Corruption

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La corruption dans Ashes of Creation désigne :

La corruption noircit l'essence spirituelle du personnage. Leur capacité à utiliser la magie de Verra en eux est réduite.[5]Steven Sharif

A great calamity

Concept art montrant les citoyens de Verra s'échappant d'une ville assiégée par un portail divin.[6]

Il y a longtemps, le monde de Verra fut assiégé par une grande calamité. Une corruption envahit la terre, déviant et pervertissant toutes les facettes de la nature, engendrant des êtres hideux de toutes sortes; des créatures allant des trolls aux géants titanesques. Rien n'a échappé à son contact[4]

Grâce à une intervention divine, une grande partie de la population a fui Verra par de gigantesques portails, cherchant refuge dans un monde sans magie.[6] Le monde de Sanctus.[7]

Certains citoyens malchanceux n’ont pas réussi à passer à travers les portails à temps, ils retombèrent sur la planète et luttèrent pour leur survie.[8]

Peu de temps après l'exode, les portes se sont estompées et sont devenues dormantes. Les siècles sont devenus des millénaires, les enterrant sous une myriade de calamités. Au cours des siècles, l'histoire est devenue une légende et même les grandes légendes finissent oubliées.[6]

Les Tulnar sont l'évolution de la combinaison des quatres races parentes qui furent laissées en arrière sur Verra.[9]

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Ashes of Creation Apocalypse lore

Divine gateway in the Ashes of Creation Apocalypse battle royale (BR mode) staging area.[8]

This lobby area where you see players load into- this is unfinished- but this will be one of the capital cities that you are about to enter through the great divine gateways... You're trying to flee; and in this particular game mode you are a part of some unlucky few who didn't quite make it out. And unfortunately after entering the great divine gateway fell back to the planet.[8]Steven Sharif

Ashes of Creation Apocalypse lore takes place during the exodus from Verra.[8][10][11]

  • Some unlucky citizens didn't quite make it through the gateways in time and fell back to the planet to fight for survival.[8] This underpins the battle royale mode.[10]
  • Certain citizens are fighting for control over Castles that they believe to be last bastions of defense against the forces of corruption. This underpins the castle siege mode.[10]
  • The last stand against the forces of corruption takes place in the horde mode.[10]

Initially you're playing the Battle Royale you're a part of the last group of survivors to try to leave Verra. And as you're leaving you get cut off. The slipstream ends and you start falling back to the planet. Now the activities that occur and the fighting amongst yourselves is a result of the influence of corruption: Corrupting your soul basically; and as we move into the Castle Siege mode that's where you see the survivors now trying to seek refuge in some of the last defendable bastions of of society. So you're fighting over those for your families and your friends to get into that keep to try to ride out the storm so to say; and that's what the Castle Siege is predicated on. Then moving into the Hordes is this is now the final showdown. How long can you last? And that's the narrative behind Apocalypse as a whole.[12]Steven Sharif

Ashes of Creation Apocalypse lore is split into chapters.[12]

  • Chapter 1 is called The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[12]

What happened before you came back? What did your ancestors have to go through? What did these civilizations have to endure? ... You get to experience the world of Ashes of Creation. You get to take a peek under the hood of the art assets and the style that that art will be when you play the game; and at the same time while you're doing all of that and we're hitting the servers with as many people as possible, we are continuing production and implementing new art; and we are updating those those chapters of this story; and that's what each season so speak is called for us is a chapter. In fact the first chapter of Apocalypse will be titled the Exodus. So chapter one is the Exodus and players will have an opportunity to earn unique rewards in each chapter. So that chapter's period of time is roughly ten weeks- between eight and twelve. We'll see how those go, but right now it's set for ten weeks; and every ten weeks you're going to see an introduction of new content.[12]Steven Sharif

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Ashes of Creation Apocalypse battle royale corruption storm

Durée des cercles de la tempête de corruption dans Ashes of Creation Apocalypse battle royale.[ citation requise ]

Numéro de cercle Durée (mm:ss) Temps de rétrécissement (mm:ss)
1 0:30 0:05
2 0:60 0:60
3 0:60 0:30
4 0:60 0:30
5 0:60 0:20
6 0:60 0:15
7 0:60 0:05
8 0:30 ?

Corruption de joueur

Corrupted player in the Alpha-1 preview.[14]

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[15]Steven Sharif

If a combatant (purple) character, or their summon, kills a non-combatant (green) character, or any of their controlled entities, in Open-world PvP, they will be flagged as corrupted (red).[16][17][2] Corruption gained for killing controlled entities is a lower value than killing players.[16] Player corruption has been referred to as a status condition.[18]

There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[19]Steven Sharif
It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[21]Steven Sharif
  • A player's corruption score (corruption value) increases with each non-combatant player killed.[20][22][23][24] Corruption score has a scaling impact on the efficacy of a character's skills in JcJ combat.[25][26] The higher the corruption score:
    The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[28]Steven Sharif
    If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[32]Steven Sharif
    • Corruption penalties occur as the corruption is gained.[33]
Reward without risk is meaningless... Corruption is just another word for risk.[34]Steven Sharif
Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[22]Steven Sharif
You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[36]Steven Sharif
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[44][45]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[44]
  • There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[25][48]
Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[49]Steven Sharif
Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[50]Steven Sharif
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.
  • Corruption has a visible effect on a player’s appearance.[54]

Removing corruption

Concept art de cimetière par Tad Ehrlich.[55]

Le principal moyen de retirer la corruption est par la mort. De multiples morts peuvent être nécessaires pour ôter toute la corruption.

  • Mourir retire une part significative du score de corruption du joueur.[56]
  • Gagner de l'expérience réduira également lentement le score de corruption du joueur.[57]
    Cela crée une expérience plutôt amusante pour les chasseurs de primes qui tentent de vous capturer tandis que vous être en train de la perdre.[57]Steven Sharif
  • Une quête peut être utilisée pour réduire le compte de player kill (PK) d'un joueur corrompu, afin qu'il accumule moins de corruption dans le futur.[58][56]
    • Il s'agit d'un changement de design d'un quête religieuse utilisée pour réduire directement le score de corruption.[59]
  • La durée de la corruption est réduite dans les noeuds militaires.[60]

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Bounty hunter maps

Corrupted players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[61][62] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[63]

Tavernes are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[64]

Artwork

Voir également

Les références

  1. A world with consequences.
  2. 2.0 2.1 2.2 pvp flagging.png
  3. Direct, 2020-11-08 (9:51).
  4. 4.0 4.1 Ashes of Creation - A world with consequences.
  5. corruption lore.png
  6. 6.0 6.1 6.2 Unreal Engine Interview, 2017-05-23.
  7. Entrevue, 2018-04-20 (5:46).
  8. 8.0 8.1 8.2 8.3 8.4 Direct, 2018-09-27 (6:22).
  9. Direct, 2018-04-08 (23:04).
  10. 10.0 10.1 10.2 10.3 Direct, 2018-10-31 (36:59).
  11. Direct, 2018-12-06 (14:32).
  12. 12.0 12.1 12.2 12.3 Direct, 2018-12-06 (28:45).
  13. Direct, 2018-09-27 (24:09).
  14. Vidéo, 2020-05-31 (5:29).
  15. 15.0 15.1 15.2 Podcast, 2018-04-23 (51:31).
  16. 16.0 16.1 Direct, 2022-10-28 (1:35:36).
  17. steven-summons-pvp-1.png
  18. 18.0 18.1 Direct, 2022-07-29 (1:07:20).
  19. Direct, 2023-05-31 (1:30:45).
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 Direct, 2022-10-28 (24:28).
  21. 21.0 21.1 Direct, 2022-10-28 (13:53).
  22. 22.0 22.1 22.2 steven-corruption-value.png
  23. 23.0 23.1 23.2 23.3 23.4 Entrevue, 2020-07-18 (41:54).
  24. 24.0 24.1 MMOGames interview, January 2017
  25. 25.0 25.1 25.2 25.3 25.4 Direct, 2022-10-28 (26:48).
  26. steven-corruption-score.png
  27. 27.0 27.1 27.2 CC effects do notapply to non-combatants.png
  28. 28.0 28.1 28.2 Direct, 2017-05-22 (42:33).
  29. Podcast, 2017-05-05 (43:05).
  30. Entrevue, 2018-05-11 (5:05).
  31. Direct, 2017-11-17 (35:20).
  32. Podcast, 2021-04-11 (38:31).
  33. corruption.jpg
  34. corruption2.jpg
  35. 35.0 35.1 Entrevue, 2023-07-09 (36:56).
  36. Direct, 2020-01-30 (1:40:48).
  37. jindrack-naval-pvp.png
  38. jindrack-pvp-events.png
  39. Entrevue, 2017-04-27 (0:17).
  40. steven-healing-corrupt.png
  41. Entrevue, 2019-04-22 (54:40).
  42. Direct, 2017-11-17 (29:45).
  43. steven-l2.png
  44. 44.0 44.1 steven-bounty-hunters-1.png
  45. Entrevue, 2017-04-27 (1:18).
  46. 46.0 46.1 Direct, 2023-02-24 (1:12:24).
  47. 47.0 47.1 Direct, 2021-04-30 (1:14:49).
  48. steven-flagging-logout.png
  49. Direct, 2021-08-27 (1:20:09).
  50. Direct, 2021-08-27 (1:20:51).
  51. vaknar-gold.png
  52. Direct, 2023-03-31 (54:22).
  53. Direct, 2021-06-25 (1:32:24).
  54. Entrevue, 2017-02-01 (39:33).
  55. Direct, 2018-07-09 (20:41).
  56. 56.0 56.1 Entrevue, 2020-07-19 (30:51).
  57. 57.0 57.1 Entrevue, 2020-07-18 (44:35).
  58. steven-removing-corruption.png
  59. Direct, 2018-06-04 (2:18).
  60. pvp corruption duration.png
  61. steven-bounty-hunters-2.png
  62. Entrevue, 2017-01-20 (06:12).
  63. Direct, 2017-05-24 (48:00).
  64. The mighty beard!