Types de caravanes
Il existe différents types de Caravanes dans Ashes of Creation.[2][3]
Le système de caravane est un autre point important du système de nœud. Elles sont l'une des activités économiques principales et il existe plein de différents types de caravanes.[3] – Jeffrey Bard
Caravanes
Le système de caravane est un système de JcJ en monde ouvert qui tourne autour de l'opportunité et du risque. Les Caravanes facilitent le transfert de produits pour les joueurs souhaitant faire un profit.[5]
- Les caravanes sont faites pour le transfert de biens personnels et de Quêtes ainsi que des ressources pour les Châteaux de guilde et les Nœuds.[7]
- Les caravanes peuvent transporter des produits pour plus d'un joueur.[9]
- Le système de Marquage de joueur JcJ ne s'applique pas aux caravanes.[10]
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Maires to obtain needed resources from other nodes.[11][12][3]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[12][3][13]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[12][3]
- Players can participate in helping to defend the caravan if they wish.[12]
- Trade caravans can initiate world events.[11]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[12] – Steven Sharif
Quest driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[12][3][2]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[14]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[5]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[15]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[14] – Steven Sharif
Personal caravans
Personal caravans (also referred to as Self-directed/player-driven caravans) are utilized by players to transport cargo across Verra. These are land-based and water-based (raft caravans) that a single player drives and directs.[18][19][20][21][22][2]
- Personal caravans are prepared and launched from caravansary buildings at Village (organiser 3) or higher nodes.[23][24]
- Personal caravans can also be summoned in the open-world from caravansaries in nearby nodes.[25]
- Personal caravans are capable of transitioning to/from raft caravans.[22][26]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Components can be upgraded to increase a caravan's power.[19][22]
- By default, personal caravans have a racial appearance that influences the types of animals that are moving the caravan.[22]
- Players will be able to apply caravan skins to change the default appearance.[22]
- Caravan drivers receive a significant defensive buff while they are driving a caravan. This reduces CC effects and increases damage mitigation significantly.[27]
- The caravan owner is able to grant permissions to allow other players to drive their caravans. If these permissions are not activated by the owner then anyone can drive their caravans. If the caravan driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[27]
- Caravans have collision, so other players could jump on the caravan while it is being driven.[27]
Stockage
Stockage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[31][32][33]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[34]
Caravan inventory
Les limites d'inventaire personnel[36][37] sont liées à un sac à dos.[38] Les ressources et les objets récoltables sont soumis à des limites de quantité, plutôt que de poids. Les caravanes et les mulets sont prévus pour être le principal moyen de transport des marchandises au-delà de ces limites.[39][40]
- Les mulets peuvent porter approximativement 10 fois plus que les sacs à dos. Les caravanes peuvent transporter environ 10 fois plus que les mulets.[41]
- Les caravanes auront des limites de capacité de transport ainsi que des stats personnalisables, telles que les points de défense, la vitesse et le nombre de gardes PNJs engagés.[42]
- En plus d'une capacité d'inventaire étendue, les caravanes procurent des avantages secondaires pour avoir terminé avec succès des routes commerciales et d'autres quêtes.[43]
La capacité d'inventaire sera relativement limitée pour les nouveaux personnages.[43]
- L'expansion d'inventaire et les certificats d'entraînement à la gestion du poids sont disponibles dans la Galerie à l'étape Ville des noeuds économiques.[43][44]
- L'inventaire d'un joueur possède des sections pour les différents types d'objets. Les objets de quête, par exemple, ne rempliront pas la capacité d'inventaire standard d'un joueur.[43]
Les piles d'objets auront en général des limites de quantité selon le type d'objet.[39]
- La limite d'empilement des potions pourrait être d'une centaine. La limite d'empilement de la nourriture pourrait être de 999 ou 1 000.[39]
Voir également
Les références
- ↑ Ashes of Creation Store: Ramstone Hauler.
- ↑ 2.0 2.1 2.2 2.3 2.4 Direct, 2017-07-28 (19:43).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Vidéo, 2019-07-15 (2:12).
- ↑ Direct, 2020-05-29 (1:03:35).
- ↑ 5.0 5.1 5.2 About Ashes of Creation.
- ↑ Vidéo, 2019-07-16 (0:00).
- ↑ Direct, 2017-05-15 (45:20).
- ↑ Entrevue, 2017-01-20 (4:19).
- ↑ Entrevue, 2018-05-11 (28:21).
- ↑
- ↑ 11.0 11.1 Vidéo, 2023-09-29 (2:59).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Direct, 2023-08-31 (2:10:23).
- ↑ City hall.
- ↑ 14.0 14.1
- ↑ Direct, 2018-02-09 (45:48).
- ↑ 16.0 16.1 Vidéo, 2023-10-31 (20:17).
- ↑ Vidéo, 2023-10-31 (17:20).
- ↑ Vidéo, 2023-10-31 (13:32).
- ↑ 19.0 19.1 Vidéo, 2023-10-31 (10:13).
- ↑ Vidéo, 2023-10-31 (1:52).
- ↑
- ↑ 22.0 22.1 22.2 22.3 22.4 Direct, 2020-04-30 (58:05).
- ↑ Direct, 2022-08-26 (1:20:17).
- ↑ Direct, 2022-07-29 (3:21).
- ↑ Vidéo, 2023-10-31 (16:25).
- ↑ Direct, 2018-04-8 (AM) (15:46).
- ↑ 27.0 27.1 27.2 Direct, 2023-10-31 (1:27:50).
- ↑ Direct, 2020-07-25 (55:32).
- ↑ Direct, 2023-10-31 (1:30:52).
- ↑ Direct, 2023-04-28 (1:21:29).
- ↑ 31.0 31.1 Vidéo, 2023-06-30 (19:20).
- ↑ Entrevue, 2018-12-06 (20:30).
- ↑ Vidéo, 2020-05-31 (47:32).
- ↑ Direct, 2023-06-30 (18:45).
- ↑ Direct, 2020-07-31 (1:17:45).
- ↑ Direct, 2017-05-15 (45:19).
- ↑ Direct, 2017-04-27 (6:11).
- ↑
- ↑ 39.0 39.1 39.2 Direct, 2020-05-29 (1:27:18).
- ↑
- ↑ Direct, 2017-07-18 (44:57).
- ↑ Direct, 2017-05-22 (40:41).
- ↑ 43.0 43.1 43.2 43.3 Direct, 2020-07-25 (1:14:13).
- ↑ Know Your Nodes: Economic Node Type.