Nœuds de l'Underrealm

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box warning orange.pngMettre en doute: Does "adjacency" in this context mean that nodes block the growth of their immediate neighbors, even if they are not vassal nodes or have intersecting ZOIs? If so, does this mean topological or topographical adjacency, which can be vastly different depending on the access to the underrealm?

Les Nœuds de l'Underrealm et les Nœuds se situant directement au-dessus sont reliés mais n'existent pas dans la même ZI.[1]

Adjacent nodes

Les nœuds adjacents (Nœuds voisins) de niveau Expédition (organiser 1) ou plus bloqueront (verrou) la croissance des nœuds voisins.[5][6]

Underrealm environments

Alpha-0 Underrealm environment.[8]

Underrealm environments are vast.[9]

  • Caravanes should be able to operate as they do above ground.[9]
  • If there's insufficient room for Dragons, another mount type may be utilized.[9]
  • Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[10]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[11]Steven Sharif

Seasons above ground will affect the Underrealm.[9]

  • This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
  • Tunnel flooding and other effects will be related to the weather above ground.

The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[9]Jeffrey Bard

Underrealm resources

Ressources will be different in the Underrealm, including unique species of fish.[12][13][9]

Voir également

Les références