Agence de joueur
Systems that grow and shape player experiences in the game.
- Armes, Armure
- Progression, Nivellement
- Logement, Logement de noeud, Appartements, Propriété privée
- Montures, Mules, Dragons
- Créateur de personnages, Apparences d'équipements
- Cosmétiques, Apparences, Costumes, Accessoires
- Inventaire, Consommables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2] – Steven Sharif