Set bonuses

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Players gain bonuses depending on the number and tier of pieces they have equipped.[1][2][3]

  • An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[4]
  • There may be set bonuses that members of certain communities will obtain based on gear set type.[1][3]
  • Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[5]
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.
  • Certain set bonuses may trade off core gear stats.[6]

Armor weights

Kaelar armor.[7]

You're not going to get one set of armor that's going to be situationally relevant for every encounter you might face- that's crazy- and as a result of that you're going to have to succeed in acquiring sets that are situationally relevant for the types of encounters you are intending to face.[8]Steven Sharif

Light, medium, and heavy armor weights have different characteristics.[9]

  • The stat values on armor can include both damage dealing and damage mitigation stats.[8]
Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[9]Steven Sharif
There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[9]Steven Sharif
You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[9]Steven Sharif
We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[9]Steven Sharif

Light armor

Kaelar Level 20 robe set Rendu 3D.[11]

This set is a level 20 set and this is not cosmetic. This is an in-game achievable armor set I believe.[11]Steven Sharif

Light armor (also referred to as Robes and Cloth armor).[12][13]

Medium armor

Level 10-20 crafted leather armor set Rendu 3D.[17]

Leather gives you a blend between both worlds. It also will have different types of set benefits that aren't purely related to damage mitigation. So that could be outgoing skill damage, it could be critical chances, it could be some other waterfall stats that are associated with it. Our armors don't just boil down to damage type mitigation.[8]Steven Sharif

Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[12][13][18]

  • May provide some benefits from light armor or heavy armor.[8]
  • May also include benefits that aren't purely related to damage mitigation, such as improved critical chance.[8]

Heavy armor

Tier 5 in-game earnable Kaelar plate armor rendus 3D.[19]

Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[18]

Best-in-slot gear

Les Armes et les Armures Best in slot dépendent du role des personnages et du type de monstre qu'ils combattent.[20]

Voir également

Les références