Equipement lié
Il pourra y avoir de l'équipement lié (BoE ou BoP) mais ça sera plutôt l'exception que la règle, puisque ça n'encourage pas les objectifs pour l'économie.[1]
- Peu d'équipements seront liés à un compte ou à un personnage dans Ashes of Creation.[2][3]
- L'économie du jeu est basée autour de l'artisanat et la détérioration des objets.[2]
- L'équipement est obtenu via l'artisanat, la collecte et le traitement ainsi qu'avec les boss de raids et de donjons.[3]
A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[3] – Steven Sharif
Cosmetic items
All cosmetic store items will be non-tradeable.[4]
- Cosmétiques are not tradeable with other players but can be reassigned to other characters (alts) within the same account.[5][4]
- This is a reversal of the earlier statement that assignment of account-bound cosmetics to a character cannot be undone.[6]
Grinding
Repetition will not be part of progression in Ashes of Creation.[7]
- There will be no "grindy" quests.[7]
- There will not be repetitive quest lines through a single dungeon to obtain gear.[3]
- The aspiration is to have more things to do in the game than a player has time to do.[7]