Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Statistiques

De Ashes of Creation Wiki
Révision datée du 1 juillet 2021 à 01:34 par Lex (discussion | contributions) (Add section)

Sauter à la navigation Sauter à la recherche
Waterfall stats.[1][2][3][4]
Primary attribute Stat
Constitution.[5][6][3][4]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[7][6][3][4]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[8]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[9][6][3][4]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[10]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[11][6][3][4]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Statistiques in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[1][2]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[2]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[18]
info-orange.pngCette section contient des informations sur les tests Alpha-1. Il sera mis à jour lorsque de nouvelles informations seront disponibles.

Primary attributes in Alpha-1:

Santé

La Santé est une stat dans Ashes of Creation.[19][20]

  • Les joueurs qui ne sont pas dans le même groupe ou raid ne pourront pas voir le pourcentage de santé d'un autre joueur ou la valeur exacte de sa barre de vie.[19][20]
  • La plaque de nom d'un joueur va se détériorer pour donner une indication de la quantité de dommages qu'il a subie.[19][20][21]

Pour ce qui est de voir la santé des autres joueurs : comme vous le savez, leur plaque de nom va se détériorer ou vous donner une indication du type "Eh, ils ont subi des dommages, ils sont sérieusement blessés", mais vous n'obtiendrez pas un pourcentage. Vous n'obtiendrez pas de valeur exacte, sauf si vous êtes dans leur groupe ou leur raid.[20]Steven Sharif

Mana

Resting and mana regeneration.[22]

As you know, a classic MMO thing to do is to sit and rest as you get your resources back.[23]Steven Sharif

Mana Regeneration.png

Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[24][25][26]

Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[24]Steven Sharif

Stat growth

L'évolution des stats se fait selon cet ordre:[29]

  1. La race établit les stats de base du joueur.[29]
  2. L'archétype principal fait évoluer les stats de base.[29]
  3. L'archétype secondaire (classe) n'affecte pas l'évolution des stats.[30]
    • Il s'agit d'une correction de n'annonce précédente.[29]

Les différentes races n'auront pas les mêmes stats. Celles-ci peuvent être importantes, mais nous ne voulons pas non plus imposer une méta pour les meilleures combinaisons de classes et races.[31]Steven Sharif

Le choix de la profession n'affecte pas les stats du joueur.[32]

L'équipement a environ 40-50% d'impact sur la puissance totale du joueur.[33]

Stats on gear

Crafters will be able to assign different skills/abilities and stats on gear.[34][35]

Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[34]Jeffrey Bard
info-orange.pngCette section contient des informations sur les tests Alpha-1. Il sera mis à jour lorsque de nouvelles informations seront disponibles.

Gear is broken down into Core Stats and Additional Stats.[26]

Passive skills

Passive skills are used to augment weapon usage, armor usage, health regeneration, and passive stats.[39]

All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[41]Steven Sharif
Skill Icon Origin Description
Act of War Art of War Skill Tree IconAlpha.png Fighter Switching forms no longer triggers cooldowns or costs Combat Momentum.[43]
Beam Amplifier Beam Amplifier IconAlpha.png Wand Wand Hit 6+ now deals 50% more damage if the previous wand combo hit was also a beam attack.[44]
Blade Twist Blade Twist IconAlpha.png Greatsword Adds Wound to Greatsword Combo finishers and Extended Finishers.[45]
Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[46]
Burning Blade Burning Blade IconAlpha.png Greatsword Add Burning to Greatsword Combo finishers and Extended Finishers.[47]
Burning Projectiles Burning Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Burn the target.[ citation requise ]
Caravan Trail Speed Bonus Trail Speed Bonus.png Caravan Minor speed boost for travelling on a simple trail.[48]
Chilling Projectiles Chilling Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Chill the target.[49]
Climactic Whirlwind Climactic Whirlwind Skill Tree IconAlpha.png Fighter Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[50]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Fighter Lethal Blow returns 50% of overkill damage dealt as health and mana.[51]
Echo Echo IconAlpha.png Wand Adds a 25% chance to gain the Echo proc upon completion of Wand Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Echo - When you strike a target with direct damage, it gets struck again for magical damage.[52]
Electrifying Projectiles Electrifying Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Electrify the target.[ citation requise ]
Elemental Attunement I Elemental Attunement 1 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[53]
Elemental Attunement II Elemental Attunement 2 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ citation requise ]
Elemental Attunement III Elemental Attunement 3 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ citation requise ]
Elemental Lure I Elemental Lure 1 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ citation requise ]
Elemental Lure II Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ citation requise ]
Elemental Lure III Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[54]
Essence Harvest Essence Harvest IconAlpha.png Wand Every time you trigger a wand proc, you have a 50% chance to increase magical powerby 3% by 10 seconds. Stacks up to 5 times.[55]
Extended Duration I Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[56]
Extended Duration I (Wand) Extended Duration 1 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ citation requise ]
Extended Duration II Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[57]
Extended Duration II (Wand) Extended Duration 2 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[58]
Extended Duration III Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[59]
Extended Duration III (Wand) Extended Duration 3 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ citation requise ]
Extra Stacks I Second Strike IconAlpha.png Greatsword Second Strike and Perfect Timing now stack up to 2 times.[60]
Extra Stacks I (Wand) Extra Stacks 1 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 2 times.[ citation requise ]
Extra Stacks II (Wand) Extra Stacks 2 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 3 times.[61]
Extra Stacks III (Wand) Extra Stacks 3 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 4 times.[62]
Fuse Fuse IconAlpha.png Mage Your applied Burning statuses are 50% more powerful when applied to targets with Shocked.[63]
Greater Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[64]
Greatsword Hit 3+ Greatsword Hit 3+ IconAlpha.png Greatsword Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[65]
Greatsword Hit 3+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[66]
Greatsword Hit 3+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[67]
Greatsword Hit 3+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[68]
Greatsword Hit 4 Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[69]
Greatsword Hit 4+ Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[70]
Greatsword Hit 4+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[71]
Greatsword Hit 4+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[72]
Greatsword Hit 4+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[73]
Greatsword Hit 4: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[74]
Greatsword Hit 4: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[75]
Greatsword Hit 4: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[76]
Guard Guard IconAlpha.png Greatsword Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[77]
Hit 5+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 50%.[78]
Hit 5+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 75%.[79]
Hit 5+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 100%.[80]
Hit 6+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 50%.[81]
Hit 6+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 75%.[82]
Hit 6+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 100%.[83]
Keen Edge Keen Edge IconAlpha.png Greatsword Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[84]
Meditative Form of the River Meditative Form of the River Skill Tree IconAlpha.png Fighter Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[85]
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Fighter After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[86]
Perfect Timing Perfect Timing IconAlpha.png Greatsword Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[87]
Perfect Timing (Wand) Wand Perfect Timing IconAlpha.png Wand Adds a 25% chance to gain the Perfect Timing proc upon completion of Weapon Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Perfect Timing - Reduces the Cooldown of the next ability you cast by 5 seconds.[88]
Potency I Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[89]
Potency III Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[90]
Pyromania Pyromania IconAlpha.png Mage Upon cast completion, an additional Magma Field spawns under your character. But you also become afflicted by Burning at (500%🢆) fire damage power.[91]
Raging Blitz Raging Blitz Skill Tree IconAlpha.png Fighter Blitz generates 20 Combat Momentum.[92]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Fighter Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[93]
Refreshing Followthrough Refreshing Followthrough IconAlpha.png Greatsword Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[94]
Reinvigorating Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[95]
Reinvigorating Lethal Blow Raging Blitz Skill Tree IconAlpha.png Fighter Killing an enemy with Lethal Blow resets the cooldown of Blitz.[96]
Relentless Form of the Avalanche Relentless Form of the Avalanche Skill Tree IconAlpha.png Fighter Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[97]
Second Strike Second Strike IconAlpha.png Greatsword Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[98]
Second Strike (Wand) Second Strike IconAlpha.png Wand Adds Second Strike proc to Wand Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[ citation requise ]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Fighter Maim launches a piercing projectile that deals damage to enemies in its path.[99]
Swordmaster: Consistent I Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[100]
Swordmaster: Consistent II Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[101]
Swordmaster: Endurance Swordmaster Endurance IconAlpha.png Greatsword Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[102]
Swordmaster: Potential I Swordmaster Potential IconAlpha.png Greatsword Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[103]
Swordmaster: Proc Rate I Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[104]
Swordmaster: Proc Rate II Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[105]
Swordmaster: Proc Rate III Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[106]
Swordmaster: Swiftness Swordmaster Swiftness IconAlpha.png Greatsword Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[107]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[108]
Wand Damage Focus I Wand Damage Focus 1 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ citation requise ]
Wand Damage Focus II Wand Damage Focus 2 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ citation requise ]
Wand Damage Focus III Wand Damage Focus 3 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[109]
Wand Hit 5 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ citation requise ]
Wand Hit 5 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ citation requise ]
Wand Hit 5 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ citation requise ]
Wand Hit 5+ Wand Hit IconAlpha.png Wand Wand Hit 5+ Unlocked. You have a 25% chance on the 5th hit to instead fire a beam at the target that triggers proc efffects. Triggers Weapon Finisher Effects.[110]
Wand Hit 5+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ citation requise ]
Wand Hit 5+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ citation requise ]
Wand Hit 5+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ citation requise ]
Wand Hit 6 Wand Hit 6 IconAlpha.png Wand Wand Hit 6 Unlocked. Triggers Weapon Finisher Effects.[111]
Wand Hit 6 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[ citation requise ]
Wand Hit 6 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[112]
Wand Hit 6 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[113]
Wand Hit 6+ Wand Hit IconAlpha.png Wand Wand Hit 6+ Unlocked. Wand Hit 6+ Unlocked. You have a 25% chance on the 6th hit to instead fire a beam at the target that triggers proc effects. Deals 50% more damage if the previous wand combo hit was also a beam attack. Triggers Weapon Finisher Effects.[114]
Wand Hit 6+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[115]
Wand Hit 6+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[116]
Wand Hit 6+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[ citation requise ]
Wand Projectile Damage I Wand Projectile Damage 1 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[117]
Wand Projectile Damage II Wand Projectile Damage 2 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ citation requise ]
Wand Projectile Damage III Wand Projectile Damage 3 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ citation requise ]
Weapon Mastery: Bows Weapon Mastery Bows Skill Tree IconAlpha.png Bow Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[118]
Weapon Proficiency I (Wand) Weapon Proficiency 1 IconAlpha.png Wand Increased Accuracy by 0.5%.[119]
Weapon Proficiency II (Wand) Weapon Proficiency 2 IconAlpha.png Wand Increased Accuracy by 0.5%.[120]
Weapon Proficiency III (Wand) Weapon Proficiency 3 IconAlpha.png Wand Increased Accuracy by 0.5%.[121]
Weapon Proficiency IV (Wand) Weapon Proficiency 4 IconAlpha.png Wand Increased Accuracy by 0.5%.[122]
Weapon Proficiency IX Swordmaster Potential IconAlpha.png Greatsword Increased Attack Speed by 1%.[123]
Weapon Proficiency V (Wand) Weapon Proficiency 5 IconAlpha.png Wand Increased Accuracy by 0.5%.[124]
Weapon Training: Deflection Weapon Training Deflection IconAlpha.png Greatsword Increases your Evasion by 0.5%.[125]
Weapon Training: Followthrough Weapon Training Followthrough IconAlpha.png Greatsword Increases your Mitigation Penetration by 0.5%.[126]
Weapon Training: Power Weapon Training Power IconAlpha.png Greatsword Increases your Critical Damage by 0.5%.[127]
Weapon Training: Power (Wand) Wand Weapon Training Power IconAlpha.png Wand Increases your Critical Damage by 2%.[128]
Weapon Training: Precision Weapon Training Precision IconAlpha.png Greatsword Increases your Accuracy by 0.5%.[129]

Combat RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[130]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[131]Jeffrey Bard

Damage

  • Damage numbers will not be so large as to be meaningless.[133]
We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[133]Steven Sharif
  • Death by fall damage is possible.[135]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[135]

Resistances

Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[136]

Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[137]Tradd Thompson
  • Players will be able to counter resistances with resistance penetration stats.[144]
When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[145]Steven Sharif
  • There is also non-mitigated damage.[136]
Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[144]Steven Sharif

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[147][148][148][138][139][140]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[153]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[152]Steven Sharif

Compétences élémentaires

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[140]Steven Sharif
Skill Icon Origin Description
Ball Lightning Ball Lightning Icon.png Mage Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[154][155][156]
Blizzard Blizzard.png Mage Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[157][158][154]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[159][160][161]
Cone of Cold Cone of Ice.png Mage Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[154][162][163]
Elemental Empowerment Elemental Empowerment (active).png Mage Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[164]
Fireball Fireball (Active).png Mage Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[165]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[166]
Frostbolt Frostbolt (Active).png Mage Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[167][168]
Lightning Strike Lightning Strike (Active).png Mage Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[169][170]
Magma Field (Lavastorm).png Mage Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[171]
Meteor (Meteor Shower).png Mage Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[172]
Quake Quake.png Mage Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[173]
Thundering Shot Thundering Shot Icon.png Ranger Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[174]

Gear progression

In-game achievable sword and polearm rendus 3D.[175]

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[176]Steven Sharif

Armes have their own progression paths.[177][178]

Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[185]Steven Sharif

Gear enhancement

Des améliorations d'équipement (pierres de puissance / runes) peuvent être appliquées aux armes pour ajouter des types de dégâts élémentaires ou énergétiques.[185][187]

Nous allons très probablement avoir un système de runes et ensuite nous aurons la possibilité d'enchanter des armes en dehors de cela aussi... Ce ne sera pas toujours comme une progression verticale... Une partie demandera d’abandonner quelque chose pour obtenir autre chose ; alors peut-être que je fais moins de dégâts physiques mais plus de dégâts magiques, ce genre de chose.[187]Jeffrey Bard

Ce n'est pas comme si vous alliez nécessairement les acquérir une fois et ensuite vous êtes prêt pour vos enchantements PvP, mais au lieu de cela, vous devrez continuellement performer mois après mois afin de continuer à avoir ces enchantements.[189]

Enchanting

Il existe deux types d'enchantements pour les objets : Verticale et horizontal.[191]

En ce qui concerne les choses sur-enchantées, ce que nous allons faire est probablement d'avoir une sécurité - et c'est évidemment quelque chose qu'il faut tester - mais nous allons avoir une période d'enchantement de sécurité vous savez, comme dans Lineage 2, je pense que vous pourriez enchanter à plus quatre ou quelque chose comme ça. Et donc nous allons avoir un système similaire où vous pouvez enchanter en toute sécurité, puis lorsque vous commencez à prendre des risques, ce pourcentage d'endommager potentiellement votre objet soit via le système d'usure, soit en le désactivant complètement via le système de destruction sera un risque présent.[193]Steven Sharif

  • Les enchantements horizontaux sont plus situationnels. Par exemple : J'aimerais que mon épée fasse des dégâts de force au lieu de dégâts sacrés car les monstres que j'ai tendance à combattre sont incorporels.[191]
    • Cela ne rend pas l'objet plus puissant, mais plutôt plus applicable à différentes situations, et moins à d'autres.[191]
    • Ce type d'enchantement ne prend aucun risque, juste du temps et des efforts.[191]

Les services d'enchantements sont vendus dans les étals de joueurs.[195]

L'enchantement n'augmente pas le niveau requis des objets.[188]

Vous ne poussez pas vraiment l'exigence de niveau d'un élément particulier ou l'identité de cet élément. Vous pouvez l'améliorer, vous pouvez y ajouter des enchantements, mais c'est toujours l'objet qu'il est.[188]Steven Sharif

Excès de puissance

The developers intend to limit power creep via item sinks, the lack of gear binding, and the absence of pay-to-win or pay-to-convenience in Ashes of Creation.[176]

PvX

Nous préférons grandement nous qualifier de jeu JcX, car dans ce systèmes JcJ, JcE et artisanat sont tous interconnectés: ils sont co-dépendants l'un avec l'autre... Notre système nécessite réellement quelques co-dépendances entre ces éléments. Vous aurez besoin d'un artisan pour vous fournir les meilleurs objets. Vous aurez besoin de JcJ pour sécuriser les villes et châteaux. vous aurez besoin de JcE pour vaincre les world bosses pour les ressources d'artisanat.[196]Steven Sharif

Ashes of Creation est un jeu JcX.[197] Les joueurs seront naturellement confrontés au éléments JcJ et JcE.[198][199] Il est très peu probable qu'un joueur puisse se concentrer uniquement sur le JcJ ou le JcE.[199]

Nous sommes très clair sur notre objectif et philosophie sur le jeu et nous comprenons que ça ne plaira peut être pas à tout le monde. Mais vous savez que c'est une relation réciproque importante entre le contenu qui est orienté JcE et celui orienté JcJ et qu'ils s'alimentent l'un l'autre. Ils sont les catalyseurs pour un changement: leur progression, leur développement. Ce sont des choses que les gens apprécient quand ils voient quelque chose de gagné et quelque chose de perdu. Cela entraine une réponse émotionnelle des joueurs: le fait qu'ils aient investis du temps pour réussir ou échouer; et le JcJ permet à cet élément d'être introduit dans la partie. Et nous sommes très clair que c'est notre objectif: cette relation entre le risque et la récompense, cette mentalité basée sur les succès. tout le monde ne sera pas un gagnant et c'est normal.[202]Steven Sharif

Voir également

Les références

  1. 1.0 1.1 Vidéo, 2024-03-29 (35:39).
  2. 2.0 2.1 2.2 Direct, 2023-09-29 (1:17:44).
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Direct, 2020-01-30 (25:39).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Direct, 2018-02-09 (7:31).
  5. Constitution Stat Description.png
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Direct, 2020-08-28 (15:21).
  7. Dexterity Stat Description.png
  8. Intelligence Stat Description.png
  9. Mentality Stat Description.png
  10. Strength Stat Description.png
  11. Wisdom Stat Description.png
  12. 12.0 12.1 12.2 Direct, 2023-12-19 (1:17:45).
  13. 13.0 13.1 13.2 Direct, 2023-01-27 (1:27:42).
  14. Alpha-1 screenshot.
  15. Alpha-1 screenshot.
  16. Alpha-1 screenshot.
  17. Alpha-1 screenshot.
  18. Direct, 2021-03-26 (1:02:08).
  19. 19.0 19.1 19.2 Direct, 2020-07-25 (1:33:37).
  20. 20.0 20.1 20.2 20.3 Direct, 2020-01-30 (1:40:48).
  21. steven-health-nameplate.png
  22. 22.0 22.1 Twitter - Resting has its benefits!
  23. 23.0 23.1 Direct, 2022-12-02 (54:16).
  24. 24.0 24.1 24.2 24.3 Direct, 2023-04-28 (1:02:04).
  25. 25.0 25.1 steven-mana-1.png
  26. 26.0 26.1 Direct, 2020-08-28 (1:14:54).
  27. steven-mana-2.png
  28. Vidéo, 2022-12-02 (25:31).
  29. 29.0 29.1 29.2 29.3 Direct, 2017-07-18 (35:58).
  30. Direct, 2019-11-22 (1:4:56).
  31. Direct, 2018-04-8 (AM) (25:52).
  32. Direct, 2017-07-18 (37:25).
  33. 33.0 33.1 Entrevue, 2020-07-19 (53:59).
  34. 34.0 34.1 34.2 34.3 34.4 Direct, 2020-11-30 (1:05:22).
  35. Podcast, 2018-08-04 (59:58).
  36. steven-crafting-stats.png
  37. Direct, 2020-12-22 (1:15:01).
  38. Podcast, 2021-09-29 (52:58).
  39. 39.0 39.1 Direct, 2020-08-28 (1:12:50).
  40. 40.0 40.1 40.2 February 8, 2019 - Questions and Answers.
  41. 41.0 41.1 Direct, 2021-06-25 (23:08).
  42. Direct, 2023-03-31 (1:30:07).
  43. Art of War Skill Tree Description.png
  44. Beam Amplifier Description.png
  45. Blade Twist Weapon Tree Description.png
  46. Brutality Description.png
  47. Burning Blade Weapon Tree Description.png
  48. Trail Speed Bonus Description.png
  49. Chilling Projectiles Description.png
  50. Climactic Whirlwind Skill Tree Description.png
  51. Consuming Lethal Blow Description.png
  52. Echo Description.png
  53. Elemental Attunement 1 Description.png
  54. Elemental Lure 3 Description.png
  55. Essence Harvest Description.png
  56. Extended Duration 1 Weapon Tree Description.png
  57. Extended Duration 2 Weapon Tree Description.png
  58. Extended Duration 2 Description.png
  59. Extended Duration 3 Weapon Tree Description.png
  60. Extra Stacks 1 Weapon Tree Description.png
  61. Extra Stacks 2 Description.png
  62. Extra Stacks 3 Description.png
  63. Fuse Skill Tree Description.png
  64. Greater Brutality Description.png
  65. Greatsword Hit 3+ Weapon Tree Description.png
  66. Greatsword Hit 3+ Extra Damage 1 Weapon Tree Description.png
  67. Greatsword Hit 3 Extra Damage 2 Weapon Tree Description.png
  68. Greatsword Hit 3 Extra Damage 3 Weapon Tree Description.png
  69. Greatsword Hit 4 Weapon Tree Description.png
  70. Greatsword Hit 4+ Weapon Tree Description.png
  71. Greatsword Hit 4+ Extra Damage 1 Weapon Tree Description.png
  72. Greatsword Hit 4+ Extra Damage 2 Weapon Tree Description.png
  73. Greatsword Hit 4+ Extra Damage 3 Weapon Tree Description.png
  74. Greatsword Hit 4 Extra Damage 1 Weapon Tree Description.png
  75. Greatsword Hit 4 Extra Damage 2 Weapon Tree Description.png
  76. Greatsword Hit 4 Extra Damage 3 Weapon Tree Description.png
  77. Guard Weapon Tree Description.png
  78. Hit 5+ Proc Chance 1 Description.png
  79. Hit 5+ Proc Chance 2 Description.png
  80. Hit 5+ Proc Chance 3 Description.png
  81. Hit 6+ Proc Chance 1 Description.png
  82. Hit 6+ Proc Chance 2 Description.png
  83. Hit 6+ Proce Chance 3 Description.png
  84. Keen Edge Weapon Tree Description.png
  85. Meditative Form of the River Skill Tree Description.png
  86. Whirlwind Overdrive Skill Tree Description.png
  87. Perfect Timing Weapon Tree Description.png
  88. Perfect Timing Description.png
  89. Potency 1 Weapon Tree Description.png
  90. Potency 3 Weapon Tree Description.png
  91. Pyromania Skill Tree Description.png
  92. Raging Blitz Skill Tree Description.png
  93. Recharging Lunging Assault Description.png
  94. Refreshing Followthrough Weapon Tree Description.png
  95. Reinvigorating Exert Skill Tree Description.png
  96. Reinvigorating Lethal Blow Skill Tree Description.png
  97. Relentless Form of the Avalanche Skill Tree Description.png
  98. Second Strike Weapon Tree Description.png
  99. Slicing Maim Skill Tree Description.png
  100. Swordmaster Consistent 1 Weapon Tree Description.png
  101. Swordmaster Consistent 2 Weapon Tree Description.png
  102. Swordmaster Endurance Weapon Tree Descriptions.png
  103. Swordmaster Potential 1 Weapon Tree Description.png
  104. Swordmaster Proc Rate 1 Weapon Tree Description.png
  105. Swordmaster Proc Rate 2 Weapon Tree Description.png
  106. Swordmaster Proc Rate 3 Weapon Tree Description.png
  107. Swordmaster Swiftness Weapon Tree Description.png
  108. Unstoppable Exert Skill Tree Description.png
  109. Wand Damage Focus 3 Description.png
  110. Wand Hit 5+ Description.png
  111. Wand Hit 6 Description.png
  112. Wand Hit 6 Extra Damage 2 Description.png
  113. Wand Hit 6 Extra Damage 3 Description.png
  114. Wand Hit 6+ Description.png
  115. Wand Hit 6+ Extra Damage 1 Description.png
  116. Wand Hit 6+ Extra Damage 2.png
  117. Wand Projectile Damage 1 Description.png
  118. Weapon Mastery Bows Skill Tree Description.png
  119. Weapon Proficiency 1 Description.png
  120. Weapon Proficiency 2 Description.png
  121. Weapon Proficiency 3 Description.png
  122. Weapon Proficiency 4 Description.png
  123. Weapon Proficiency 9 Weapon Tree Description.png
  124. Weapon Proficiency 5 Description.png
  125. Weapon Training Deflection Weapon Tree Description.png
  126. Weapon Training Followthrough Weapon Tree Description.png
  127. Weapon Training Power Weapon Tree Description.png
  128. Weapon Training Power Description.png
  129. Weapon Training Precision Weapon Tree Description.png
  130. Direct, 2017-05-30 (16:25).
  131. 131.0 131.1 131.2 Direct, 2018-12-06 (48:52).
  132. Direct, 2020-07-25 (1:34:55).
  133. 133.0 133.1 Entrevue, 2018-08-24 (1:45).
  134. Podcast, 2021-09-29 (46:20).
  135. 135.0 135.1 Direct, 2022-02-25 (1:06:45).
  136. 136.0 136.1 136.2 136.3 Entrevue, 2020-07-18 (1:02:44).
  137. 137.0 137.1 137.2 Vidéo, 2022-12-02 (19:38).
  138. 138.0 138.1 138.2 Entrevue, 2020-07-18 (1:05:04).
  139. 139.0 139.1 Direct, 2017-05-24 (27:47).
  140. 140.0 140.1 140.2 140.3 Direct, 2018-04-8 (PM) (26:19).
  141. steven-holy-radiant.png
  142. Vidéo, 2023-08-31 (45:06).
  143. 143.0 143.1 Entrevue, 2021-02-07 (49:18).
  144. 144.0 144.1 144.2 Direct, 2021-06-25 (1:08:23).
  145. Entrevue, 2023-09-10 (42:09).
  146. [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
  147. Fissure Description.png
  148. 148.0 148.1 Direct, 2023-04-07 (1:11:14).
  149. Vidéo, 2022-09-30 (15:28).
  150. Direct, 2024-02-29 (55:34).
  151. Direct, 2020-09-30 (1:04:56).
  152. 152.0 152.1 Direct, 2017-06-01 (20:23).
  153. Direct, 2020-06-26 (1:32:16).
  154. 154.0 154.1 154.2 Vidéo, 2023-09-29 (11:29).
  155. Ball Lightning Description04302024.png
  156. Vidéo, 2023-04-28 (7:15).
  157. Vidéo, 2023-04-28 (9:22).
  158. Blizzard Description04302024.png
  159. Chain Lightning Description04302024.png
  160. Vidéo, 2023-05-31 (12:12).
  161. Vidéo, 2023-04-28 (17:50).
  162. Cone of Cold Description04302024.png
  163. Vidéo, 2023-04-28 (11:22).
  164. Elemental Empowerment Description04302024.png
  165. Fireball Description04302024.png
  166. Fissure Description04302024.png
  167. Frostbolt Description04302024.png
  168. Vidéo, 2023-04-28 (15:35).
  169. Lightning Strike Description04302024.png
  170. Vidéo, 2023-04-28 (13:40).
  171. Magma Field Description04302024.png
  172. Meteor Description04302024.png
  173. Quake Description04302024.png
  174. Thundering Shot Description.png
  175. Direct, 2021-04-30 (53:08).
  176. 176.0 176.1 Entrevue, 2018-10-20 (2:53:52).
  177. 177.0 177.1 177.2 Direct, 2020-01-30 (1:28:40).
  178. Direct, 2018-05-04 (45:37).
  179. Direct, 2022-06-30 (1:12:38).
  180. Direct, 2022-09-30 (53:15).
  181. Direct, 2022-09-30 (43:45).
  182. Vidéo, 2022-09-30 (24:49).
  183. Podcast, 2021-09-29 (47:57).
  184. Entrevue, 2020-07-18 (1:07:51).
  185. 185.0 185.1 185.2 185.3 185.4 185.5 Direct, 2018-06-04 (1:11:19).
  186. Direct, 2021-06-25 (1:29:39).
  187. 187.0 187.1 Direct, 2018-06-04 (21:37).
  188. 188.0 188.1 188.2 Direct, 2021-03-26 (1:15:57).
  189. 189.0 189.1 189.2 189.3 189.4 Entrevue, 2020-07-18 (16:34).
  190. Entrevue, 2020-07-18 (14:22).
  191. 191.0 191.1 191.2 191.3 191.4 enchanting.png
  192. Rng crafting.jpg
  193. 193.0 193.1 Entrevue, 2020-07-29 (15:04).
  194. Direct, 2017-05-05 (20:41).
  195. Direct, 2017-05-17 (58:55).
  196. Vidéo, 2018-04-16 (1:32).
  197. PvX definition.
  198. 198.0 198.1 Direct, 2017-05-12 (24:52).
  199. 199.0 199.1 199.2 199.3 Direct, 2017-05-05 (33:25).
  200. Direct, 2017-05-15 (14:05).
  201. pvx stats.png
  202. Direct, 2017-06-01 (37:39).