Bosses d'extérieur
- Bosses d'extérieur will spawn at variable locations at variable times.[2][3][4]
- The general philosophy is that respawns will be variable. We don't want to have set specific times in which respawns will occur, so that they can be camped and farmed. But there'll be variable location respawns as well as variable time respawns. And then that provides opportunities for different parties to engage at different times and locations.[3] – Steven Sharif
- World and regional bosses will scale based on the types, locations, and progression of nodes.[6][7]
- World bosses will not scale to adapt to player levels.[6]
- Some world bosses will have stages of progression, such as defeating acolytes, then lieutenants, then generals, then the world boss itself.[8]
- At each stage there is increasing difficulty. This may be parsed out into different time periods and be behind a wall of development.[8]
- A single digit percentage of the population will be capable of defeating certain content.[8]
- There will be ancillary effects that happen as a result of downing certain world bosses.[9]
- This can positively impact the land management in that area.[10]
- Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX design of Ashes of Creation.[11][12][13][14][15]
List of world bosses
- Adolescent Dragon of the Wood
- Adolescent Flame Dragon
- Daughter of Depravity
- It Before Whom All Tremble
- It Who Rends The Sky
- It Who Sunders The Land
- Son of Tundra
- Sorrow's Hunger
- Tumok the Wretched
- Yuna
Bosses
Les bosses appartiennent aux types suivants, avec des niveaux de difficultés et des tableaux de butin croissants, nécessitant un plus grand nombre de joueurs pour être tuer selon le niveau de difficulté.[7]
Certains bosses et rencontres comporteront des bandes sonores originales spécifiques composées par Bear McCreary.[19]
Liste des boss de donjon
Liste des boss de raid
- Brood Queen
- Elder Dragon of Flame
- Elder Dragon of the Tundra
- Elder Dragon of the Wood
- Negalith
- Tumok the Wretched
Boss mechanics
Boss fights will have fairly intricate mechanics.[21]
- Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses, there's going to be a lot of adds stuff, there's going to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to be location, mobility, strategic. It will be something that can not be repeatable in the exact same way from raid to raid, but has a variance between the combat, so raiders are going to have to be fluid in thinking on their feet.[21] – Steven Sharif
- Multiple phase fights.[21]
- Adds.[21]
- Random skill usage.[21]
- Fights will require location, mobility and strategy.[21]
- Boss mechanics may be affected by changes in climate or time of day.[22]
- Telegraphed animations, but no obvious telegraphed templates on the ground.[23][21]
- Players can utilize boss mechanics against other players.[23]
- Anytime the boss is telegraphing an ability, that is an opportunity for you to direct the location of that effect; and so in that sense, yes you could use a boss's mechanics in an interesting way to affect an enemy raid.[23] – Steven Sharif
Télégraphes
In specific circumstances there will be telegraphs (tells) to communicate something that's happening.[24]
- Animation tells.
- Templates.
PvE difficulty
La difficulté du contenu JcE, tel que les raids et les dongeons, s'adaptera sur la base de la performance du raid du groupe contre les bosses précédents dans cette confrontation.[25]
- Une performance élevée dans les premières phases de la confrontation augmentera la difficulté des phases suivantes.[25]
- Plus élevée est la difficulté, meilleures seront les tables de butin.[25]
- Les Bosses et monstres se seront pas calibrés automatiquement sur la base de la taille du groupe.[26]
Artificial intelligence
Ashes of Creation utilise une intelligence artificielle(IA) évolutive, ce qui signifie que des rencontres différentes pourront se produire avec des créatures similaires, ce qui donnera lieu à des expériences différentes pour le joueur.[28]
- Utilisation d'une nouvelle technologie d'IA qui n'a pas encore été vue dans d'autres projets de MMORPG.[29]
- Les boss sont scriptés et prennent des décisions de manière dynamique pendant les combats de boss.[30]
- Les développeurs ont évoqué la possibilité que des PNJ effectue des "actions d'inactivité" pour rendre le monde plus vivant, mais cela n'a pas été confirmé.[31]
- Certains comportements de l'IA peuvent s'activer en fonction de la progression du joueur lors d'une rencontre.[32]
- Les PNJ lors de certaines rencontres peuvent être conscients de leur environnement local et peuvent se mettre à l'abri derrière des obstacles, par exemple. Mais cela ne sera pas très répandu dans les conceptions générales de l'IA.[33]
Il existe des systèmes d'intelligence artificielle qui ne sont pas liés au contrôle des PNJ.[34]
Il existe d'autre types d'IA qui ne sont pas nécessairement liés au contrôle des PNJ. Il y a des IA concernant le développement des frontières des nœuds, dans la direction et aussi les décisions qui sont prises sur les nœuds inférieurs à asservir en tant qu'États vassaux. Il y a une IA qui s'occupe un peu du marché boursier qui sera présent dans l'économie. Il y a des systèmes d'IA qui vont être annoncés et qui sont je pense assez innovants en ce qui concerne le genre des MMORPG et qui vont rendre le système d'événements déclenchés très intéressant, je pense ; et cela concerne la façon dont les nœuds se développent et l'environnement réagit à ce développement en faisant apparaître ces événements déclenchés, comme une horde de zombies qui attaque une ville ou un boss de raid légendaire qui sort de la montagne. Je pense qu'il y a beaucoup d'opportunités pour que certaines des innovations dans le secteur de l'IA du développement de jeux vidéos se retrouvent dans Ashes.[34] – Steven Sharif
Level scaling
Levels, stats, or skills will not be scaled to allow low level players to participate in encounters with higher level players or world bosses.[6][35][36]
- Q: Will world bosses scale when it comes to player levels and is it based on players or the zone itself leveling?
- A: They will not scale based on player level, no.[6] – Steven Sharif
Mentor program
There will be a mentorship program where upper-level players are able to benefit from partying and/or helping lower level players; and getting them situated in the game.[36]
- Certain node buildings and organizations offer quests that can be initiated by a mentor to assist new players. Rewards are offered to both the mentor and the mentee upon completion.[37]
- There will be activities that are present for higher level players to mentor lower level players. Let's say you have a friend who joins later on and you still want to do things with them, there will be things to do. Will he be able to enter a dungeon of your level and participate? No, because we don't want to inflate or deflate characters and manipulate that type of skill or power. We want that to be something that makes sense for them in a progression standpoint.[38] – Steven Sharif
- The mentorship program provides individual quests that can be initiated by the mentor based off of what node that they are part of. So these are like quests that are determined by either certain buildings and/or organizations or the mayor; and there are specific ones that are available for mentors to provide mentees; and they can also participate in some of those quest lines as well: Whether that be leading your mentee through a dungeon or providing a location for them to arrive with you at, or escort quests for the NPC caravans. These types of things, when done together with your mentor, will provide benefits both for the mentor and the mentee as well, so you're incentivized to participate with new players.[37] – Steven Sharif
Pillage
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[41][42][43]
- Group loot rules are defined on a per-rarity basis.[39]
- A majority of party members must vote to approve any changes to group loot allocation changes.[40]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[44]
- There won't be auto-looting pets.[45]
- It will be possible to kick a player from a party prior to them acquiring loot.[46]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[46] – Steven Sharif
- Free-for-all.[43]
- Whoever is first to loot gets the loot.[41]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[43]
- With round-robin looting, party members take turns looting.[43]
- This is a traditional need before greed system based on dice rolls.[43]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[47]
- Bidding system.[43]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[43]
Tables de Butin
- Monstres drop glint, Articles, and crafting materials in preference to gold.[48][49]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[50][51][52][53][48][54]
- The rarity of glint increases with the mob's level.[55]
- Loot tables are disabled for player controlled monsters.[56]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[57]
- Experience debt decreases the drop rate percentages from monsters.[58]
- Loot (loot tables) from world bosses or dungeon bosses has a small RNG chance of dropping gear (completed items).[59][60]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[59][61][62]
- Legendary equipment is only dropped by Legendary world bosses.[7]
- Statistiques on dropped items will vary based on the rarity of the item.[63]
- Loot tables will likely not be affected by weather conditions.[22] This was previously listed as a possible effect.[64]
- There won't be specific loot drops for artisans.[65] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[66]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[65]
Hunting certificates
Glint (previously known as Hunting certificates and Monster certificates) is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements. Glint is intended to be the primary method for generating gold in the Ashes of Creation economy.[68][69][51][70][48][49]
- Glint serves a very integral role in the economy within Ashes of Creation. It is a material substance that is acquired through various means, but primarily hunting different antagonists within the world; and it is the physical form of Essence within the beasts of Verra. So when you acquire this it is bound to your character, and that is a very important component of the economic systems here because glint will be used to pay for certain services, such as taxation for buildings that you have, or citizenship dues that are necessary.[71] – Steven Sharif
- Glint is not localized to specific regions.[50][51][52][53][48][54] Previously it was stated that glint was specific to an economic region.[72][48][73][49]
- Glint occupies space within the spatial inventory system and must be transported via crates when in large quantities.[50]
- Glint can be sold directly to commodities vendors at hunting lodges within nodes to "make some quick money".[74]
- Glint may be traded with commodities vendors for player commodities. These commodities can then be transported to other nodes (via caravan or merchant ship) where they can be traded for gold.[51][72][48][73][49] The gold value is based on the demand for the commodity at the destination node (over the last seven days) as well as its distance from the originating node.[75][51]
- Glint will drop as stolen glint on a character's death, based on applicable death penalties.[51][52][53][48][54] Glint taken from caravan wreckages is also classed as stolen.[76] Stolen glint is not bound and may be redeemed for less than its original value at black market locations.[51][52]
- Glint may be used to pay housing taxes and citizen dues.[71][51][70]
- Glint can be stored within node warehouses.[48]
- Glint is not intended as crafting materials.[70]
Loot tagging
Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[77][42]
- The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[77][42]
- These numbers will be balanced based on testing.[77]
- At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[77][42]
- We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[77] – Steven Sharif
- Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
- A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[78] – Steven Sharif
Artwork
2023-06-02 2023-06-01 2022-10-31 2022-08-27 2020-12-24
Voir également
Les références
- ↑ Vidéo, 2020-05-31 (17:20).
- ↑ 2.0 2.1 2.2 Entrevue, 2023-09-10 (28:15).
- ↑ 3.0 3.1 Direct, 2023-05-31 (41:16).
- ↑ 4.0 4.1 Direct, 2023-03-31 (1:20:41).
- ↑ Direct, 2021-03-26 (54:26).
- ↑ 6.0 6.1 6.2 6.3 Direct, 2023-05-31 (43:55).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Direct, 2020-07-25 (46:08).
- ↑ 8.0 8.1 8.2 Podcast, 2018-08-04 (1:42:14).
- ↑ Direct, 2021-11-19 (55:31).
- ↑ Direct, 2023-05-31 (42:06).
- ↑ Direct, 2023-05-31 (45:47).
- ↑ Direct, 2023-04-07 (55:22).
- ↑ Direct, 2023-03-31 (1:00:16).
- ↑ Direct, 2022-10-28 (32:52).
- ↑ Direct, 2017-06-01 (37:39).
- ↑ Direct, 2020-03-28 (1:58:18).
- ↑ Direct, 2020-11-08 (12:40).
- ↑ Direct, 2020-11-08 (12:47).
- ↑ Entrevue, 2021-06-13 (11:15).
- ↑ Forums - Dev Discussion #52 - Boss Mechanics
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 Direct, 2018-04-8 (PM) (1:14:01).
- ↑ 22.0 22.1 Direct, 2022-05-27 (1:14:46).
- ↑ 23.0 23.1 23.2 Entrevue, 2023-09-10 (32:16).
- ↑ Direct, 2017-05-22 (49:38).
- ↑ 25.0 25.1 25.2 Entrevue, 2020-07-19 (14:51).
- ↑ Entrevue, 2020-07-19 (17:12).
- ↑ 27.0 27.1 Direct, 2021-06-25 (21:24).
- ↑ About Ashes of Creation.
- ↑ Direct, 2017-05-05 (11:55).
- ↑ Direct, 2017-07-28 (43:57).
- ↑ Direct, 2018-04-8 (PM) (3:56).
- ↑ 32.0 32.1 32.2 32.3 Entrevue, 2021-06-13 (22:20).
- ↑ Direct, 2022-02-25 (1:03:32).
- ↑ 34.0 34.1 34.2 34.3 34.4 Podcast, 2018-05-11 (24:23).
- ↑ Entrevue, 2021-06-13 (24:14).
- ↑ 36.0 36.1 Vidéo, 2018-04-05 (40:08).
- ↑ 37.0 37.1 37.2 37.3 37.4 Direct, 2020-09-30 (1:07:22).
- ↑ Entrevue, 2018-08-24 (8:52).
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 Vidéo, 2023-01-27 (16:44).
- ↑ 40.0 40.1 Vidéo, 2023-01-27 (32:01).
- ↑ 41.0 41.1 Direct, 2020-11-30 (1:01:40).
- ↑ 42.0 42.1 42.2 42.3 Direct, 2020-07-25 (1:24:56).
- ↑ 43.00 43.01 43.02 43.03 43.04 43.05 43.06 43.07 43.08 43.09 43.10 43.11 Group dynamics blog.
- ↑ Direct, 2023-01-27 (1:08:06).
- ↑ Direct, 2022-04-29 (1:04:52).
- ↑ 46.0 46.1 Direct, 2023-05-31 (1:07:45).
- ↑ Direct, 2020-11-30 (1:12:03).
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 Entrevue, 2020-07-18 (27:11).
- ↑ 49.0 49.1 49.2 49.3 Direct, 2017-05-24 (44:14).
- ↑ 50.0 50.1 50.2
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 51.6 51.7 Entrevue, 2023-09-10 (53:47).
- ↑ 52.0 52.1 52.2 52.3 Direct, 2021-03-26 (1:07:33).
- ↑ 53.0 53.1 53.2
- ↑ 54.0 54.1 54.2 Podcast, 2017-05-05 (43:05).
- ↑ 55.0 55.1
- ↑ Direct, 2017-05-03 (35:25).
- ↑ Entrevue, 2020-07-18 (1:00:15).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 59.0 59.1 Entrevue, 2020-07-19 (8:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Entrevue, 2020-07-20 (21:57).
- ↑ Direct, 2018-04-8 (PM) (55:49).
- ↑ Direct, 2020-12-22 (1:15:01).
- ↑ Vidéo, 2022-05-27 (2:21).
- ↑ 65.0 65.1 Direct, 2024-02-29 (1:22:09).
- ↑ Podcast, 2018-08-04 (1:44:54).
- ↑ 67.0 67.1 67.2 Vidéo, 2023-10-31 (4:45).
- ↑ Direct, 2023-10-31 (1:06:32).
- ↑ Vidéo, 2023-10-31 (3:34).
- ↑ 70.0 70.1 70.2 Direct, 2021-10-29 (1:06:31).
- ↑ 71.0 71.1 71.2 Vidéo, 2023-10-31 (5:06).
- ↑ 72.0 72.1 Entrevue, 2020-07-19 (1:08:22).
- ↑ 73.0 73.1 Entrevue, 2019-04-17 (49:55).
- ↑ Vidéo, 2023-10-31 (6:07).
- ↑ Vidéo, 2023-10-31 (8:05).
- ↑
- ↑ 77.0 77.1 77.2 77.3 77.4 Direct, 2022-03-31 (1:23:06).
- ↑ Direct, 2022-06-30 (1:16:22).