Différences entre les versions de « 2019-06-27 Developer Diaries: Animation »

De Ashes of Creation Wiki
Sauter à la navigation Sauter à la recherche
m (Text replacement - "¦ linkstoexternal =" to "¦ ")
m
 
Ligne 16 : Ligne 16 :
 
}}
 
}}
  
[[Category:Interviews|^2019^]][[Category:Videos|^2019^]][[Category:Developer Diaries]][[Category:Brad Constantine]]
+
[[Category:Interviews|^2019^]][[Category:Videos|^2019^]][[Category: Developer Diaries|^2019^]][[Category:Brad Constantine]]

Version actuelle datée du 12 décembre 2019 à 19:56

Ashes of Creation Developer Diaries: Animation, 27 June 2019. Read the transcript

Creating a living, breathing world would not be possible without the key element of animation. The fourth episode of our Developer Diaries series features Brad Constantine (our Senior Animation Artist) walking us through the process of how an animation is created - from receiving a character from our artists to placing it in the world. Our Lead Designer, Jeffrey Bard, also talks about the synergy between design and animation, and how the two of them work together to build a truly immersive experience.

Read more...

Referenced by