Gestion de compte

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Ashes of Creation web site design preview (WIP).[1]

La page de gestion de compte permet d'assigner ou de réassigner les objets provenant du crowdfunding à un personnage:[2]

Un joueur a le droit de posséder plusieurs comptes à condition de respecter les règles concernant le multi-boxing.[5]

Accounts

Les joueurs sont autorisés à posséder plusieurs comptes, mais sont soumis aux règles relatives au multi-boxing.[5]

Account transfers from mail.ru/my.com/my.games

Intrepid Studios prévois annoncer les étapes à réaliser pour transférer un compte My.games vers Intrepid Studios. Tout les achats et les succès déverrouillés resteront acquis.[6]

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Character slots

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[7]

  • Allow testing of different builds as needed.[7]
  • Provide equipment needed to test various scenarios.[7]

There will be a "comfortable" number of character slots on launch.[8]

Cosmétiques

All cosmetic store items will be non-tradeable.[9]

Apparences

Cinderhorn Steer pre-order pack cosmetic mount skin.[12]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[13]Steven Sharif

Accessories/armor, Bâtiments, Caravanes, Montures, Pets, and Navires sold in the cosmetic store are skins.[14][15][16]

Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[18]Steven Sharif
  • The lore on store cosmetics is flavor text.[17]
  • The best skins will be in-game achievable.[26]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[26]Steven Sharif

Server population

Des limites de population seront appliquées pour chaque serveur.[27]

  • Environ 8 à 10 000 utilisateurs simultanés par serveur sont anticipés.[28][29][30] Ceci représente environ 50 000 comptes enregistrés par serveur.[31]
  • Les développeurs entendent gérer de manière prudente les populations des serveurs pour éviter d'avoir à les fusionner.[32] Il pourra y avoir des files d'attente pour entrer dans les serveurs à population élevée, mais l'objectif est d'éviter les files d'attente excessivement longues.[31]

Cela fait partie de l'équation que de surveiller en fait, pour s'assurer qu'on ne surpeuple pas la sélection de serveur, mais en même temps faire en sorte qu'il n'y ait pas un système de file d'attente qui soit si long que ça pénalise la volonté des joueurs de jouer simultanément, pour ainsi dire. C'est un numéro d'équilibre difficile.[31]Steven Sharif

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[33]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[33]Steven Sharif

Server transfers

Server transfers, outside of server merges, will not be possible initially.[34][35]

  • The developers intend to assess the impact on housing and other systems closer to launch.[35]

Name reservation

Name reservations were rewards for backing at the Pioneer level and higher and were previously available through the Voyager plus pre-order pack.[36][37][38]

  • Accounts will have name reservation tokens, that entitle its holder to reserve a name on a specific server when the reservation time comes.[35]

Name reservation priority

Name reservations will be allocated from the highest backer tier to the lowest backer tier.[39]

  1. Kickstarter backer tiers, highest to lowest.[40]
  2. Summer crowdfunding backer tiers, highest to lowest.[40]
  3. Packs de précommande purchased from the web store.[40]

Within each tier, the name reservations are on a first-come-first-served basis.[40]

Name reservation availability

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Name reservations were slated to begin during Alpha-1.[41]

Multi-boxing

The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[5][42]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[43][44][45][46]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that restrict the ability for abuses that we've seen in other games.[45]Steven Sharif

Equipement lié

Il pourra y avoir de l'équipement lié (BoE ou BoP) mais ça sera plutôt l'exception que la règle, puisque ça n'encourage pas les objectifs pour l'économie.[47]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[49]Steven Sharif

Voir également

Les références