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Skill types

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Early preview de l'interface utilisateur des compétences dans l'Alpha-1.[1]

C'est là que les joueurs attribuent des points de compétences à leurs compétences actives, leurs capacités passives - ce qui peut améliorer leur utilisation d'armes et d'armures et de régénération de santé et de statistiques passives et de trucs comme ça - mais du côté des armes, c'est là que vous allez vous spécialiser dans certains types de provocations basés sur des groupes d'armes. Nous avons donc un peu parlé de cela dans le passé : si vous avez une dague, les dagues pourront avoir une chance de provoquer un saignement sur votre attaque d'arme et cela fonctionnerait en synergie avec la capacité d'une compétence active comme disons Backstab qui fait plus dégâts si la cible est sous un effet de saignement. Nous avons également dit dans le passé que les joueurs pourront attribuer des points de compétence dans leurs compétences actives qui sont plus orientées vers le combat d'action ou le ciblage tab.[2]Steven Sharif

Les joueurs recoivent des points de compétences en gagnant des niveaux. Ceux-ci peuvent être utilisés pour augmenter les compétences (augmenter leur rang) dans leurs arbres de compétences actives, passives ou de combat/d'armes.[3][4][5][6]

  • Il ne sera pas possible de maximiser toutes les compétences dans un arbre de compétences.[6]
  • En ce qui concerne la progression des compétences, les joueurs pourront voir large et obtenir un certain nombre de compétences différentes, ou aller "en profondeur" dans un petit nombre de compétences spécifiques.[7]
  • Les joueurs peuvent réinitialiser et redistribuer leurs points de compétences.[8]
  • Les améliorations ne coûtent pas de points de compétences [9]. Il était initialement prévu que certaines améliorations requerraient plus de dépenses, en matière de points de compétences. [10]

Les compétences actives pourront se voir allouer des points de compétences supplémentaires et débloquer des fonctionnalités supplémentaires, afin que du point de vue de la distribution pour le joueur, ce sera a vous de décider si vous voulez être plus diversifié mais moins profond - plus large mais moins grand, dans certains de ces choix de compétences. Ou, si vous voulez être très très grand, ce sera quelque chose qui dépendra du joueur à cet égard.[11]Steven Sharif

Compétences primaires

Preview des compétences primaires lors de l’Alpha-1.[12]

Qu’importe l’archétype secondaire que vous choisissez parmi les huit, vous recevrez un choix d’améliorations en adéquation avec l’idéal de base de cette classe. Vous savez comme le fait qu’un tank est le contrôleur du champ de bataille et doit survivre. Le mage d’infliger des dégâts, éléments et capacités dans ses AoEs. Le rogue d’être furtif et d’infliger des dégâts critiques. Ces améliorations vont donc pencher vers ces identités.[13]Steven Sharif

L'idée derrière le système est que vous contournez en quelque sorte la ligne à travers ces améliorations de votre rôle, n'est-ce pas. Nous avons la sainte trinité traditionnelle qui est présente dans les conceptions de classes des MMOs et souvent celles-ci n’en sont pas du tout déviées ou complètement déviées. L’amélioration consiste en quelque sorte à offrir un équilibre de ça où vous conservez toujours le semblant de ce système de trinité tout en offrant la possibilité de personnaliser votre expérience de jeu vers l'un des autres angles du triangle.[14]Steven Sharif

Les compétences primaires (capacités de classe) sont basées sur l’archétype du joueur.[15] Les joueurs peuvent personnaliser leurs compétences primaires avec des amélioration de compétences via leur | archétype secondaire.[16][15][17]

Le concept derrière les améliorations de compétences est non seulement de changer leur saveur afin qu'elles reflètent l'archétype secondaire, mais aussi de changer fondamentalement le cœur de leur fonctionnement.[18]Steven Sharif

Il y aura un certain seuil à partir duquel vous ne pourrez plus améliorer vos capacités actives à cause des décisions d’améliorations de capacités précédentes, vous devrez donc choisir auxquelles vous souhaitez appliquer les améliorations.[10]Steven Sharif
  • Choisir le même archétype primaire et secondaire accroît la focalisation sur cet archétype.[23]
  • Les améliorations de compétences primaires changeront fondamentalement la manière dont fonctionne la capacité: cela altèrera ce que faisait la capacité pour incorporer l’identité de l’archétype secondaire.[24]
  • Changer les améliorations de vos compétences vous obligera à vous rendre auprès d’un PNJ dans un nœud Village ou supérieur.[26]
  • Certaines couleurs de sorts et FX généraux changent en fonction de l’amélioration.[27]
    • Les compétences actives pourraient sembler totalement différentes après l'application d'une amélioration.[28]

Les compétences primaires dans l’Alpha-2 devraient être très différentes de celles de l’Alpha-1.[31]

La liste de capacités dans l’Alpha Un est loin de ce que sera la liste de capacités, en particulier du point de vue du niveau/progression. Vous pouvez donc vous attendre à ce que ce soit incroyablement différent.[31]Steven Sharif

Weapon skills

Basic weapon attack livestream teaser.[32]

L’idée est que chacune de ces armes ait un arbre de compétences unique pour les différentier, pas seulement en matière de sensations, mais aussi de mécaniques. L’une des choses importantes que nous voulons vraiment inclure dans Ashes, est une vaste base de compétences, afin que les joueurs puissent construire leurs personnages comme ils le souhaitent ; et que cela dépasse leur panoplie de classe. Par exemple, si je suis un ranger, je peux me spécialiser à l’arc court ou à l’arc long, et ce seront deux builds très différents. Dans cet exemple je pourrais avoir une partie de l’arbre de compétences (arc court) spécialisé dans le saignement qui pourrait entrer en synergie avec les compétences spécifiques du ranger, pour lesquelles l’arc long n’aurait pas nécessairement de synergie. Le choix de leurs armes influera sur les compétences dans lequel un archétype est spécialisé.[33]Tradd Thompson

Les compétences d’armes octroient des compétences passives, des effet de procs et autres effets de status, plutôt que des compétences utilisables dans la barre d’action du joueur.[34] Plus il y aura de points de compétences alloués à un arbre de compétences d’armes, plus un joueur maîtrisera cette dernière. Cela a des influences variées comme le nombre d’attaques, la vitesse d’attaque, ou encore les chances d’effets de procs avec les attaques de base délivrées par cette arme. Ces procs pourraient entrer en synergie avec les compétences actives du joueur.[35][36][37][33][38][39][4][5][40][24][41] Ces synergies fonctionnent aussi avec les compétences actives des autres joueurs.[3]

Notre approche ne sera pas de distribuer des compétences via les armes. Ce sera de distribuer des compétences via les classes.[35]Steven Sharif
Disons qu’une dague a un effet tranchant qui fait saigner ou qui estropie la cible… A chacune de vos attaques vous avez une chance de déclencher cet effet. Ensuite cet effet peut entrer en synergie avec les compétences actives que votre arbre de compétences propose. Donc imaginons que l’attaque sournoise fait 30 dégâts supplémentaires à une cible qui saigne. Si vous attaquez avec votre arme principale en premier pour déclencher l’effet de saignement, puis que vous utilisez la compétence d’attaque sournoise, alors vous avez une synergie.[5]Steven Sharif
Imaginons que vous pouvez utiliser une attaque sournoise pour faire des dégâts, et que cette attaque a un modificateur sur ses dégâts à condition que vous soyez derrière la cible, et qu’elle inflige 50 dégâts supplémentaires si la cible saigne. Alors vous voudrez essentiellement mettre en synergie les conditions de proc de votre arme, avec vos compétences actives, afin que vous puissiez synchroniser certaines compétences actives avec les effets de statuts infligés à la cible. [4]Steven Sharif

Passive skills

Passive skills are used to augment weapon usage, armor usage, health regeneration, and passive stats.[2]

All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[1]Steven Sharif
Skill Icon Origin Description
Act of War Art of War Skill Tree IconAlpha.png Fighter Switching forms no longer triggers cooldowns or costs Combat Momentum.[46]
Beam Amplifier Beam Amplifier IconAlpha.png Wand Wand Hit 6+ now deals 50% more damage if the previous wand combo hit was also a beam attack.[47]
Blade Twist Blade Twist IconAlpha.png Greatsword Adds Wound to Greatsword Combo finishers and Extended Finishers.[48]
Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[49]
Burning Blade Burning Blade IconAlpha.png Greatsword Add Burning to Greatsword Combo finishers and Extended Finishers.[50]
Burning Projectiles Burning Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Burn the target.[ citation requise ]
Caravan Trail Speed Bonus Trail Speed Bonus.png Caravan Minor speed boost for travelling on a simple trail.[51]
Chilling Projectiles Chilling Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Chill the target.[52]
Climactic Whirlwind Climactic Whirlwind Skill Tree IconAlpha.png Fighter Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[53]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Fighter Lethal Blow returns 50% of overkill damage dealt as health and mana.[54]
Echo Echo IconAlpha.png Wand Adds a 25% chance to gain the Echo proc upon completion of Wand Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Echo - When you strike a target with direct damage, it gets struck again for magical damage.[55]
Electrifying Projectiles Electrifying Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Electrify the target.[ citation requise ]
Elemental Attunement I Elemental Attunement 1 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[56]
Elemental Attunement II Elemental Attunement 2 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ citation requise ]
Elemental Attunement III Elemental Attunement 3 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ citation requise ]
Elemental Lure I Elemental Lure 1 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ citation requise ]
Elemental Lure II Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ citation requise ]
Elemental Lure III Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[57]
Essence Harvest Essence Harvest IconAlpha.png Wand Every time you trigger a wand proc, you have a 50% chance to increase magical powerby 3% by 10 seconds. Stacks up to 5 times.[58]
Extended Duration I Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[59]
Extended Duration I (Wand) Extended Duration 1 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ citation requise ]
Extended Duration II Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[60]
Extended Duration II (Wand) Extended Duration 2 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[61]
Extended Duration III Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[62]
Extended Duration III (Wand) Extended Duration 3 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ citation requise ]
Extra Stacks I Second Strike IconAlpha.png Greatsword Second Strike and Perfect Timing now stack up to 2 times.[63]
Extra Stacks I (Wand) Extra Stacks 1 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 2 times.[ citation requise ]
Extra Stacks II (Wand) Extra Stacks 2 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 3 times.[64]
Extra Stacks III (Wand) Extra Stacks 3 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 4 times.[65]
Fuse Fuse IconAlpha.png Mage Your applied Burning statuses are 50% more powerful when applied to targets with Shocked.[66]
Greater Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[67]
Greatsword Hit 3+ Greatsword Hit 3+ IconAlpha.png Greatsword Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[68]
Greatsword Hit 3+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[69]
Greatsword Hit 3+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[70]
Greatsword Hit 3+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[71]
Greatsword Hit 4 Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[72]
Greatsword Hit 4+ Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[73]
Greatsword Hit 4+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[74]
Greatsword Hit 4+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[75]
Greatsword Hit 4+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[76]
Greatsword Hit 4: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[77]
Greatsword Hit 4: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[78]
Greatsword Hit 4: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[79]
Guard Guard IconAlpha.png Greatsword Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[80]
Hit 5+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 50%.[81]
Hit 5+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 75%.[82]
Hit 5+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 100%.[83]
Hit 6+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 50%.[84]
Hit 6+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 75%.[85]
Hit 6+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 100%.[86]
Keen Edge Keen Edge IconAlpha.png Greatsword Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[87]
Meditative Form of the River Meditative Form of the River Skill Tree IconAlpha.png Fighter Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[88]
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Fighter After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[89]
Perfect Timing Perfect Timing IconAlpha.png Greatsword Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[90]
Perfect Timing (Wand) Wand Perfect Timing IconAlpha.png Wand Adds a 25% chance to gain the Perfect Timing proc upon completion of Weapon Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Perfect Timing - Reduces the Cooldown of the next ability you cast by 5 seconds.[91]
Potency I Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[92]
Potency III Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[93]
Pyromania Pyromania IconAlpha.png Mage Upon cast completion, an additional Magma Field spawns under your character. But you also become afflicted by Burning at (500%🢆) fire damage power.[94]
Raging Blitz Raging Blitz Skill Tree IconAlpha.png Fighter Blitz generates 20 Combat Momentum.[95]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Fighter Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[96]
Refreshing Followthrough Refreshing Followthrough IconAlpha.png Greatsword Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[97]
Reinvigorating Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[98]
Reinvigorating Lethal Blow Raging Blitz Skill Tree IconAlpha.png Fighter Killing an enemy with Lethal Blow resets the cooldown of Blitz.[99]
Relentless Form of the Avalanche Relentless Form of the Avalanche Skill Tree IconAlpha.png Fighter Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[100]
Second Strike Second Strike IconAlpha.png Greatsword Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[101]
Second Strike (Wand) Second Strike IconAlpha.png Wand Adds Second Strike proc to Wand Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[ citation requise ]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Fighter Maim launches a piercing projectile that deals damage to enemies in its path.[102]
Swordmaster: Consistent I Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[103]
Swordmaster: Consistent II Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[104]
Swordmaster: Endurance Swordmaster Endurance IconAlpha.png Greatsword Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[105]
Swordmaster: Potential I Swordmaster Potential IconAlpha.png Greatsword Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[106]
Swordmaster: Proc Rate I Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[107]
Swordmaster: Proc Rate II Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[108]
Swordmaster: Proc Rate III Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[109]
Swordmaster: Swiftness Swordmaster Swiftness IconAlpha.png Greatsword Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[110]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[111]
Wand Damage Focus I Wand Damage Focus 1 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ citation requise ]
Wand Damage Focus II Wand Damage Focus 2 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ citation requise ]
Wand Damage Focus III Wand Damage Focus 3 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[112]
Wand Hit 5 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ citation requise ]
Wand Hit 5 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ citation requise ]
Wand Hit 5 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ citation requise ]
Wand Hit 5+ Wand Hit IconAlpha.png Wand Wand Hit 5+ Unlocked. You have a 25% chance on the 5th hit to instead fire a beam at the target that triggers proc efffects. Triggers Weapon Finisher Effects.[113]
Wand Hit 5+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ citation requise ]
Wand Hit 5+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ citation requise ]
Wand Hit 5+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ citation requise ]
Wand Hit 6 Wand Hit 6 IconAlpha.png Wand Wand Hit 6 Unlocked. Triggers Weapon Finisher Effects.[114]
Wand Hit 6 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[ citation requise ]
Wand Hit 6 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[115]
Wand Hit 6 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[116]
Wand Hit 6+ Wand Hit IconAlpha.png Wand Wand Hit 6+ Unlocked. Wand Hit 6+ Unlocked. You have a 25% chance on the 6th hit to instead fire a beam at the target that triggers proc effects. Deals 50% more damage if the previous wand combo hit was also a beam attack. Triggers Weapon Finisher Effects.[117]
Wand Hit 6+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[118]
Wand Hit 6+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[119]
Wand Hit 6+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[ citation requise ]
Wand Projectile Damage I Wand Projectile Damage 1 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[120]
Wand Projectile Damage II Wand Projectile Damage 2 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ citation requise ]
Wand Projectile Damage III Wand Projectile Damage 3 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ citation requise ]
Weapon Mastery: Bows Weapon Mastery Bows Skill Tree IconAlpha.png Bow Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[121]
Weapon Proficiency I (Wand) Weapon Proficiency 1 IconAlpha.png Wand Increased Accuracy by 0.5%.[122]
Weapon Proficiency II (Wand) Weapon Proficiency 2 IconAlpha.png Wand Increased Accuracy by 0.5%.[123]
Weapon Proficiency III (Wand) Weapon Proficiency 3 IconAlpha.png Wand Increased Accuracy by 0.5%.[124]
Weapon Proficiency IV (Wand) Weapon Proficiency 4 IconAlpha.png Wand Increased Accuracy by 0.5%.[125]
Weapon Proficiency IX Swordmaster Potential IconAlpha.png Greatsword Increased Attack Speed by 1%.[126]
Weapon Proficiency V (Wand) Weapon Proficiency 5 IconAlpha.png Wand Increased Accuracy by 0.5%.[127]
Weapon Training: Deflection Weapon Training Deflection IconAlpha.png Greatsword Increases your Evasion by 0.5%.[128]
Weapon Training: Followthrough Weapon Training Followthrough IconAlpha.png Greatsword Increases your Mitigation Penetration by 0.5%.[129]
Weapon Training: Power Weapon Training Power IconAlpha.png Greatsword Increases your Critical Damage by 0.5%.[130]
Weapon Training: Power (Wand) Wand Weapon Training Power IconAlpha.png Wand Increases your Critical Damage by 2%.[131]
Weapon Training: Precision Weapon Training Precision IconAlpha.png Greatsword Increases your Accuracy by 0.5%.[132]

Compétences universelles

Compétences universelles, such as active blocking and dodge rolling, are able to be unlocked by all archetypes.[133][29]

Outside of your class-specific skill tree, there's going to be a subsection of a few skills that are universal, like active block, like dodge; and I think what we're going to do- or at least what we're going to be discussing here- is those universal skills will have progressions that might align with your passive tree; and you can spec skill points into progressing additional features of those universal abilities that you will have access to. So I think that's probably going to be the direction that we're going to take.[29]Steven Sharif
Q: Will each archetype be equally efficient with universal skills, like dodging and active blocking, or will each of them have their own versions and flavors, or will some people be more powerful than others?
A: We want to provide a progression path that's shared for those universal skills across all the archetypes. So when you spend skill points, you can choose to spend them within the universal skill set and unlock particular ability types for the universal skills as well, but you will be spending them from the skill points that you would normally spend within your class-specific skill tree; and this offers again a different wheel of customization that I think is interesting.[133]Steven Sharif
  • The developers will be testing the use of separate energy mechanics for universal skills in Alpha-2.[134]
  • Universal skill progression may align with a player's passive skill tree.[29]

Utility skills

Alpha-2 Ranger Camouflage skill.[135]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit sometimes "story mode".[136]Steven Sharif

A utility skill is a typically non-combat skill that interacts with the environment and offers counters and horizontal progression against other archetype abilities.[137][138][139][140] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[141]

When we think about utilities, some of the examples of those utilities might be a Rogue has invisibility. How do you address invisibility? Well, a Ranger might have a utility ability that spawns a Hound that trails invisible targets within an AoE radius of the Ranger and you get that location. Whereas, a Mage might have an Arcane Eye that actually reveals them to the party of the raid. Those are the types of utility skills that we want to create. They offer counters and horizontal progression against the other archetype abilities.[137]Steven Sharif
  • Classes will have different utility abilities, such as detecting traps and other hazards.[138][139][141] For example: The Mage's detection spell casts light and reveals magical explosive hazards.[142]
    • Certain classes are able to climb/parkour in certain areas.[143][144] This is not a free-form ability. It will likely be restricted to certain quests, locations or objects.[145][146]
    • Certain classes (such as Rogues) will have stealth abilities.[147]
Q: What kind and how many special or unique activities can we expect classes to perform outside of combat, such as rogue's opening locks, tracking enemies as a ranger, or removing corruption from the ground as a cleric?
A: Just thirty minutes ago I was talking about those utility abilities like finding tracks, or cleansing poisons, arcane eye to reveal secret passages. The idea is how do we blend the traditional tabletop RPG role of utility and/or skill checks into the setting of a graphical MMORPG; and I think that it's both a complement of the skill kit that's available and how it interacts with the world for those curated or special designs within these locations. So to answer that question: that is intended- we've shown a little bit of that in the past and it is something that we want to make feel compelling and rewarding and viable as a use-case scenario in many different settings that you might find yourself in within the world.[138]Steven Sharif
  • All classes will have maneuverability/traversal utility abilities.[148]
  • Utility skills exist that can help players discover hidden paths and entrances and may lead to discovering hidden quests while exploring.[139]
  • Certain objects exist in the world (such as ladders and slides) that aid player mobility.[149]
We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[150]Steven Sharif
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.
  • There will be a grappling hook utility skill or item.[151]
  • Rogues may also have a spyglass utility skill.[141]

List of utility skills

Skill Icon Origin Description
Arcane Eye Arcane Eye Icon.png Mage Conjure a magical eye that reveals any camouflaged enemies within a 20 meter radius around you to you and all party members over the next 8 seconds.[152]
Blink Blink.png Mage Instantly teleport a set distance in the direction you are moving.[153][154]
Camouflage Camoflague Icon.png Ranger} You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.[155]}
Collect Cargo Collect Cargo Icon.png Caravan Pick up cargo nearest the mouse location and add them to your caravan's storage if there's enough room.[156]
Convert to Caravan Convert to Caravan Icon.png Caravan Allows the raft caravan to turn into a vehicle that can traverse land.[ citation requise ]
Convert to Raft Convert to Raft Icon.png Caravan Allows the caravan to turn into a vehicle that can cross calm waters.[157]
Family summon [[]] Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[158][159] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[162]
Pathfinding Bounty hunter Reveals corrupted player locations on the bounty hunter's map.[163][164] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[163] The pathfinding ability can be toggled on or off.[163][165]
Shell Shield.png Mage Create a protective magical shell around yourself that absorbs a large amount of damage before breaking.[166][167]
Stealth Rogue This does not render a player completely invisible.[168] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[169]

Compétence ultime

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Ultimate skills are very powerful skills that can be used when enough focus has been accumulated from using the Système de combo des armes.[170]

Voir également

Les références

  1. 1.0 1.1 1.2 Direct, 2021-06-25 (23:08).
  2. 2.0 2.1 2.2 Direct, 2020-08-28 (1:12:50).
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  12. toast-keybinds-skills.png
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  14. Entrevue, 2018-08-08 (22:27).
  15. 15.0 15.1 progression.png
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  17. class secondary.png
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  23. class same.png
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  27. augmentcolors.png
  28. Entrevue, 2018-05-11 (53:15).
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  32. Twitter - What’s your go-to weapon?
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  46. Art of War Skill Tree Description.png
  47. Beam Amplifier Description.png
  48. Blade Twist Weapon Tree Description.png
  49. Brutality Description.png
  50. Burning Blade Weapon Tree Description.png
  51. Trail Speed Bonus Description.png
  52. Chilling Projectiles Description.png
  53. Climactic Whirlwind Skill Tree Description.png
  54. Consuming Lethal Blow Description.png
  55. Echo Description.png
  56. Elemental Attunement 1 Description.png
  57. Elemental Lure 3 Description.png
  58. Essence Harvest Description.png
  59. Extended Duration 1 Weapon Tree Description.png
  60. Extended Duration 2 Weapon Tree Description.png
  61. Extended Duration 2 Description.png
  62. Extended Duration 3 Weapon Tree Description.png
  63. Extra Stacks 1 Weapon Tree Description.png
  64. Extra Stacks 2 Description.png
  65. Extra Stacks 3 Description.png
  66. Fuse Skill Tree Description.png
  67. Greater Brutality Description.png
  68. Greatsword Hit 3+ Weapon Tree Description.png
  69. Greatsword Hit 3+ Extra Damage 1 Weapon Tree Description.png
  70. Greatsword Hit 3 Extra Damage 2 Weapon Tree Description.png
  71. Greatsword Hit 3 Extra Damage 3 Weapon Tree Description.png
  72. Greatsword Hit 4 Weapon Tree Description.png
  73. Greatsword Hit 4+ Weapon Tree Description.png
  74. Greatsword Hit 4+ Extra Damage 1 Weapon Tree Description.png
  75. Greatsword Hit 4+ Extra Damage 2 Weapon Tree Description.png
  76. Greatsword Hit 4+ Extra Damage 3 Weapon Tree Description.png
  77. Greatsword Hit 4 Extra Damage 1 Weapon Tree Description.png
  78. Greatsword Hit 4 Extra Damage 2 Weapon Tree Description.png
  79. Greatsword Hit 4 Extra Damage 3 Weapon Tree Description.png
  80. Guard Weapon Tree Description.png
  81. Hit 5+ Proc Chance 1 Description.png
  82. Hit 5+ Proc Chance 2 Description.png
  83. Hit 5+ Proc Chance 3 Description.png
  84. Hit 6+ Proc Chance 1 Description.png
  85. Hit 6+ Proc Chance 2 Description.png
  86. Hit 6+ Proce Chance 3 Description.png
  87. Keen Edge Weapon Tree Description.png
  88. Meditative Form of the River Skill Tree Description.png
  89. Whirlwind Overdrive Skill Tree Description.png
  90. Perfect Timing Weapon Tree Description.png
  91. Perfect Timing Description.png
  92. Potency 1 Weapon Tree Description.png
  93. Potency 3 Weapon Tree Description.png
  94. Pyromania Skill Tree Description.png
  95. Raging Blitz Skill Tree Description.png
  96. Recharging Lunging Assault Description.png
  97. Refreshing Followthrough Weapon Tree Description.png
  98. Reinvigorating Exert Skill Tree Description.png
  99. Reinvigorating Lethal Blow Skill Tree Description.png
  100. Relentless Form of the Avalanche Skill Tree Description.png
  101. Second Strike Weapon Tree Description.png
  102. Slicing Maim Skill Tree Description.png
  103. Swordmaster Consistent 1 Weapon Tree Description.png
  104. Swordmaster Consistent 2 Weapon Tree Description.png
  105. Swordmaster Endurance Weapon Tree Descriptions.png
  106. Swordmaster Potential 1 Weapon Tree Description.png
  107. Swordmaster Proc Rate 1 Weapon Tree Description.png
  108. Swordmaster Proc Rate 2 Weapon Tree Description.png
  109. Swordmaster Proc Rate 3 Weapon Tree Description.png
  110. Swordmaster Swiftness Weapon Tree Description.png
  111. Unstoppable Exert Skill Tree Description.png
  112. Wand Damage Focus 3 Description.png
  113. Wand Hit 5+ Description.png
  114. Wand Hit 6 Description.png
  115. Wand Hit 6 Extra Damage 2 Description.png
  116. Wand Hit 6 Extra Damage 3 Description.png
  117. Wand Hit 6+ Description.png
  118. Wand Hit 6+ Extra Damage 1 Description.png
  119. Wand Hit 6+ Extra Damage 2.png
  120. Wand Projectile Damage 1 Description.png
  121. Weapon Mastery Bows Skill Tree Description.png
  122. Weapon Proficiency 1 Description.png
  123. Weapon Proficiency 2 Description.png
  124. Weapon Proficiency 3 Description.png
  125. Weapon Proficiency 4 Description.png
  126. Weapon Proficiency 9 Weapon Tree Description.png
  127. Weapon Proficiency 5 Description.png
  128. Weapon Training Deflection Weapon Tree Description.png
  129. Weapon Training Followthrough Weapon Tree Description.png
  130. Weapon Training Power Weapon Tree Description.png
  131. Weapon Training Power Description.png
  132. Weapon Training Precision Weapon Tree Description.png
  133. 133.0 133.1 133.2 Direct, 2023-12-19 (1:49:56).
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  135. Vidéo, 2024-01-31 (4:48).
  136. Direct, 2020-07-25 (42:49).
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  138. 138.0 138.1 138.2 Direct, 2023-02-24 (1:13:19).
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  140. Direct, 2017-06-30 (30:34).
  141. 141.0 141.1 141.2 Direct, 2017-05-12 (33:10).
  142. class utilities.png
  143. Direct, 2017-05-15 (15:10).
  144. utility skills.jpg
  145. Direct, 2018-01-18 (34:56).
  146. Direct, 2019-06-28 (1:21:46).
  147. class stealth.png
  148. class mobility.png
  149. Direct, 2021-10-29 (1:07:11).
  150. Direct, 2017-05-24 (57:41).
  151. Direct, 2017-05-12 (18:00).
  152. Arcane Eye Description04302024.png
  153. Vidéo, 2023-04-28 (4:40).
  154. Camoflague Description.png
  155. Collect Cargo Description.png
  156. Convert to Raft Description.png
  157. Entrevue, 2020-07-19 (1:20:58).
  158. Podcast, 2020-07-26 (1:34:47).
  159. Podcast, 2020-07-26 (1:32:15).
  160. steven-family-summon.png
  161. steven-family-summon-2.png
  162. 163.0 163.1 163.2 steven-bounty-hunters-2.png
  163. Entrevue, 2017-04-27 (9:28).
  164. corruption toggle.png
  165. Shell Description04302024.png
  166. Vidéo, 2023-04-28 (6:15).
  167. Direct, 2022-01-28 (1:12:27).
  168. Direct, 2017-05-03 (49:39).
  169. Direct, 2017-06-30 (29:13).