Entrepôts
Entrepôts are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[2][3][4][5][6][7]
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[8][9]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[10][11][12]
- Objets de collecte and materials may only be accessed in the warehouse location they were deposited in.[13]
- Requisition agents for mayoral buy orders are located at node warehouses.[1]
- Players are prohibited from moving gatherables, materials, and commodities in sealed crates out of depositories within a node following a siege declaration against that node.[13][14][15][7]
- A portion of all gatherables and materials that were stored in successfully sieged nodes become lootable.[16][17][18][6][7][19]
- Whole items (crafted items) are not vulnerable to loss during node sieges.[20]
- Corrupt players are not able to utilize storage systems.[21][22][23]
- Étals de joueur are linked to that player's warehouse.[20]
- Personal caravans may be launched from any point of storage (including warehouses).[24]
Unloading cargo
Materials crates that are transported by caravans (or merchant ships) may be unloaded into a node's warehouse.[25]
- Unpacking time can take a number of IRL days to complete. This can be decreased through node policies, service building upgrades, and node progression.[26][25]
- That throttle of timing out the unloading of materials and supplies is intended to mitigate the impact on the local economy that transiting materials has within the world. Right now that's a runway, which means that through certain decisions that a node makes, whether it be upgrades or policies, they can reduce that amount of time significantly; and by creating a differential or a disparity of the amount that days would represent, versus hours, you can have the nodes that select those types of upgrades and policies really become the epicenter of trade within a particular region.[26] – Steven Sharif
- Player commodities may be sold directly from caravan (or merchant ship) inventory to commodities vendors.[25]
Stockage
Stockage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[28][4][29]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[30]
Player housing storage
Coffres are a type of furniture that provides localized storage within a specific house.[32][33][34]
- Players must obtain and place storage containers in their player-owned housing.[33]
- Different grades of storage containers have different inventory capacities.[33]
- There are restrictions on the grades of storage containers available in different types of houses.[33]
- Access permissions can be set to allow others to access a player's personal storage devices.[32][35][36][37]
- Personal storage chests may be set to permit access by family or guild members.[36][38]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[32]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[7]
- Objets de collecte and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[6]
- Corrupt players are not able to utilize storage systems.[21][22][23]
- Personal caravans may be launched from any point of storage (including chests).[24]
Requisition agents
Requisition agents are PNJs that enable players to fulfill buy orders.[1]
- Requisition agents are located at the warehouse default service building in nodes.[1]
Banking
Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[39]
- Banking between characters will likely be restricted to furniture and completed items.[37]
- A warehouse ability may enable a player to transfer non-material goods between alternate characters. This excludes resources, materials or anything that relies on the caravan system.[5]
Mailing items
Les objets et les ressources ne pourront pas être envoyées par courrier par les joueurs.[40][41]
Les achats autres que les matériaux et les ressources provenant des maisons de ventes seront envoyées par courrier à l'acheteur.[42]
Player inventory
Les limites d'inventaire personnel[44][45] sont liées à un sac à dos.[46] Les ressources et les objets récoltables sont soumis à des limites de quantité, plutôt que de poids. Les caravanes et les mulets sont prévus pour être le principal moyen de transport des marchandises au-delà de ces limites.[47][48]
- Les mulets peuvent porter approximativement 10 fois plus que les sacs à dos. Les caravanes peuvent transporter environ 10 fois plus que les mulets.[49]
- Les caravanes auront des limites de capacité de transport ainsi que des stats personnalisables, telles que les points de défense, la vitesse et le nombre de gardes PNJs engagés.[50]
- En plus d'une capacité d'inventaire étendue, les caravanes procurent des avantages secondaires pour avoir terminé avec succès des routes commerciales et d'autres quêtes.[51]
La capacité d'inventaire sera relativement limitée pour les nouveaux personnages.[51]
- L'expansion d'inventaire et les certificats d'entraînement à la gestion du poids sont disponibles dans la Galerie à l'étape Ville des noeuds économiques.[51][52]
- L'inventaire d'un joueur possède des sections pour les différents types d'objets. Les objets de quête, par exemple, ne rempliront pas la capacité d'inventaire standard d'un joueur.[51]
Les piles d'objets auront en général des limites de quantité selon le type d'objet.[47]
- La limite d'empilement des potions pourrait être d'une centaine. La limite d'empilement de la nourriture pourrait être de 999 ou 1 000.[47]
Visuels
Voir également
Les références
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Vidéo, 2023-08-31 (25:00).
- ↑ Blog: Development Update with Village Node.
- ↑ Direct, 2023-08-31 (50:25).
- ↑ 4.0 4.1 Entrevue, 2018-12-06 (20:30).
- ↑ 5.0 5.1 5.2 Direct, 2018-04-8 (AM) (23:18).
- ↑ 6.0 6.1 6.2 Entrevue, 2020-07-08 (57:46).
- ↑ 7.0 7.1 7.2 7.3 Direct, 2020-04-30 (1:14:44).
- ↑
- ↑ Direct, 2023-10-31 (1:08:57).
- ↑
- ↑
- ↑ Entrevue, 2023-09-10 (47:13).
- ↑ 13.0 13.1
- ↑ Direct, 2020-10-30 (1:03:52).
- ↑ Entrevue, 2020-07-19 (41:32).
- ↑ Entrevue, 2023-07-09 (1:36:24).
- ↑ Direct, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑
- ↑ 20.0 20.1 Direct, 2020-10-30 (1:04:59).
- ↑ 21.0 21.1 Direct, 2023-02-24 (1:12:24).
- ↑ 22.0 22.1 Direct, 2022-10-28 (24:28).
- ↑ 23.0 23.1 Direct, 2021-04-30 (1:14:49).
- ↑ 24.0 24.1
- ↑ 25.0 25.1 25.2 25.3 25.4 Vidéo, 2024-01-31 (32:03).
- ↑ 26.0 26.1 Direct, 2024-01-31 (1:10:33).
- ↑ Vidéo, 2024-01-31 (31:05).
- ↑ 28.0 28.1 Vidéo, 2023-06-30 (19:20).
- ↑ Vidéo, 2020-05-31 (47:32).
- ↑ Direct, 2023-06-30 (18:45).
- ↑ 31.0 31.1 Direct, 2021-06-25 (22:34).
- ↑ 32.0 32.1 32.2 Direct, 2021-07-30 (1:14:33).
- ↑ 33.0 33.1 33.2 33.3 Vidéo, 2020-05-31 (47:32).
- ↑ Direct, 2018-08-17 (10:54).
- ↑ Direct, 2021-04-30 (1:12:33).
- ↑ 36.0 36.1 Direct, 2020-06-26 (51:58).
- ↑ 37.0 37.1 Direct, 2019-06-28 (1:23:31).
- ↑
- ↑
- ↑ Vidéo, 2018-09-06 (3:53).
- ↑ Direct, 2018-07-09 (50:16).
- ↑
- ↑ Direct, 2020-07-31 (1:17:45).
- ↑ Direct, 2017-05-15 (45:19).
- ↑ Direct, 2017-04-27 (6:11).
- ↑
- ↑ 47.0 47.1 47.2 Direct, 2020-05-29 (1:27:18).
- ↑
- ↑ Direct, 2017-07-18 (44:57).
- ↑ Direct, 2017-05-22 (40:41).
- ↑ 51.0 51.1 51.2 51.3 Direct, 2020-07-25 (1:14:13).
- ↑ Know Your Nodes: Economic Node Type.