Equipement lié

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Il pourra y avoir de l'équipement lié (BoE ou BoP) mais ça sera plutôt l'exception que la règle, puisque ça n'encourage pas les objectifs pour l'économie.[1]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[3]Steven Sharif

Excès de puissance

The developers intend to limit power creep via item sinks, the lack of gear binding, and the absence of pay-to-win or pay-to-convenience in Ashes of Creation.[4]

Cosmetic items

All cosmetic store items will be non-tradeable.[5]

Transferring cosmetics to alts

Ashes of Creation web site design preview (WIP).[8]

La page de gestion de compte permet d'assigner ou de réassigner les objets provenant du crowdfunding à un personnage:[9]

Un joueur a le droit de posséder plusieurs comptes à condition de respecter les règles concernant le multi-boxing.[12]

Grinding

Repetition will not be part of progression in Ashes of Creation.[13]

  • There will be no "grindy" quests.[13]
  • There will not be repetitive quest lines through a single dungeon to obtain gear.[3]
  • The aspiration is to have more things to do in the game than a player has time to do.[13]

Voir également

Les références