, I mean, it's a collaborative process.
  • 07:49
Sometimes it's design asking for something specific from art and sometimes art is what
  • 07:52
informs the design.
  • 07:53
So...
  • 07:54
Oh, he looks great.
  • 07:56
Character did a great job with this.
  • 07:58
Do you know who's the character artist that worked on this?
  • 07:59
Was it Keith?
  • 08:00
I think it might have been Keith.
  • 08:01
I think it was Keith or it could have been GenC or somebody.
  • 08:05
Yeah, they did a great job, by the way.
  • 08:07
I mean, it looks phenomenal.
  • 08:09
I know we have a couple of parties that are going to assist us with this particular fight.
  • 08:14
Talk to me a little bit about this encounter as a raid boss.
  • 08:19
You know, what is the expectation from the actual raid size that you guys are anticipating
  • 08:24
for the design?
  • 08:25
I think that's going to vary depending on the level of the raid, obviously, and then
  • 08:30
sort of how geared they are.
  • 08:32
But we're kind of aiming for somewhere between, you know, 16 and 32, probably, depending again
  • 08:39
on level of equipment.
  • 08:40
Very cool.
  • 08:42
So, this guy's a really early kind of world boss and we want to introduce players early
  • 08:48
to the idea of these raids.
  • 08:50
And by the way, as we're kind of chatting about this, those of you who are going to
  • 08:53
be helping us defeat this guy with our two parties, if you want to start heading over
  • 08:58
to the arena, we are waiting here for you.
  • 09:02
I will set myself off of the GM and vulnerability here.
  • 09:06
Let me see.
  • 09:08
There we go.
  • 09:10
Hopefully, I don't aggro him.
  • 09:13
You know, it's important as we were talking about to kind of introduce players into what
  • 09:18
raiding really means in Ashes and talk to me a little bit about kind of the general
  • 09:22
design approach that you take with creating these types of encounters.
  • 09:26
You know, there are obviously phases, there's different elements in those phases that kind
  • 09:29
of change dynamically the way you want players to interact.
  • 09:33
What are we going to see here a little bit?
  • 09:35
Yeah, this is definitely like a more introductory raiding experience.
  • 09:40
So it's not going to be too complicated, but I think there are some really interesting
  • 09:43
mechanics regardless.
  • 09:44
And I think Jason can talk about those.
  • 09:46
Yeah, so when I first started designing this guy, you know, we had Trab and the other guys
  • 09:54
on the archetype team looking at, you know, forming the classes that people have been
  • 09:59
seeing over the live stream.
  • 10:00
And you know, really before those kind of come to fruition and knowing what the full
  • 10:07
abilities are and everything, I started the design with the core Trinity in mind.
  • 10:13
So the roles are very obvious.
  • 10:16
Tanks will tank, healers will heal, and DPS will try to take down the targets that they
  • 10:21
need to.
  • 10:22
And starting from there, I try to keep that in mind, not to overcomplicate it so that
  • 10:30
they always have that like individual Trinity idea amongst the different mechanics.
  • 10:33
Yeah, so we've got some classic staples in here.
  • 10:37
We've got, you know, adds that off tanks are going to have to peel off and crowd control
  • 10:42
that's going to need to be applied to those adds.
  • 10:44
We've got priority targets that are going to pop up that need to be killed.
  • 10:47
We've got, you know, damage that's going to be unavoidable so that, you know, even with
  • 10:51
the expert group that can dodge all of his avoidable attacks, you know, the healers are
  • 10:55
still going to have work to do to keep everyone alive.
  • 10:59
Very cool.
  • 11:00
Very cool.
  • 11:01
Love it.
  • 11:02
You guys will notice, obviously on the stream that there have been some updates to a little
  • 11:07
bit of the name plates that Colby and the UI team have implemented as well as some of
  • 11:13
the targeting plates as well.
  • 11:15
But who do we have as our tank today?
  • 11:18
That would be me.
  • 11:19
Doug will be tanking.
  • 11:20
Doug will be tanking.
  • 11:21
All right.
  • 11:22
All right.
  • 11:23
Very cool.
  • 11:24
And then we also have, I'll be playing as a mage, but I will be trying to capture some
  • 11:31
good shots of the encounter to a degree.
  • 11:34
Trad, what are you playing?
  • 11:36
I am a mage as well, just like you.
  • 11:38
Oh, okay.
  • 11:39
Very cool.
  • 11:40
And then how about you, Jason?
  • 11:42
I'm playing the cleric.
  • 11:44
Nice.
  • 11:45
Well, Doug, I don't want to stand in the way of your greatness.
  • 11:48
So please, by all means, sir, you may commence when ready.
  • 11:52
All right.
  • 11:53
Leroy Jenkins.
  • 11:54
Leroy, let's do this.
  • 11:55
Yeah, they're trying not to let me die, Jason.
  • 11:59
Yeah.
  • 12:00
No promises.
  • 12:01
Oh, he's an angry Tumac.
  • 12:04
Oh, my God.
  • 12:07
That looks like it hurts.
  • 12:08
Yeah.
  • 12:09
If you don't block that, you get smushed.
  • 12:13
I love his animation.
  • 12:14
So talk to me a little bit about some of these attacks.
  • 12:18
What do you got going on here, Jason and Doug?
  • 12:23
So yeah, his first phase here, he has a lot of physical attacks, but he also employs a
  • 12:29
lot of attacks using his tree like we see there with the roots hitting us.
  • 12:33
And right now you can see he's also he's pulling some fungus out of the tree and using that
  • 12:39
to heal himself.
  • 12:42
He has a tank spike attack where he smashes the tree into the tank that Doug was blocking
  • 12:47
earlier and generally does a lot of like a splash damage that other melee will want to
  • 12:56
avoid not stand together.
  • 12:58
Yeah, he's not particularly complex raid boss, but he's a great example of sort of what we
  • 13:04
want to do with large creatures and ashes, having them interact with the environment,
  • 13:08
having that camera shake that, you know, those knockdowns that make it feel like he is here
  • 13:14
and he is crushing you.
  • 13:18
Oh, he looks.
  • 13:24
Oh, my God.
  • 13:25
He keeps his charging there.
  • 13:28
I'm just barely missing him.
  • 13:31
Now talk to me a little bit about kind of the raid boss designs like you guys are working
  • 13:37
with multiple stages.
  • 13:39
I notice that right now he's just kind of, you know, roaming around.
  • 13:43
He has different targets on his hate list.
  • 13:45
Tell me, like, what's your general philosophy?
  • 13:47
How did you guys approach this?
  • 13:49
Yeah, so I think Jason did this a little bit earlier, but we designed this boss pretty
  • 13:56
early on when a lot of the classes were still sort of nascent form.
  • 13:59
So we really just wanted to focus on the whole the Trinity, you know, making sure that everyone
  • 14:04
has a purpose in this raid, a role, whether you're someone who's focused on CC, whether
  • 14:08
you're a tank, a healer, DPS, you know, giving those classic mechanics to give everybody
  • 14:13
a job in the raid.
  • 14:15
Like right now, for instance, he's put this tree down and there are going to be these
  • 14:19
healing caps that appear and those are going to be a priority objective for DPS to take
  • 14:24
down before they grow to full size, because if they do, he's going to go over, he's going
  • 14:28
to stomp them and he's going to get healed for a huge percentage of his health.
  • 14:34
Wow.
  • 14:35
So we got to take this tree out because he's just going to keep healing.
  • 14:39
Yeah.
  • 14:40
And you definitely got to switch over to those healing caps when they appear.
  • 14:48
That's super cool.
  • 14:49
So he heals off of the mushrooms as well.
  • 14:52
Yeah.
  • 14:53
And as a player, if you destroy them or even if he stomps on them, if you happen to be
  • 14:57
nearby when they blow up, you can get that heal as well.
  • 15:00
So if you're taking some damage from the thorns from the tree or you got hit by one of his
  • 15:05
large, you know, stomp attacks, you know, you might have a chance to get healed up if
  • 15:08
you run over to those mushrooms before they blow up.
  • 15:11
Okay.
  • 15:12
We almost have this tree down.
  • 15:13
Come on guys, focus it down.
  • 15:15
Focus major DPS on the tree.
  • 15:18
Let's try to kill this thing.
  • 15:20
It's almost done.
  • 15:21
Get it, get it before he picks it up.
  • 15:24
Yes.
  • 15:25
Everything release it all.
  • 15:27
Oh, well done.
  • 15:29
Oh, oh my God.
  • 15:33
Why is he so mad?
  • 15:35
He does not like when you break his weapon.
  • 15:37
What the heck?
  • 15:38
I mean, who would?
  • 15:39
Jason, where'd you get the idea for that, for the kind of tree totem?
  • 15:48
A lot of that came from the original design that we got from character art and that we
  • 15:54
really enjoyed the way that it synergized with his looks.
  • 15:58
We wanted to employ the use of the tree as like a core part of his encounter.
  • 16:03
We ended up using it as like a magical tree where he gets a lot of his abilities.
  • 16:11
But without that, he seems to get really mad and his more primal Cyclops giant nature comes
  • 16:17
back as we see here.
  • 16:19
Oh, that's cool.
  • 16:23
So talk to me about those kinds of slams that he's doing.
  • 16:25
And also I noticed like as he's running around, the trees are falling, the stone obelisks
  • 16:31
are kind of getting destroyed.
  • 16:33
Is there intent for these kind of environmental hazards to exist as well as part of the raid
  • 16:40
design?
  • 16:41
Yeah, absolutely.
  • 16:42
For our large creatures, you know, Cyclopses, dragons, things like that, we want to make
  • 16:46
sure that the world feels dynamic and it's reacting to their big size.
  • 16:50
You know, if a huge, you know, 20 meter tall beast is walking through the woods and not
  • 16:56
knocking down a single tree, that just doesn't feel believable.
  • 17:00
So we want to make sure that, you know, you're going to hear that and that's going to be
  • 17:03
a way you can know in the distance there's something that you want to go and investigate.
  • 17:11
That is super cool.
  • 17:13
I died, but I'm on my way back.
  • 17:19
Those slams hurt really bad.
  • 17:23
One of the aspects of the phases in this fight is actually that he has those healing abilities
  • 17:28
when he has his totem tree, his nature magic, but, and he is more primal when he's in this
  • 17:33
phase.
  • 17:34
As a result, you can take him down a little quicker when he's enraged, but it's also going
  • 17:37
to be a lot more incoming damage for your healers to work through.
  • 17:40
So depending on your raid composition, your, you know, equipment level, you might want
  • 17:45
to sustain longer in that earlier phase, even if it takes a while through all that healing,
  • 17:51
because if you push him too early, you might just wipe.
  • 17:56
Oh, I love it guys.
  • 18:01
Here he goes again.
  • 18:02
Oh no, no, no, no, no, no, no, no, no.
  • 18:05
Oh, I was getting crushed there.
  • 18:08
I was right under his fists.
  • 18:11
Oh, this poor guy.
  • 18:17
Look at him.
  • 18:18
His little eye.
  • 18:21
Wow.
  • 18:22
That was very cool.
  • 18:23
Well done guys.
  • 18:24
That was awesome.
  • 18:26
Does he have any loot?
  • 18:27
Can we loot him?
  • 18:28
I wonder.
  • 18:29
Sword of the Briar home, a longbow, a shortbow and a mace.
  • 18:37
Ooh, very nice.
  • 18:39
Well that was a lot of fun.
  • 18:40
Very well done.
  • 18:41
I thought that that was very cool.
  • 18:42
Guys, as you guys are watching this, remember, obviously this is one of the earliest world
  • 18:47
bosses in Ashes of Creation that you'll have an opportunity to encounter.
  • 18:51
It's getting your feet wet and what the raid boss system is going to look like.
  • 18:54
We have a lot of fun designs that are intended with a lot of different creatures, but give
  • 18:59
us your feedback.
  • 19:00
What are the raid bosses you enjoyed in other games that you've played?
  • 19:03
What about the mechanics?
  • 19:04
What about the phases that you thought were cool?
  • 19:07
What did you enjoy seeing here today?
  • 19:10
And what would you like to see in the future?
  • 19:12
But otherwise, Trad, Jason, Doug, thank you guys for joining us and giving us a little
  • 19:18
sneak peek under the hood of the encounter design, particularly as it relates to Tumak,
  • 19:23
the Wretched.
  • 19:24
I thought that that was super cool, a lot of fun, and I look forward to seeing more
  • 19:29
from you guys in the future.
  • 19:30
But with that being said, I would like to thank you all and we will see everyone back
  • 19:36
on stream here in just a moment.
  • 19:38
Thanks for having us.
  • 19:39
Bye everybody.
  • 19:40
Good time.
  • 19:41
See ya.