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Version du 26 juillet 2021 à 19:01

concept art d'une hache lors de l'Alpha-0.[2]

La Hache est une type d'arme de mélée à une main et à deux mains dans Ashes of Creation.[3]

List of axes

Item Icon Source Rarity Level requirement Set
Chipped Greataxe GreataxeIcon.png Vendor Poor 2 Chipped
Chipped One-Handed Axe OneHandedAxeIcon.png Vendor Poor 2 Chipped
Dull One-Handed Axe OneHandedAxeIcon.png Vendor Common 5 Dull
Replica Of Dignitas GreataxeIcon.png Crafted items Epic 15
Stormcaller's Axe Stormcaller's Axe Icon.png Crafted items Rare

Gear slots

Il y a 16 emplacements d'équipement dans Ashes of Creation:[5]

Melee weapons

Low-level shield, one-handed mace, and two-handed staff rendus 3D from Alpha-2.[6]

You can see by the quality of these types of weapons: these are relatively lower level. These are some of the earliest types of weapons and or gear that you can acquire within Ashes of Creation.[6]Steven Sharif

Melee weapons and abilities have a maximum range of effect.[7][8]

  • There are two melee weapon slots: One on each side of a character's belt.[9]

Dual wielding

L’ambidextrie sera autorisée pour les armes à une main.[10]

#REDIRECT MediaWiki:Switching gear/fr

There will be a loadout system that you can use in your inventory to help manage those different types of set that you can customize. So you can do a simple hotkey press and be able to swap your armors, out of combat of course, with a single button click.[14]Steven Sharif
  • Switching weapons is possible while in combat but armor cannot be swapped while in combat.[20][21][22][23][24][25][26]
    • Previously it was stated that swapping weapons (from inventory) into a hand or range slot is not possible in combat.[22] Prior to this, weapon swapping was said to be subject to a cooldown period (in the range of a few seconds) following any damage taken or done by the player.[27][28]
You may not swap armor when you're in combat, but you may swap your weapons; and there's obviously a few reasons of why this can be important: We're a itemization agnostic class design, so players equip with items that there are most necessary based on the adversary or the challenge that they're facing; and so we want that to be available for players to swap with weapons.[21]Steven Sharif

Artwork

Voir également

Les références