Lance
Révision datée du 26 juillet 2021 à 19:02 par Wikiadmin (discussion | contributions) (Text replacement - "|table = class="wikitable mw-collapsible",Item,Icon,Source,Rarity,Level requirement,Set |tablerow = style="width: 61px;"¦%%,style="width: 200px;"¦%%,style="width: 200px;"¦%%,style="width: 61px;"¦%%,style="width: 100px;"¦%%,style="width: 10px;"¦%%, " to "|table = class="wikitable mw-collapsible",Item,Icon,Source,Rarity,Level requirement,Set |tablerow = style="widt...)
Lance are a type of one-handed melee Weapon in Ashes of Creation.[2][3]
List of spears
Item | Icon | Source | Rarity | Level requirement | Set |
---|---|---|---|---|---|
Ranseur Of Malice | Crafted items | Epic | 15 |
Spear cosmetics
- None -
Similar weapons
A halberd is the same weapon type as a spear.[4]
Gear slots
Il y a 16 emplacements d'équipement dans Ashes of Creation:[6]
- 8 emplacements d'armure
- 5 emplacements de bijoux
- 2 emplacements d'armes
- 1 emplacements d'arme à distance
Melee weapons
Melee weapons and abilities have a maximum range of effect.[8][9]
Dual wielding
L’ambidextrie sera autorisée pour les armes à une main.[11]
- Les boucliers ne peuvent pas être portés dans chaque mains.[12][11]
- Les épées à deux mains ne pourront probablement pas être portées dans chaque mains.[13]
#REDIRECT MediaWiki:Switching gear/fr
- It is possible to store and swap gear loadouts with a single hotkey button press when out of combat.[15][16][17]
- There will be a loadout system that you can use in your inventory to help manage those different types of set that you can customize. So you can do a simple hotkey press and be able to swap your armors, out of combat of course, with a single button click.[15] – Steven Sharif
- Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character.[18][19][20]
- Switching weapons is possible while in combat but armor cannot be swapped while in combat.[21][22][23][24][25][26][27]
- You may not swap armor when you're in combat, but you may swap your weapons; and there's obviously a few reasons of why this can be important: We're a itemization agnostic class design, so players equip with items that there are most necessary based on the adversary or the challenge that they're facing; and so we want that to be available for players to swap with weapons.[22] – Steven Sharif
Artwork
2024-01-30 2023-05-03
Voir également
Les références
- ↑ Direct, 2022-09-30 (1:05:25).
- ↑ Direct, 2019-09-27 (1:06:44).
- ↑ Direct, 2017-05-24 (18:40).
- ↑ Direct, 2018-01-18 (48:15).
- ↑ Direct, 2020-01-30 (25:39).
- ↑ Direct, 2017-07-28 (24:54).
- ↑ 7.0 7.1 Direct, 2022-12-02 (1:12:19).
- ↑ Vidéo, 2023-07-28 (23:28).
- ↑ Direct, 2017-06-30 (47:14).
- ↑
- ↑ 11.0 11.1 Direct, 2017-06-16 (40:06).
- ↑
- ↑ Direct, 2017-07-28 (33:36).
- ↑ Direct, 2023-04-28 (39:06).
- ↑ 15.0 15.1 Entrevue, 2023-09-10 (47:13).
- ↑ Direct, 2023-02-24 (46:15).
- ↑ Direct, 2021-11-19 (40:53).
- ↑ Direct, 2023-11-30 (1:37:49).
- ↑ Vidéo, 2023-11-30 (19:06).
- ↑ Direct, 2022-06-30 (1:17:34).
- ↑ Direct, 2024-03-29 (1:55:14).
- ↑ 22.0 22.1 Direct, 2023-04-28 (51:16).
- ↑ 23.0 23.1 Direct, 2022-09-30 (51:09).
- ↑ Direct, 2022-09-30 (49:16).
- ↑ Podcast, 2021-09-29 (40:50).
- ↑ Entrevue, 2018-05-11 (16:32).
- ↑ Direct, 2017-07-28 (34:32).
- ↑ Entrevue, 2020-07-18 (1:03:45).
- ↑ Direct, 2019-05-30 (1:15:58).