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[http://au.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall Ashes of Creation hands-on: A dynamic world that allows cities to rise and fall.]
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IGN: [[Ashes of Creation]] 15 minutes of world-spanning gameplay.
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[http://au.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall IGN: Ashes of Creation hands-on: A dynamic world that allows cities to rise and fall.]
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<blockquote>''Steven Sharif, creative director for the upcoming Kickstarter-funded MMORPG Ashes of Creation, warns me this kind of growth should normally take days. Through developer magic, he and lead designer Jeffrey Bard are showing me the way the game's various invisible “nodes” can transform into entire cities based on heavy player activity in the area, but we've skipped over previous stages that include tents and encampments to see this place in advanced form.''</blockquote>
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[http://au.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall More...]
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[[Category: Interviews]][[Category:PAX West 2017]]
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[[Category:Interviews|^2018^]][[Category:Gameplay]]

Version actuelle datée du 30 août 2018 à 21:00

IGN: Ashes of Creation 15 minutes of world-spanning gameplay. IGN: Ashes of Creation hands-on: A dynamic world that allows cities to rise and fall.

Steven Sharif, creative director for the upcoming Kickstarter-funded MMORPG Ashes of Creation, warns me this kind of growth should normally take days. Through developer magic, he and lead designer Jeffrey Bard are showing me the way the game's various invisible “nodes” can transform into entire cities based on heavy player activity in the area, but we've skipped over previous stages that include tents and encampments to see this place in advanced form.

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