Alpha island

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Vous en verrez davantage à l'approche de l'Alpha 2, mais ceci vous donnera un aperçu de la capitale de l'empire Aelan avant l'Exode. C'est l'une des zones de départ dans laquelle les joueurs entrent. Ce sera l'une des zones de départ dans l'alpha 2.[1]Steven Sharif

Alpha-1 starting area

Alpha-1 alpha island starting area.[3]

There's been some significant lighting changes here in this area. There's been some work on the foliage, on the trees that are available, toned down some of the ruins, rearranged some of the tents and it's starting to look pretty good.[3]Steven Sharif

The Alpha-1 starting area was set in the ruins of a Pyrian divine gateway to the south of alpha island.[4]

Divine gateways

Les passerelles divines sont des portails dans les zones de départ où les joueurs arrivent d'abord à Verra.[5]

Là où les joueurs débutent, ils passent par ce portail depuis un autre monde nommé Sanctus. Sanctus est un endroit sans magie et avec une technologie minime ; et les joueurs sont les premiers membres d'expéditions qui viennent à travers ce portail dans le monde de Verra.[7]Jeffrey Bard

Alpha-1 nodes

Il y aura 103 emplacements de nœuds ordinaires lors de la sortie, en plus de 15 nœuds de châteaux (5 châteaux x 3 nœuds de châteaux chacuns)[8][9][10] pour un total de 118 nœuds.[11][12]

Carte du monde

Updated Ashes of Creation map.[15][16]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[16]Steven Sharif

Alpha-2 work-in-progress map UI.[17]

The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[18] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[19]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[19]
  • Not every server will share the same map, as player decisions will vary between servers.[25][26][21]
Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[28]Steven Sharif
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

World size

480 km2 (kilomètres carrés) est la taille du monde approximative au lancement.[31] Ceci comprend le contenu aquatique et terrestre.[32]

  • Les zones aquatiques sont considérées comme des zones jouables, mais la part exacte de zones terrestres versus aquatiques n'est pas connue pour le moment.[33]

Je ne connais pas la part exacte de terre versus eau, mais l'eau est également un environnement jouable et il y aura du contenu...[33]Steven Sharif

480 km²; ce qui est plutôt vaste comparé à d'autres MMORPGs. Ceci dit, ça n'inclut pas les espaces superposés : c'est-à-dire l'Underrealm et la partie du monde qu'il recouvre, ce qui devrait facilement prendre environ une centaine de km² supplémentaire, j'imagine.[34]Steven Sharif

  • Il est attendu qu'un joueur sur sa mounture puisse traverser la totalité de la carte en quelques heures.[35]

Castle sieges in Alpha-1

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[41]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[43][44]

  • Players will be able to join guilds. These guilds can register for the siege events.[41]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[41]
  • Attackers will start on the opposite end of the map (from the defenders).[41]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[41]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[41]
    • Trebuchets will be fully physical when they are being driven.[41]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[41]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[41]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[45][46][47]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[45]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[43]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[43]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[44]Steven Sharif

Alpha-1

Alpha-1 aperçu du combat JcE.[50]

L'Alpha-1 est une version de test de Ashes of Creation MMORPG.[52] L'Alpha 1 testera:

Il est possible que la sortie de l'Alpha-1 précède celle du mode horde d'Ashes of Creation Apocalypse.[59]

Alpha-1 availability

Pre-order pack upgrades are possible for current pack holders for the difference in price.[60][61][62] Upgrades to Kickstarter and Summer crowdfunding packs are also available in the store for the difference in package price.[63]

Nœuds côtiers

Il existera des Nœuds le long de la côte et dans des archipels.[67]

  • Ces nœuds auront des compétences, services et influences maritimes, ainsi que des Quêtes, qui seront liées à la mer.[67]
  • Les nœuds côtiers changeront les tables d'apparitions du contenu maritime alentour et pourront déclencher des Evénements spécifiques.[68]
  • Les ports à l'intérieur des nœuds côtiers auront des suites de quêtes liées à l'océan et aux îles proches.[68]
  • Il sera peut-être possible d'assiéger une ville côtière par la mer.[69]

Les archipels font partie du contenu naval dans Ashes of Creation.[70][71]

Artwork

Voir également

Les références

  1. Direct, 2022-05-27 (1:04:29).
  2. Vidéo, 2022-05-27 (3:46).
  3. 3.0 3.1 Direct, 2021-03-26 (17:23).
  4. Direct, 2021-03-26 (16:05).
  5. Direct, 2017-05-19 (29:25).
  6. Entrevue, 2020-07-20 (13:33).
  7. Entrevue, 2018-04-20 (5:46).
  8. Blog: 10 facts about castle sieges in the MMORPG.
  9. castle nodes.png
  10. Podcast, 2018-04-23 (15:14).
  11. Blog - Know Your Nodes - The Basics.
  12. Entrevue, 2018-08-24 (3:44).
  13. 13.0 13.1 Direct, 2020-11-30 (37:16).
  14. alpha-1-nodes.png
  15. Blog - Development Update with New Map and Feature Discussions.
  16. 16.0 16.1 Direct, 2022-08-26 (46:52).
  17. Vidéo, 2023-01-27 (4:39).
  18. Entrevue, 2017-05-22 (22:54).
  19. 19.0 19.1 The mighty beard!
  20. Direct, 2023-09-29 (1:14:29).
  21. 21.0 21.1 MMOGames interview, January 2017
  22. Direct, 2023-09-29 (1:11:22).
  23. Direct, 2022-05-27 (2:33).
  24. Blog: Know Your Nodes - Scientific Node Type
  25. roshen servers.png
  26. Direct, 2017-05-19 (37:03).
  27. Direct, 2022-08-26 (53:26).
  28. 28.0 28.1 Direct, 2020-06-26 (1:25:11).
  29. Direct, 2020-10-30 (1:19:13).
  30. Direct, 2017-05-15 (30:53).
  31. world size.png
  32. waterlandsize.png
  33. 33.0 33.1 Direct, 2020-01-30 (1:18:12).
  34. 34.0 34.1 Entrevue, 2018-08-17 (10:43).
  35. February 8, 2019 - Questions and Answers.
  36. Direct, 2017-10-31 (24:00).
  37. Direct, 2018-09-27 (9:08).
  38. Forest of Erinthia.png
  39. Entrevue, 2020-07-19 (1:21:49).
  40. Vidéo, 2021-05-28 (24:44).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 41.8 Vidéo, 2021-04-30 (19:25).
  42. Vidéo, 2021-05-28 (19:04).
  43. 43.0 43.1 43.2 43.3 Vidéo, 2021-04-30 (13:02).
  44. 44.0 44.1 44.2 44.3 Blog: Creative Director's Letter, April 14 2021
  45. 45.0 45.1 steven-siege-zone.png
  46. 46.0 46.1 Direct, 2021-04-30 (41:18).
  47. Podcast, 2021-04-11 (49:40).
  48. 48.0 48.1 Direct, 2021-05-28 (1:04:29).
  49. Direct, 2018-10-31 (22:46).
  50. Direct, 2018-10-31 (24:37).
  51. 3rdpersoncamera.png
  52. Vidéo, 2018-04-05 (1:01:40).
  53. 53.00 53.01 53.02 53.03 53.04 53.05 53.06 53.07 53.08 53.09 53.10 53.11 53.12 53.13 Newsletter, 2018-08-7
  54. Direct, 2019-07-26 (1:10:44).
  55. 55.0 55.1 55.2 55.3 55.4 Direct, 2018-09-01 (1:02:99).
  56. Entrevue, 2018-08-08 (18:55).
  57. 57.0 57.1 Entrevue, 2018-08-08 (19:02).
  58. alpha-1-phase-2.png
  59. Direct, 2019-09-30 (1:09:04).
  60. 60.0 60.1 60.2 Direct, 2021-04-30 (4:02).
  61. steven-alpha-1-sales.png
  62. steven-a1-upgrade.png
  63. crowdfunding-packs.png
  64. 64.0 64.1 release-dates.png
  65. 65.0 65.1 Ashes of Creation Store: May cosmetics.
  66. Direct, 2018-08-17 (58:53).
  67. 67.0 67.1 Direct, 2018-04-8 (PM) (1:01:28).
  68. 68.0 68.1 Entrevue, 2020-07-19 (48:05).
  69. Direct, 2017-05-19 (37:51).
  70. Direct, 2017-05-17 (30:53).
  71. Kickstarter - We Just Broke $1,500,000!