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Underrealm
The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[5]
- The Underrealm is estimated to be not too much bigger than 100 km2 in area.[6][7] It is not contiguous space across the entire map. There will be areas that are obstructed by chasms or other features.[8][9]
- The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[10] – Steven Sharif
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[6][8][9]
- The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[8] – Steven Sharif
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[9]
- There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of fish.[11][12]
- There won't be boats and other water vehicles in the Underrealm.[11]
- There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.[11] – Steven Sharif
Bosses at this location
Mobs at this location
NPCs at this location
Quests at this location
- None -
Dungeons at this location
- None -
Underrealm environment
Underrealm environments are vast.[13]
- Caravanes should be able to operate as they do above ground.[13]
- If there's insufficient room for Dragons, another mount type may be utilized.[13]
- Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[14]
One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[15] – Steven Sharif
Seasons above ground will affect the Underrealm.[13]
- This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
- Tunnel flooding and other effects will be related to the weather above ground.
The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[13] – Jeffrey Bard
Underrealm resources
Ressources will be different in the Underrealm, including unique species of fish.[11][12][13]
- This will affect professions such as fishing, farming, and animal husbandry.[11][13]
- Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.[13]
Nœuds de l'Underrealm
Les Nœuds de l'Underrealm et les Nœuds se situant directement au-dessus sont reliés mais n'existent pas dans la même ZI.[16]
- Les routes des Caravanes iront sous terre.[17]
- Les Sièges de Nœuds se dérouleront de la même manière.[18]
- Il existera des Métropoles de l'Underrealm .[19]
Roads
Roads in Verra are both pre-generated and player influenced.[21]
- The largest roads are referred to as arteries. These are remnants of what was once the ancient highway system of Verra.[21]
- As nodes advance smaller roads, referred to as veins, connect the arteries to the nodes.[21]
- Depending on the stages of node advancement, capillary roads will stem off the node to connect to points of interest.[21]
- Roads or pathways are not worn into the landscape by repeated traffic over the same area.[21]
- The quality, safety, and maximum transportation speed of roads is influenced by node building upgrades, policies, relics, and the level of nearby nodes.[23][24][25]
- Q: Could you upgrade roads in the node to upgrade the roads and speeds of caravans?
- A: Absolutely. So that buff that you saw is a buff that can be changed in the world based on the world state. Some of those world state interactions include certain types of relics that the nodes which govern your area might have access to and might be actively employing. Some of it might have to do with policies: You might be able to extend the guard influences across the road radius further out for certain nodes if you have certain policies. You might be able to enhance and empower those guards through itemization choices that are granted by building upgrades that the node selects to build.[23] – Steven Sharif
Different seasons and events may affect access to various roads.[26][27][28][29]
- Pathways that are open during summer may be closed during winter.[26][29]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[26][27][28][30]
- Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[20][27]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[29]
- Ice will make roads bumpy and slippery.[31]
Underrealm routes will open or close dynamically (based on node states).[9]
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[8][9]
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[9]
Caravan components can be utilized to improve on-road or off-road speeds of caravans.[32]
- You will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[32] – Chris Justo
Propriété privée may not be placed in close proximity to roads.[33]
Tulnar
Les Tulnar sont une race jouable dans Ashes of Creation.[35][36] Les Tulnar ont fui vers l'Underrealm pour échapper à la Corruption qui a frappé Verra.[37]
- Les Tulnars sont une combinaison des quatre races principales et de plusieurs races mineures abandonnées sur Verra après l'apocalypse.[38][39][36]
- Il avait précédemment été indiqué de trois races différentes.[40]
- Tulnar signifie « Les Oubliés ».[36]
- Les Tulnar ne sont pas limités à l'Underrealm (il n'y a pas de factions).[41]
- Les Tulnar mangent beaucoup de choses ![42]
- Les Tulnar ne sont pas un résultat de la corruption.[43]
Les Tulnar furent-ils le résultat de la corruption dans leur création, ou était-ce purement une sorte de croisement entre les multiples races mineures et majeures qui existaient dans l'Underrealm après l'apocalypse ? Ils ne sont pas un résultat de la corruption. Donc il n'y a pas de corruption qui a été prise en compte durant leur création.[43] – Steven Sharif
The Tulnar race is expected to be in place for Alpha-2.[44]
- Concept art was released July, 2022.[45]
- 3D models may be released in 2023.[46]
Tulnar starting area
Tulnar have a starting area that does not involve a divine gateway.[48]
- Points d'intérêt exist that represent Tulnar NPC structures in a similar fashion to the starting areas around divine gateways.[47]
- Tulnar have the same option of starting at any of the divine gateways as other races.[49]
- Tulnar have the same option of starting at any of the divine gateways. Their civilization, though within the underrealm, has also begun to explore the surface.[49] – Steven Sharif
Unlike the other races, the Tulnar won’t be returning to Verra. Instead they will be returning to the surface from the Underrealm for the first time in generations.[37]
- The Underrealm itself does not have a divine gateway.[50]
Histoire et traditions
Le monde dans Ashes est resté dépourvu de civilisation durant des siècles. Jusqu'à maintenant.[51]
World size
480 km2 (kilomètres carrés) est la taille du monde approximative au lancement.[52] Ceci comprend le contenu aquatique et terrestre.[53]
- Les zones aquatiques sont considérées comme des zones jouables, mais la part exacte de zones terrestres versus aquatiques n'est pas connue pour le moment.[54]
Je ne connais pas la part exacte de terre versus eau, mais l'eau est également un environnement jouable et il y aura du contenu...[54] – Steven Sharif
- 100 km2 supplémentaires pourraient être occupés par l'Underrealm.[7]
480 km²; ce qui est plutôt vaste comparé à d'autres MMORPGs. Ceci dit, ça n'inclut pas les espaces superposés : c'est-à-dire l'Underrealm et la partie du monde qu'il recouvre, ce qui devrait facilement prendre environ une centaine de km² supplémentaire, j'imagine.[7] – Steven Sharif
- Il est attendu qu'un joueur sur sa mounture puisse traverser la totalité de la carte en quelques heures.[55]
- La carte de l'Alpha-0 était une zone de 4km x 4km (16 km2).[56]
- La carte de Ashes of Creation Apocalypse battle royale map était de 2.5km x 2.5km2 (6.25 km2).[57]
- La zone de la Forêt d'Erinthia couvrait approximativement 1/5ème de la carte originale.[58]
- La carte de l'Alpha-1 devrait couvrir 96 km2.[59]
Artwork
2018-03-13
Voir également
Les références
- ↑ Forums: Dev Discussion - Dream Nodes.
- ↑ Entrevue, 2018-10-31 (6:00).
- ↑ 3.0 3.1 Ashes of Creation - The visuals.
- ↑ A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
- ↑ 5.0 5.1 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
- ↑ 6.0 6.1 Direct, 2023-04-07 (22:48).
- ↑ 7.0 7.1 7.2 Entrevue, 2018-08-17 (10:43).
- ↑ 8.0 8.1 8.2 8.3 Direct, 2022-08-26 (53:26).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Direct, 2020-10-30 (1:19:13).
- ↑ Entrevue, 2018-10-31 (5:43).
- ↑ 11.0 11.1 11.2 11.3 11.4 Direct, 2023-04-07 (27:30).
- ↑ 12.0 12.1 Transcription, 2022-11-05 (10:46:47).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 Direct, 2017-06-01 (24:30).
- ↑ Entrevue, 2018-08-17 (8:57).
- ↑ Direct, 2018-01-18 (14:00).
- ↑ Direct, 2017-05-05 (37:52).
- ↑ Direct, 2017-05-26 (31:44).
- ↑ Direct, 2017-05-26 (42:45).
- ↑ Direct, 2017-05-24 (31:39).
- ↑ 20.0 20.1 20.2 Vidéo, 2023-10-31 (34:12).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Direct, 2021-01-29 (1:13:04).
- ↑ 22.0 22.1 Direct, 2022-01-28 (33:25).
- ↑ 23.0 23.1 Direct, 2023-10-31 (1:16:34).
- ↑ Vidéo, 2023-10-31 (28:06).
- ↑ Direct, 2018-02-09 (45:48).
- ↑ 26.0 26.1 26.2 26.3 Vidéo, 2022-05-27 (15:50).
- ↑ 27.0 27.1 27.2 Podcast, 2021-04-11 (23:36).
- ↑ 28.0 28.1 Direct, 2020-06-26 (1:29:06).
- ↑ 29.0 29.1 29.2 29.3 Direct, 2017-05-08 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 32.0 32.1 Vidéo, 2023-10-31 (20:17).
- ↑ Direct, 2017-05-19 (32:23).
- ↑ Entrevue, 2018-10-31 (5:03).
- ↑ Direct, 2017-05-30 (16:51).
- ↑ 36.0 36.1 36.2 Kickstarter $2,500,000 New Player Race Achieved.
- ↑ 37.0 37.1 Direct, 2017-05-17 (5:49).
- ↑ Entrevue, 2020-07-20 (15:18).
- ↑ Direct, 2018-04-08 (23:04).
- ↑ Direct, 2017-07-28 (20:17).
- ↑ Direct, 2017-05-26 (39:34).
- ↑
- ↑ 43.0 43.1 Direct, 2019-11-22 (24:33).
- ↑ Direct, 2018-04-8 (AM) (2:17).
- ↑ Direct, 2022-07-29 (59:00).
- ↑ Entrevue, 2023-07-09 (1:06:53).
- ↑ 47.0 47.1
- ↑ Direct, 2017-10-16 (53:58).
- ↑ 49.0 49.1
- ↑
- ↑ 51.0 51.1 Ashes of Creation - A world with consequences.
- ↑
- ↑
- ↑ 54.0 54.1 Direct, 2020-01-30 (1:18:12).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Direct, 2017-10-31 (24:00).
- ↑ Direct, 2018-09-27 (9:08).
- ↑
- ↑ Entrevue, 2020-07-19 (1:21:49).