Ashes of Creation Wiki
Ashes of Creation Wiki vise à capturer des connaissances confirmées précises sur Ashes of Creation. Les 28 638 pages de ce wiki sont maintenues à jour avec les dernières informations d'Intrepid Studios. Tout le monde peut contribuer à ce wiki.
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Table des matières
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Ashes of Creation (overview) | Inspiration | Piliers de conception | Interface utilisateur
- Intrepid Studios | Calendrier de publication | Alpha-1 | Alpha-2 | Étapes
- Médias | Diffusions | Vidéos | Concept art | rendus 3D | Wallpapers
- Packs de précommande | Magasin cosmétique | Kickstarter | Summer crowdfunding
- Gameplay | Unreal Engine 5 | Performance | System requirements
Histoire engageante et immersive
Topics that reflect the past and the present of Verra.
- Classes | Archétypes | Rôles
- Races | Religions
- Compétences | Augmentation
- Histoire et traditions | Arcs Narratifs
- Jeu de rôle | Animations sociales
- Carte du monde | Points d'intérêt | Climat
- Environnements | Underrealm | Sous-marin
Monde réactif
Topics that describe how the world of Verra evolves based on player activity.
- Nœuds | Types de Nœuds | Node stages | Zone d'influence
- Économie | Player businesses | Auction houses
- Classes artisanales | Collecte | Traitement | Artisanat
- Quêtes | Evénements | Commissions
- Navale | Combat naval | Navires
- Bosses d'extérieur | Pièces de Monstres
- Environnements destructibles
Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.[5] – Margaret Krohn
Interaction joueur
Game systems and mechanics that foster player interaction.
- Donjons | Raids | Combat
- Guildes | Salles de guilde | Forteresses de guilde | Châteaux de guilde
- Dynamique de groupe | Pillage
- Affiliations
- Organisations sociales
- Jeux de salon
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[7]
Agence de joueur
Systems that grow and shape player experiences in the game.
- Armes | Armure
- Progression | Nivellement
- Logement | Logement de noeud | Appartements | Propriété privée
- Montures | Mules | Dragons
- Créateur de personnages | Apparences d'équipements
- Cosmétiques | Apparences | Costumes | Accessoires
- Inventaire | Consommables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[9] – Steven Sharif
Risque contre récompense
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP | Caravanes | Guerres de guilde
- Sièges de Nœuds | Siège de Château
- Corruption de joueur | Chasseurs de primes
- Arènes
- Succès | Leader boards | Parc des trophées
- Exploration | Chasse au Trésor
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[12] – Steven Sharif
Contribuant
If you wish to become an editor or translator, please drop by our Discord and introduce yourself.
- We do ask that contributors please read and adhere to the Style guidelines when editing or adding new articles.
Ressources utiles
- Démarrage d'une nouvelle page
- Modification de pages
- Creating and editing translations
- Uploading media
- Incorporation d'images et de vidéos
- Creating and editing transcripts
- Using templates
- Formatting content
- Categories
- Ashes of Creation Wiki's TODO list
Les références
- ↑ A reactive world - Nodes.
- ↑ Direct, 2021-05-28 (1:05:29).
- ↑ Dillias diary.
- ↑ X.com - What do you all think about the aesthetic of this Village Node?
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Direct, 2022-01-28 (0:00).
- ↑ Ashes of Creation - A new Beginning.
- ↑ Direct, 2023-09-29 (1:02:44).
- ↑ Direct, 2018-04-8 (AM) (27:26).
- ↑ Vidéo, 2017-07-16 (0:01).
- ↑ Direct, 2022-10-28 (13:53).
- ↑ Direct, 2017-05-22 (38:44).
- ↑ Vidéo, 2019-04-12 (0:00).