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Resource locations
The location a resource is found can affect its benefits, bonuses, and other characteristics of that resource.[3]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[4][5][6]
- Some resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[7][5][6][8][9]
- Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[6] – Steven Sharif
- Once a vein resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[6][8][10]
- There will be moving resources such as herds of animals that are constantly moving around the world.[7][10]
- Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[7] – Steven Sharif
- Corrupted areas house corrupted resources that are necessary components for certain crafting recipes.[11][12]
- Certain types of resources will have a corrupt state... We have a Spirit Bloom, which is a harvestable herbalism plant, but when a Zone becomes corrupt you can potentially yield Corrupted Spirit Blooms; and those are necessary components of certain crafting recipes.[11] – Steven Sharif
- Resources respawn on a cooldown basis.[8]
- Resources won't be locked to the node system.[8]
- Starting resource points may be different on each server.[14][15]
Ressources
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[4][8]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[4]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[4] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[12]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[12] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[21]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[3]
- Players drop resources and other items upon death, based on their applicable death penalties.[22][23][24][25]
- Resources looted from caravan wreckages become stolen resources.[26][27]
- Resources do not expire or degrade over time.[28]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[28] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[29][30]
Surveying
Surveying plays a key role in helping gatherers track down and identify resources that spawn in particular locations through the use of surveying tools.[4][31][32]
- Surveying is something that we're trying to use for gatherers to really interact with the things that we want to do with our dynamic world... Surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[4] – Kory Rice
- Surveying can also identify the types of resources that spawn statically within an area and also provides information about the seasons and locations they spawn in.[31]
- Surveying is a way that players can check out an area for resources. Players can learn where resources are that are static and that grow back in the same location; but we'll also have resources and Ashes that can spawn anywhere, so surveying will help players locate those those resources. So if they're looking for something specific they can hunt them down. Surveying will also allow players to uncover hidden resources that players wouldn't be able to see with their with their naked eye. Another thing that a surveying would provide is some of the information that we're talking about before, like for instance if you survey- and inside of your survey area there's plants, you might learn what season that plant likes to grow in. You might learn whether it likes to be watered during the winter versus how it likes to be watered in the summer.[31] – Kory Rice
- Surveying can help uncover hidden resources that are not visible to the naked eye.[31]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[31]
- Unlocking surveying pylons allows the gatherer to adjust the shape and extend the area of their survey.[31]
- You'd work with a surveying tool; and you set the surveying tool down, and that tool would have a specific area in which it's able to uncover and extract information about the resources that are in the area. As a starting out gatherer you might end up with one of the tools, but as you as you progress and become more proficient with using the tool you might be able to set up additional pylons and extend the area of your survey. That allows you to start making shapes and having more strategic areas that you're surveying. If you could connect multiple pylons to create a shape, maybe you could follow the twisting caverns of the cave. Maybe if you're out in the open like we are here you could just try and make yourself a nice widened shape to scan as much of the area as possible. So it'll be up to the player to be tricky with their surveying tool to try and get the most efficiency out of their survey.[31] – Kory Rice
Resource quality
Ressources will have differing tiers of quality for the same resource type.[6] This is somewhat similar to Star Wars Galaxies.[34]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[6][35][36]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[36] – Steven Sharif
Collecte
La collecte est l'une des classes artisanales dans Ashes of Creation.[16][39]
- Les ressources récoltables sont découvertes par essais et erreurs et en apprenant leurs apparences.[16]
- La collecte nécessite la fabrication et l'utilisation d'outils.[40][41]
- Collecter dans la zone d'influence (ZOI) d'un nœud contribuera à son gain d'expérience.[16]
- Certain low level gatherables will have a tiered progression into higher level crafting.[42]
Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[42] – Steven Sharif
Gathering tools
La classe artisanale de Collecte nécessite la création et l'utilisation d'outils de récolte qui permettent la collecte des ressources.[40][41]
- La progression dans la classe artisanale de collecte déverrouille des outils de récolte de meilleur niveau, qui permettent de collecter des ressources de plus haut niveau.[35]
- Un collecteur de compétence maximale déverrouillera des outils de maître qui lui permettront d'accéder aux ressources de la plus haute qualité.[5]
- Les outils auront une durabilité et une durée de vie.[5][44]
- Les artisans n'auront pas besoin de s'appuyer sur d'autres arbres afin de fabriquer leurs outils.[40]
Les outils progressent au sein de l'arbre d'artisanat, donc votre aptitude à collecter, traiter ou fabriquer va nécessiter les outils correspondants à cette étape de fabrication afin d'accomplir la tâche en question. Ainsi, vous ne pourrez pas extraire du cuivre et du mithril avec le même outil.[41] – Steven Sharif
Le Traitement requiert des plans pour la construction des bâtiments qui sont nécessaire pour traiter les resources.[40]
Voir également
Les références
- ↑
- ↑ 2.0 2.1 About Ashes of Creation.
- ↑ 3.0 3.1 Direct, 2023-04-28 (1:24:36).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Vidéo, 2023-11-30 (28:22).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Direct, 2020-07-31 (1:05:58).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Direct, 2020-07-25 (1:04:50).
- ↑ 7.0 7.1 7.2 Direct, 2022-05-27 (1:00:23).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Direct, 2017-05-08 (54:26).
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ 10.0 10.1 Direct, 2019-12-17 (1:14:42).
- ↑ 11.0 11.1 Direct, 2023-03-31 (59:10).
- ↑ 12.0 12.1 12.2 Vidéo, 2023-03-31 (16:42).
- ↑
- ↑
- ↑ Direct, 2017-05-19 (37:03).
- ↑ 16.0 16.1 16.2 16.3 Direct, 2017-09-03 (10:48).
- ↑ Direct, 2022-05-27 (55:47).
- ↑ Vidéo, 2022-05-27 (15:50).
- ↑ Direct, 2017-05-08 (20:27).
- ↑
- ↑ Vidéo, 2023-11-30 (34:36).
- ↑ Direct, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Entrevue, 2020-07-18 (27:11).
- ↑ Direct, 2023-10-31 (1:18:33).
- ↑
- ↑ 28.0 28.1 Direct, 2023-03-31 (1:19:26).
- ↑ Direct, 2017-05-05 (34:15).
- ↑ Direct, 2017-05-10 (8:22).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 Vidéo, 2022-10-28 (10:52).
- ↑ Direct, 2022-04-29 (25:16).
- ↑ Vidéo, 2023-11-30 (30:19).
- ↑
- ↑ 35.0 35.1 Direct, 2020-04-30 (53:11).
- ↑ 36.0 36.1 Entrevue, 2018-10-20 (2:13).
- ↑
- ↑ Direct, 2020-03-28 (48:31).
- ↑
- ↑ 40.0 40.1 40.2 40.3 40.4 Entrevue, 2020-03-27 (9:00).
- ↑ 41.0 41.1 41.2 Entrevue, 2018-05-11 (38:25).
- ↑ 42.0 42.1 Podcast, 2018-05-11 (1:00:07).
- ↑ Direct, 2020-04-30 (54:33).
- ↑ 44.0 44.1