Talk:2023-03-31 Video - Alpha Two Story Arc Systems Preview and the Lore of Carphin
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Transcription brute
- 00:00
Hello everyone and welcome to another stream from Vera.
- 00:26
We have been building up to this moment a little bit in the showcase for the tower at
- 00:35
Karfen.
- 00:39
I think there's been some lore that we've released during last November's Extra Life
- 00:46
livestream.
- 00:47
We played through a portion of this tower and now we have an opportunity to take a look
- 00:54
together, a little sneak peek, a small portion of this area and the lore behind it.
- 01:02
And we're also going to take a focus with some of the developers that will be joining
- 01:07
us here in a second, I'll introduce them, into the system of our story arcs and how
- 01:13
that system works in reflecting the changes that players elicit from the world of Vera.
- 01:22
So I want to introduce one of our senior designers, Scott.
- 01:30
How are you doing buddy?
- 01:31
Doing very good, thank you for asking.
- 01:35
Welcome to your design become reality.
- 01:40
Thank you.
- 01:43
Scott has been working on the narrative for this particular story arc that we're all
- 01:48
going to see in a second with his team, with whom we are joined by one of our designers,
- 01:55
Aimee.
- 01:56
Aimee, how are you doing?
- 01:57
Hi, I'm doing good, Stephen.
- 02:00
Welcome.
- 02:01
Is this your first time on the stream?
- 02:05
It is, yeah.
- 02:06
That is awesome.
- 02:07
Aimee is one of our incredibly talented designers who is helping create the narrative around
- 02:14
Vera, and you guys may have played some of her quests in Alpha 1, actually.
- 02:23
One in particular is the, I believe it was the Lost Pages and the, that spider quest?
- 02:29
Is that right, Aimee?
- 02:30
Were those yours?
- 02:31
Those were my quests, yeah.
- 02:34
Thanks for remembering them.
- 02:35
I know, they're great.
- 02:36
Yeah, I'm super excited to join today.
- 02:41
We're very excited to have you.
- 02:45
And then in addition, we have what is soon becoming a regular on the streams, Mr. Jeremy,
- 02:53
one of our senior designers.
- 02:54
How you doing, buddy?
- 02:56
I'm doing good.
- 02:57
Happy to show off Scott's masterpiece creation here.
- 03:00
Easy.
- 03:01
Story arc on the stream.
- 03:02
Oh my goodness.
- 03:03
Laying it on thick.
- 03:04
I know, wow.
- 03:05
Love it.
- 03:06
Pretty exciting.
- 03:07
It is exciting.
- 03:08
It is exciting.
- 03:09
I mean, I've always said that Nodes is the new hotness that we've been showing and story
- 03:14
arcs are the new hotness we've been hiding.
- 03:16
Yes, agreed.
- 03:18
Totally agree.
- 03:19
So one of the first things that you guys are going to notice in this environment is that
- 03:26
we have this perspective of the tower.
- 03:29
And I think, Scott, do you want to talk a little bit about story arcs as a system?
- 03:37
Yeah, sure.
- 03:39
So it's helpful, I think, to think about story arcs as kind of like a prepackaged tabletop
- 03:45
campaign.
- 03:46
They contain like all of the NPCs and quests and monsters, like all the things you need
- 03:51
to make like a cool fantasy story.
- 03:53
They're not procedurally generated.
- 03:55
We author them.
- 03:56
We write all the dialogue and we construct all the narrative beats and everything like
- 03:59
that.
- 04:00
But they will enter the world dynamically depending on the state that the world is currently
- 04:07
in, how players have built up specific nodes, like what races control various nodes.
- 04:14
We have plans to include lots of different things on top of that.
- 04:18
But yeah, we don't have any quest hubs or anything like that in this game because players
- 04:22
build up all the cities.
- 04:25
So we had to get a system that kind of looks at what players are doing and can inject content
- 04:30
into the world that makes sense for what they're doing.
- 04:33
So we see it as like the world decides in the state that it's in that we're going to
- 04:37
now play this module.
- 04:39
We're going to because of the state of the nodes being in this way and certain races
- 04:44
have this one, we're going to play Purse of Strahd.
- 04:47
We're going to do Blood Still Do.
- 04:49
We're going to do this module.
- 04:51
So one of the things that I find most unique about our story arc system is that they're
- 04:57
intended to represent change, change within the story of what Vera is telling.
- 05:07
And we don't just do that through these new quest logs and dialogue, but also by literally
- 05:15
changing the environments and showing these active states that represent what is happening
- 05:22
and what choices the players have made previously in the different chapters perhaps of other
- 05:27
story arcs.
- 05:28
Scott, I know that we have been working hard on this.
- 05:31
Your team has been working particularly hard and with engineering to kind of stand the
- 05:35
system up over the last several months.
- 05:39
But you have the ability to push us into the next chapter manually, correct?
- 05:45
Yeah.
- 05:46
Normally this is a story that would require us to have built up some of the nodes in the
- 05:53
area.
- 05:54
Here you could just build up Miraleth directly to get access to where we're going or any
- 05:58
of the nodes in the Riverlands could have leveled up to a certain amount to have basically
- 06:04
enabled the story to spawn.
- 06:06
But I'll just turn this on for us now manually.
- 06:09
Let's see.
- 06:10
If that's good.
- 06:11
Get ready, ladies and gentlemen.
- 06:13
All right.
- 06:14
Welcome.
- 06:15
I push it.
- 06:16
It takes a second, but it will kick on.
- 06:17
To the Tower of Carthen.
- 06:21
And Houston.
- 06:24
There it goes.
- 06:30
Uh oh.
- 06:34
Oh, things are getting red.
- 06:45
The complete...
- 06:48
What is that?
- 06:51
The blood.
- 06:52
Oh, the blood still do?
- 06:56
There it is.
- 06:57
It's paying right now.
- 06:58
Oh my gosh.
- 07:02
So yeah, when Storics come online, they change a lot in the environment.
- 07:06
They update what monsters are in the world.
- 07:10
They create quests NPCs.
- 07:11
As you can see, Orin, he's not normally here.
- 07:14
We've moved him for the sake of this.
- 07:18
And then yeah, new pathways can open up through the environment.
- 07:23
Is the bridge moving?
- 07:25
Yeah.
- 07:26
Oh my gosh.
- 07:30
Oh, that's nasty.
- 07:33
What are the vines?
- 07:36
It's corruption.
- 07:39
So a very terrible curse is sort of remaining here after a sort of desperate spell was cast
- 07:51
during the Harbinger apocalypse.
- 07:54
You saw a bit of that spell being replayed at the top of the tower there.
- 07:58
But when the ancients were advancing toward the Aelin capital, where Carthen is sort of
- 08:03
strategically positioned between where the Harbinger comet landed and the Aelin capital,
- 08:10
the mages here, and Carthen was known throughout the Aelin empire for its magical prowess.
- 08:15
The head mage here did a very desperate and dangerous spell to slow the ancients advance.
- 08:23
And that was to buy the time for the capital of Aela where they were building one of the
- 08:29
divine gateways.
- 08:30
Yeah, exactly.
- 08:31
Because I'm sort of opening people to get out.
- 08:33
Right.
- 08:34
They needed more time.
- 08:35
They needed to make space for them.
- 08:38
They did something pretty terrible to do that.
- 08:40
They bought them the time.
- 08:42
But as you can see, this once great city has suffered a great cost.
- 08:47
Wow, this is cool.
- 08:48
I like the little jump puzzle.
- 08:50
This is awesome.
- 08:54
What is that?
- 08:55
I hear all the time.
- 08:57
The story arc helped this bridge form.
- 09:01
This bridge might also appear if you've leveled up Miraleth enough to create kind of this
- 09:06
pathway.
- 09:07
Otherwise, there's other ways to get there, but more dangerous ways.
- 09:10
Is that a what is that down there?
- 09:15
That's a fiend golem.
- 09:16
Fiend golem.
- 09:17
Flesh golem.
- 09:18
Fiend version.
- 09:19
Oh, I like how the light just lit up to showcase the the body.
- 09:25
That's crazy.
- 09:26
That's super cool.
- 09:28
And so now the spawn tables around the city of Carfin have changed as a result of the
- 09:40
story arc progression.
- 09:42
Right.
- 09:43
So normally when the city is not in its cursed state, you've got a whole subset of like constructs
- 09:51
and various other like arcane things.
- 09:53
Like you saw the animated armor and stuff like that.
- 09:56
While the...
- 09:57
Fences, yeah.
- 09:58
While the curse is in effect, we've got these watch wolves, these seekers here who they
- 10:04
have their own sort of story and reason for being here while the curse is active.
- 10:08
Ultraseekers, yeah.
- 10:10
Yeah.
- 10:11
Wow.
- 10:12
And they've got their summon watch wolves watching their backs as they're doing what
- 10:22
they're doing.
- 10:24
Wow.
- 10:26
The environment team did an unbelievable job here.
- 10:29
They did a killer job on this.
- 10:31
Yeah, this looks so good.
- 10:33
The whole team was full bore.
- 10:35
I was like, it's a blood curse.
- 10:38
And they really took that personally.
- 10:40
They said, oh, you want to see what corruption looks like?
- 10:44
I know.
- 10:45
Well, what is...
- 10:46
Talk to us a little bit about blood magic versus just normal corruption.
- 10:52
So yeah, blood magic is a sort of illegal kind of magic.
- 10:57
And using it in any amounts creates a certain amount of corruption in the caster.
- 11:03
And that corruption can bleed over into the environments and things that they draw essence
- 11:07
from in order to cast those spells.
- 11:09
This was a blood magic that obviously consumed a whole heck of a lot of it.
- 11:17
She wasn't intending for this kind of after effect?
- 11:20
No, no.
- 11:21
Yeah, the major cast of this was not able to understand the scope of the destruction
- 11:28
that that would cause.
- 11:30
But also in the final days of ancient vera during the harbinger apocalypse, there was
- 11:39
not a whole lot of deliberation.
- 11:40
There wasn't a whole lot of magical research and safety precautions that they could take.
- 11:50
So yeah, it did its job, but you know.
- 11:56
Yeah, it seemed to...
- 11:59
Like even if it delayed a lot of the progress they made towards the portal, it seemed like
- 12:05
they really created a lot of destruction along the way.
- 12:10
Carfan itself has a lot of history built into the environment here too.
- 12:14
You'll see lots of statues and stuff around that go into it.
- 12:18
One of the five main city states, five primary city states of the Aelan people.
- 12:25
Then they would form into the Aelan Empire following the Great War of the Undying with
- 12:31
King Atraks.
- 12:33
Right now so many people are in charge just like, oh my god, we're finally getting lore.
- 12:40
We could go all day on it if we want.
- 12:43
We could, yeah.
- 12:44
We don't want to give it all away.
- 12:48
Well the story is kind of told over the course of four phases, four chapters.
- 12:55
Each chapter will update spawns, change the quest givers, change what quests are available.
- 13:01
And that's across the server.
- 13:03
It's not like your individual progress phases that is.
- 13:08
The actual quests themselves you can progress kind of at your own pace, but as long as it's
- 13:12
within the window of that quest's phase being active.
- 13:15
I mean who honestly has this much blood to spare?
- 13:19
This is crazy.
- 13:23
We're actually trying to figure out the science of if you took an entire city's worth of people,
- 13:27
how many cups of blood would you have?
- 13:31
Probably not very many.
- 13:34
Less than you think, but it wouldn't be as dramatic if we were super realistic with it.
- 13:37
It's magic.
- 13:38
Yeah, it's magic.
- 13:39
Blood is persistent and eternal.
- 13:44
Perhaps we could do something about this curse.
- 13:59
I don't know, Stephen, if you stopped and talked to Ornn and picked up that quest or
- 14:02
not.
- 14:03
Oh no, I did not.
- 14:05
I think you still have all the quests that were in there before.
- 14:09
Yeah, let me grab it.
- 14:10
How do I open my journal again?
- 14:11
What is that?
- 14:12
It's L.
- 14:13
Yeah, L to open your journal.
- 14:14
Oh yeah, yeah, yeah, I got it.
- 14:15
There we go.
- 14:16
Yeah, you can see there's other story arcs going on as well.
- 14:19
The phase timers in there indicate how much real world time is available to do the quests
- 14:25
in that phase.
- 14:26
I see.
- 14:28
What quests you do, or the quests that you do, it's not just a matter of completing the
- 14:33
laundry list of things that the NPC has you do, but you pick from a whole bunch of objectives,
- 14:38
many of them optional, some of them, if not most of them, hidden when you first undertake
- 14:42
the quest.
- 14:43
So go dig up a guide or blaze your own trail or whatever, but depending on which objectives
- 14:48
you complete, those are the things that help the server aggregate what is going to happen
- 14:53
in later phases of the story arc.
- 14:55
And that's across all of the players participating during that time frame, what objectives they
- 15:00
decide to complete.
- 15:02
That's what drives what happens in later.
- 15:04
Awesome.
- 15:05
What quests are available, what NPCs are pulling ahead of other NPCs in terms of their progress
- 15:10
toward their goals.
- 15:12
And how you complete your quest matters.
- 15:15
Yes.
- 15:16
Yeah, with some objectives being exclusive of one another, so helping one NPC will lock
- 15:21
you out of helping a different NPC.
- 15:25
So yeah, it's...
- 15:26
Oh no.
- 15:27
Wow.
- 15:28
I'm just taking in the sheer beauty, but also like a kind of gross beauty of this environment.
- 15:40
It is so eerie.
- 15:44
I think even the corrupted trees, you can harvest them.
- 15:49
You find some of them that you can harvest.
- 15:54
You can chop them down.
- 15:57
Oh really?
- 15:58
Yeah, they're a little bit hard to spot though.
- 16:02
Well also, I believe that as part of these environments changing, you're also activating
- 16:12
rare resource spawners that might only occur during certain events.
- 16:17
Yeah, that's correct.
- 16:18
So yeah, like corrupted soul bloom.
- 16:22
And there was one that Kory had just put in.
- 16:27
All those things are only available during certain story arcs and every story arc has
- 16:30
its kind of special things that you want to try and take advantage of.
- 16:34
And that one particular one.
- 16:35
If they're in your backyard, swing by and pick them up.
- 16:37
For herbalism, for making certain potions, sometimes you want to take advantage of the
- 16:44
limited time you have during the story arcs to get some of these rare resources for crafting
- 16:49
things.
- 16:51
Certain poisons and potions from these limited corrupted spirit blooms, right?
- 16:57
Yep.
- 16:58
Sorry, I just disabled my HUD right now.
- 17:03
Like this area is just too crazy.
- 17:06
Huge tower.
- 17:08
It looks so good.
- 17:12
Jeremy and Hal and Adam I think.
- 17:18
Who's all working on this Jeremy?
- 17:20
Zach and Brandon and everybody.
- 17:23
Scott.
- 17:24
Other Scott.
- 17:25
Yeah.
- 17:26
Not me.
- 17:27
Tristan.
- 17:28
Yeah, this is absolutely beautiful.
- 17:32
And talk to me a little bit about the dungeon.
- 17:36
So the dungeon we're heading to right here, that's the Tower of Carthin.
- 17:40
That is the mage university that following the Roar of the Undying, the elves, these
- 17:47
humans, there's something to them.
- 17:51
Let's gift them the gift of magic and how.
- 17:55
Let's show them the advanced stuff.
- 17:57
You can see some of that story reflected here on these murals.
- 18:00
Build them a university.
- 18:01
Hold on, I have to grab some stuff.
- 18:04
And we can teach them the way we want to teach them.
- 18:08
And the humans said, yeah, show us.
- 18:11
I think we ran by the deans, the first deans of them, the statues back here.
- 18:17
Oh yeah, we should go look at those.
- 18:21
I really love how some of the ornate detail in the buildings have so much symbolism attached
- 18:28
to them.
- 18:29
It really makes it feel like there's a kind of deep floor behind all the murals.
- 18:34
Which way over here?
- 18:35
Go back this way to the statues we ran past.
- 18:39
All the former headmasters.
- 18:40
Oh yeah, these are the former deans.
- 18:42
Right.
- 18:43
So this one up front here, that's Tanfilaris Wren.
- 18:48
He's the elf that came over from the elves and from the Pyrrhen elves at the time.
- 18:57
And you can see he kind of built the tower for them.
- 19:05
Started training the first students.
- 19:07
Then one of the other towers is his best student, Aristod.
- 19:11
I should point out his statue in a bit here.
- 19:15
So he was the first human dean.
- 19:18
And he's this one here, you can see him kind of with the book open.
- 19:24
That was Aristod.
- 19:25
He was the first human one after Tanfilaris went back to the elves after a few decades.
- 19:32
We've got, Dean over here is the woman that's Jenica.
- 19:41
And the interesting thing about her is that she never died.
- 19:44
She was into teleportation.
- 19:48
That was her big area of expertise.
- 19:50
And she just never came back.
- 19:53
Hint hint hook.
- 19:54
Oh.
- 19:55
I see what you didn't hear.
- 19:58
What's that mean?
- 19:59
Yeah.
- 20:00
Then we have one of Lamont's, Oren over here.
- 20:07
That's Daren.
- 20:08
Daren Lamont.
- 20:09
He was a dean of the college.
- 20:14
He looks like a wise guy.
- 20:17
Oren's family is quite central to the story here.
- 20:23
There'll be lots of opportunities to learn lots of them in this story arc, actually.
- 20:27
That is awesome.
- 20:28
And the final one there is Klon Zander.
- 20:31
He was all into alchemy.
- 20:33
That was his area of expertise that he really...
- 20:36
Oh, yeah.
- 20:37
So if you see a lot of maybe some potions in the game with Klon or Zander's.
- 20:44
So and so.
- 20:45
That's the guy.
- 20:46
What do we have here?
- 20:50
Just a very normal looking door.
- 20:52
Probably nothing terrible in there.
- 20:53
Oh, no.
- 20:54
I mean this mural.
- 20:55
Oh, oh.
- 20:56
The humans asking the Pyrrha for help with magic.
- 21:01
The periods.
- 21:02
Yeah.
- 21:03
Oh, yeah.
- 21:04
The period.
- 21:05
Yeah.
- 21:06
Very cool.
- 21:07
They've got a teaching...
- 21:08
The period teaching the killer or the alien at that point.
- 21:09
Yeah.
- 21:10
The aliens.
- 21:11
And over here.
- 21:12
Oh, the five moons.
- 21:18
The tower's construction and the five moons.
- 21:21
Phases of the moon.
- 21:22
Three moons.
- 21:23
The three phases.
- 21:24
Or five phases.
- 21:25
Yeah.
- 21:26
Perfect.
- 21:27
Very cool.
- 21:28
And we also have there's...
- 21:29
Yeah.
- 21:30
The symbology for the period and the aliens.
- 21:31
If you notice on the doors, you have a lion head on one side representing humans and
- 21:40
the griffin head on the other representing the elves.
- 21:43
Who are the guys pulling the doors open?
- 21:45
Just a couple of guards.
- 21:48
What is this sandal?
- 21:51
Oh my God.
- 21:56
I'm sorry.
- 22:04
That made me cough a storm.
- 22:06
That is hilarious.
- 22:08
That is hilarious.
- 22:09
I love it.
- 22:10
All right.
- 22:11
So what is our objective here?
- 22:13
What are we looking for inside right now?
- 22:15
Now this is just the entrance, the foyer of the tower of the university.
- 22:24
So we're not going to obviously take you through everything.
- 22:26
A lot of it's still a work in progress.
- 22:29
Always remember that this is a work in progress right now.
- 22:31
This is part of the Alpha 2 experience.
- 22:34
You'll be able to explore, delve into this dungeon.
- 22:39
So what are we going to see in here?
- 22:43
Even more corruption and blood.
- 22:46
More blood for sure.
- 22:48
I like the bell.
- 22:51
The gong is cool.
- 22:52
Yeah, I guess it is a bell.
- 22:53
Bowling.
- 22:54
Oh my God.
- 22:55
Wow.
- 23:14
This looks great.
- 23:15
I love this interior.
- 23:17
The lighting is so moody.
- 23:22
Oh my God.
- 23:23
This is like the supreme edgelord environment.
- 23:27
Take a look around at this.
- 23:28
There's a treasure chest over there to get our loot.
- 23:31
For my styles.
- 23:32
But after we look around before we get the treasure.
- 23:34
Even the gothic-esque lamp with the nasty flesh environment.
- 23:42
Oh God.
- 23:43
We have some loot.
- 23:46
Is this like a treasure chest?
- 23:49
That's a treasure chest.
- 23:50
Whoa.
- 23:51
Or not.
- 23:52
No, no, no, no.
- 23:53
Not like that.
- 23:54
Nuke it from orbit.
- 23:55
Nuke it from orbit.
- 23:57
Oh, thank you.
- 23:58
Perfect.
- 23:59
Where'd it go?
- 24:00
Where did it go?
- 24:01
Behind us now.
- 24:02
Oh.
- 24:03
Come here.
- 24:09
Oh my God.
- 24:10
This thing is crazy.
- 24:12
Look at it.
- 24:13
These are just the entrance mobs?
- 24:15
It's just the entrance, yeah.
- 24:19
Oh no.
- 24:22
Oh.
- 24:23
No.
- 24:24
This guy is nasty.
- 24:29
Now these tend to do some nasty things when they die, right?
- 24:33
I mean, this is basically like a, what is this, a hoarder?
- 24:36
AKA mimic?
- 24:37
No, I'm just kidding.
- 24:38
This looks...
- 24:39
Baron hoarder.
- 24:40
Get away from it.
- 24:41
Get away.
- 24:42
Run.
- 24:43
Get back.
- 24:44
Get back.
- 24:45
Oh.
- 24:46
Oh, no.
- 24:47
Oh, no.
- 24:48
Oh, no.
- 24:49
Oh, no.
- 24:50
Oh, no.
- 24:51
Get away.
- 24:52
No.
- 24:53
You're pulling it into the party.
- 24:54
Oh, no.
- 24:55
Oh, that is nasty.
- 25:02
This is absolutely phenomenal.
- 25:05
Yeah, they did an incredible job on this.
- 25:09
It just looks so good.
- 25:11
Well, is there anything else that you guys want to touch on from the story arc perspective?
- 25:17
Oh, I guess there's one thing people might be curious about.
- 25:23
I mentioned how you could do what you needed to do as long as the phase, like you can do
- 25:28
any quests available in that phase while that phase is available.
- 25:32
So what happens if you miss something, you go on vacation or whatever and you can't log
- 25:36
in during the week to participate in the quests that are going on in the phase for that story
- 25:40
arc.
- 25:42
For most story arcs, they do repeat.
- 25:44
After they complete, they'll go on a cool down and they will repeat again.
- 25:46
You'll have another opportunity to get involved with them the next time they come through.
- 25:51
For our big major world spanning story arcs that will tell your server's own story, those
- 26:01
ones don't repeat.
- 26:02
Those are one and done.
- 26:03
You can replay them.
- 26:04
There's a different system for replaying previous phases for the big main story arcs.
- 26:10
However, decisions and objectives you make in those won't count toward your servers,
- 26:17
what's canonized for your server, which is our way of saying what decisions they make
- 26:22
for the objectives and stuff they completed.
- 26:24
All this goes to really creating that experience of player agency being seen through world
- 26:35
building and actually changing the locations, the environment, the story, and how it influences
- 26:42
future arcs down that path for the world to reflect.
- 26:47
It creates such a unique environment between different servers and the histories that they
- 26:54
create.
- 26:55
Exactly.
- 26:56
I think Jeremy said it really well earlier when we were trying to help figure out the
- 27:02
right words to describe these very complicated systems.
- 27:05
He said, go ahead, Jeremy.
- 27:08
In MMO, you have different philosophies on storytelling.
- 27:12
We're going a more old school, like the world has a story and you're playing within the
- 27:15
world story.
- 27:17
In our case, you're helping to guide that by the decisions that you make while doing
- 27:21
your quests and the different players.
- 27:24
If a bunch go one way and a few go the other way, that canonizes down that way.
- 27:31
Our recent MMOs have just focused the story on the player and used instance and phasing
- 27:36
to tell individual stories at different times and at different durations.
- 27:45
We're more old school saying the world is evolving.
- 27:49
You participate in how the world story is going, more on how you owe and EverQuest and
- 27:57
absolutely those games.
- 27:59
Lineage.
- 28:00
Everybody is playing in the same world and the state of that world is something that
- 28:05
everybody is building together.
- 28:07
All great games.
- 28:08
Absolutely.
- 28:09
Well, go ahead, Amy.
- 28:10
Sorry, go ahead.
- 28:11
I was going to say that one of the major goals I feel like we have is to allow player decisions
- 28:20
to have consequences and to have meaningful results from the decisions that they make.
- 28:29
It seems like people can really create their own stories.
- 28:33
Absolutely.
- 28:35
Phenomenal work, guys.
- 28:36
Well, I want to thank you three for joining me to help kind of give players a peek, a
- 28:41
little peek under the hood for the Tower of Carthen as I train your party.
- 28:45
I apologize.
- 28:47
And I cannot tell you how beautiful and unbelievable this area is.
- 28:51
I mean, the artists are just phenomenal.
- 28:55
So killer killer job on this.
- 28:58
So with that being said, we're going to go run back to the stream.
- 29:03
Super exciting stuff.
- 29:05
And we will be back with you in just a moment.
- 29:08
Thank you, guys.