Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Nœuds
Révision datée du 12 octobre 2017 à 08:24 par Lex (discussion | contributions) (Add node housing template)
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined Zone d'influence (ZOI).[1]
Avancement de Nœud
Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[1]
- Expédition (Few hours)
- Encampment (Many hours)
- Village (Few days)
- Town (Many days)
- Ville (Few weeks)
- Métropole (Many weeks)
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[2]
Gouvernement de Nœud
A node's government and it's mayor are chosen depending on the node type.[3]
- Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
- Economic node governments are able to be bought and sold by citizens with the most money.
- Military node governments are chosen from citizens through last man standing combat.
- Scientific node governments are elected democratically.
Guilds do not control nodes.[4]
Logement de noeud
Habitation statique provides non-instanced player accommodation within a node, also known as in-node housing.[6]
- Players are able to purchase small one room houses (cottages) starting at the Village (organiser 3).[6][7]
- There will be 8 cottages available for purchase at the village stage.[7]
- The amount of static housing increases as a normal part of node advancement.[8]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[9]
- Tavernes and Boutiques de joueur are not tied to in-node housing.[10]