Apparences
The Magasin cosmétique enables players to purchase Cosmétiques for use in Ashes of Creation.[3] The cosmetic store offers limited time, limited quantity items to help sustain game development.[4]
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[4]
- Nothing in the cosmetic store will be pay to win.[5]
Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[5]
- Cash shop cosmetics will offer a diverse selection of unique looks.[6]
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[4] – Steven Sharif
- All cosmetic store items will be non-tradeable.[7] There will be no gifting mechanism for cosmetic items.[8]
I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[8] – Steven Sharif
Artistic style
Ashes of Creation jouira d'un réalisme graphique plus poussé tous les autres MMO occidentaux. Ce ne sera ni trop stylisé ni "cartoon".[9]
- Tous les éléments artistiques de Ashes of Creation Apocalypse battle royale ont été réalisé par Intrepid Studios.[10]
On arrive à se rapprocher un peu plus du réalisme au niveau des graphismes, notamment grâce à l'Unreal Engine 4... Je voulais éviter le cartoon. Je ne suis d'ailleur pas un grand fan des jeux trop stylisés.[9] – Steven Sharif
Racial skins
Racial skins are cosmetics that enable a player to change their character's racial appearance.[11][12][13][14]
- Racial skins transform the appearance of the character to that skin. The original racial appearance of the character is entirely replaced.[11]
- Racial skins are not costumes. This means that armor and character customization is possible on these.[15]
- There are plans to create other racial skins.[18]
- Some potential future ideas include undead and werewolf (lycan) skins.[19]
- Racial skins can be toggled on and off.[14]
- You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[11] – Steven Sharif
Freehold skins
Freehold building skins were offered as Kickstarter and Summer crowdfunding rewards and were available in pre-order packs.[22][23][24][25][26]
- Freehold building skins can also be achieved in-game.[27]
- Freehold skins can be applied to blueprints matching the type of freehold building: housing, artisanship, and business.[21][27][29][22][30][31][32]
- Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[27] – Steven Sharif
- The vast majority of cosmetic freehold skins apply to homestead buildings.[35]
- A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[36]
- Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[27] – Steven Sharif
- Baronies won't impose any appearance restrictions on freehold buildings.[37]
Caravan skins
Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[39]
- The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[40][41]
- The caravan and mount components of the skin are not able to be utilized separately.[40][41]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[32][30]
You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[40] – Sarah Flanagan
Ship skins
Ship skins apply to certain ship types.[42]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[32][30]
Mount skins
Les montures sont obtenues via une quête qui est disponible pour tout les joueurs dans les zones de départ.[44]
- Les montures peuvent aussi être trouvées à l'état sauvage et apprivoisées.[45][46]
- Il y a trois niveaux de montures différentes..[47]
- Les montures aquatiques sont classés niveau A.[48][49]
- Il y aura des classes de montures; et vous serez capable d'obtenir des apparences en jeu ou vous serez capable d'obtenir différents types de ces dites classes, et les invoquer.[50] – Steven Sharif
- La vitesse des montures est déterminé selon la monture de base sur laquelle l'apparence est appliqué..[51]
- Les montures aquatiques sont plus rapides dans l'eau, mais plus lentes sur terre. Les montures terrestres sont plus rapides sur terre, mais plus lentes dans l'eau.[52]
- Les apparences de montures peuvent être appliquées aux montures débloquées en jeu.[32][30][44][50] Ils sont propres à un niveau spécifique de montures.[53]
- Par exemple, l'apparence du Bélier foule-sabot ne sera applicable qu'aux montures terrestres (niveau 1), alors que l'apparence du Griffon Chasse-nuit ne sera applicable qu'aux montures montures royales (niveau 3).[53]
- Certaines apparences de montures de niveau 2 (comme par exemple le Dragon Braise-Tempête) peuvent être améliorées au niveau 3 si elles sont également applicables à des montures royales.[47]
- Les montures seront achetables aux joueurs spécialisés dans l'élevage et l'apprivoisement d'animaux.[54]
- Les montures auront des niveaux de raretés qu'elles soient élevées ou acquises. Ces niveaux de raretés pourront influencer sur les compétences de monture et leurs effets visuelles, comme par exemple les variations saisonnières.[55]
- Les dégâts de chute subis s'appliqueront d'abord à la monture, si vous en chevauchiez une au moment de la chute; si la monture meurt suite à ces dégâts, l'excès de dégâts sera alors transmis au joueur, mais cela reste à déterminer en fonction des tests à venir.[56]
Land mounts
Flying mounts
Undermounts
Gliding mounts
Aquatic mounts
Crowdfunding mounts
Cosmetic pets
Cosmetic pets were available for purchase from the cosmetic store.[57]
Cosmetic pets, since non-functional from a gameplay perspective, can be summoned at lvl 1.[32] – Steven Sharif
Guild hall skins
Salles de guilde serve as a focal point for a guild, offering a host of benefits and customization options.[59]
- When a guild reaches a certain level, its guild master is granted a certificate to enable placement of a guild hall.[60]
- Guild halls may be placed within Baronies within the ZI of a node.[21]
- A barony can only have a single guild hall.[21]
- The number of baronies that can have an active guild hall is determined by the node's stage.[61][62]
- Only a limited subset of the guild halls available around the node are available concurrently... So you might only have two that might be available at fifth level and then three at sixth level of a node; and the guilds have an opportunity to select from the six available which three are going to be active.[61] – Steven Sharif
- Guildes mécènes may also place their guild hall within (the footprint of) their patron node. These guild halls have different perks and benefits to halls placed within Baronies.[63][60][64][63]
- Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[65]
- The design of guild-halls is currently subject to active iteration by the developers.[66]
- Guild halls can only be destroyed by a successful node siege. This contrasts with guild fortresses, which can be sieged in a guild war.[60][67][68]
- Guild halls are objectives in guild wars.[67]
- A guild hall only houses a single guild.[69]
Costumes
Les Costumes sont disponibles à l'achat dans le magasin cosmétique.
- Les costumes ne sont pas verrouillés par genre.[71]
- Les costumes sont des tenues d'une pièce qui recouvrent la totalité d'un ensemble (équipement).[72][73]
Le costume cosmétique ne vient pas en plusieurs éléments. Il couvrira la totalité de votre ensemble.[73] – Margaret Krohn
Accessoires
Les accessoires sont des éléments cosmétiques achetables dans le Magasin cosmétique.[57]
- Les accessoires utilisent seulement un emplacement d'équipement spécifique.[73]
Décorations d'habitation
Housing decorations were available for purchase from the cosmetic store.
Apparences d'équipements
L'équipement est destiné à être d'apparence réaliste.[75][76]
- Il n'y aura pas d'armes "surdimensionnées".[77]
- L'armure ne sera pas trop sexualisée en apparence.[76]
Nous allons vers une sorte de look plus réaliste; pas nécessairement un cadre réaliste, mais nous voulons que nos personnages aient du poids et se sentent comme s'ils étaient là.[75] – Jeffrey Bard
Je pense plutôt que cela ne servirait à rien d'avoir une armure de plaque de bikini, tout comme la réalité, si vous voulez avoir une armure, elle devrait être protectrice. Je pense que le coté esthétique est agréable pour certaines personnes, mais c'est une sorte de problème immersif.[75] – Steven Sharif
L'armure prendra une apparence raciale.[78]
- Les cosmétiques peuvent être utilisés par toutes les races, mais il peut y avoir de légères variations pour les faire fonctionner avec la morphologie de chaque race.[79]
Les joueurs peuvent changer les couleurs de leur équipement à l'aide de colorants.[80][81]
L'affichage du casque peut être activé et désactivé.[82]
Les effets de particules sont utilisés pour indiquer l'importance et la rareté de certaines armes.[84]
Les armes peuvent être rengainées.[85]
Les artisans peuvent influencer l'apparence de leurs objets fabriqués.[86][87]
Voir également
Les références
- ↑ Ashes of Creation cosmetic store.
- ↑ Direct, 2020-07-25 (1:53:46).
- ↑
- ↑ 4.0 4.1 4.2 Direct, 2018-04-8 (PM) (58:29).
- ↑ 5.0 5.1
- ↑
- ↑
- ↑ 8.0 8.1 Entrevue, 2018-05-11 (32:36).
- ↑ 9.0 9.1 Entrevue, 2018-10-20 (2:17:43).
- ↑ Entrevue, 2018-10-20 (2:28:08).
- ↑ 11.0 11.1 11.2 Direct, 2020-05-29 (1:42:43).
- ↑
- ↑ Direct, 2017-05-12 (1:04:04).
- ↑ 14.0 14.1
- ↑ Kickstarter 12k+ backers.
- ↑
- ↑
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Direct, 2018-04-8 (AM) (4:47).
- ↑ Ashes of Creation Store: Sunbeam's Remembrance.
- ↑ 21.0 21.1 21.2 21.3 21.4 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 22.0 22.1 22.2 Direct, 2023-06-30 (22:05).
- ↑
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑ 27.0 27.1 27.2 27.3 Direct, 2023-06-30 (23:40).
- ↑
- ↑ Development Update with Freehold Preview.
- ↑ 30.0 30.1 30.2 30.3 30.4 Direct, 2020-11-30 (57:50).
- ↑ 31.0 31.1 Direct, 2020-08-28 (2:14:06).
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6
- ↑ 33.0 33.1 Direct, 2023-06-30 (1:15:34).
- ↑
- ↑ Direct, 2023-04-07 (31:49).
- ↑ Direct, 2023-06-30 (1:21:07).
- ↑ Entrevue, 2023-07-09 (31:18).
- ↑ Ashes of Creation Store: Ramstone Hauler.
- ↑
- ↑ 40.0 40.1 40.2
- ↑ 41.0 41.1
- ↑
- ↑ 43.0 43.1 Steven Sharif Twitter, April 17, 2021.
- ↑ 44.0 44.1
- ↑
- ↑ Direct, 2018-01-18 (34:08).
- ↑ 47.0 47.1 47.2 47.3 47.4 Direct, 2019-09-30 (1:39:01).
- ↑
- ↑
- ↑ 50.0 50.1 Direct, 2018-04-8 (PM) (51:49).
- ↑
- ↑ Vidéo, 2020-09-30 (6:38).
- ↑ 53.0 53.1 Direct, 2018-12-06 (41:43).
- ↑ Direct, 2018-04-8 (AM) (12:34).
- ↑ Direct, 2021-10-29 (51:48:).
- ↑ Direct, 2022-02-25 (1:06:45).
- ↑ 57.0 57.1
- ↑
- ↑ 59.0 59.1
- ↑ 60.0 60.1 60.2 Entrevue, 2019-04-21 (45:45).
- ↑ 61.0 61.1 Podcast, 2023-07-15 (6:25).
- ↑
- ↑ 63.0 63.1 Direct, 2020-02-28 (1:06:51).
- ↑ Podcast, 2018-08-18 (1:12:34).
- ↑
- ↑ Direct, 2023-06-30 (1:48:17).
- ↑ 67.0 67.1 Podcast, 2018-08-04 (1:54:15).
- ↑
- ↑ Direct, 2017-05-22 (56:48).
- ↑ Ashes of Creation Store: Vestments of the Runecarvers.
- ↑
- ↑
- ↑ 73.0 73.1 73.2
- ↑ 74.0 74.1 Direct, 2020-05-29 (50:20).
- ↑ 75.0 75.1 75.2 Direct, 2017-05-26 (19:51).
- ↑ 76.0 76.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ Podcast, 2018-08-04 (53:43).
- ↑
- ↑ Direct, 2017-07-18 (54:56).
- ↑ Direct, 2017-07-28 (9:47).
- ↑
- ↑ Direct, 2020-10-30 (1:13:22).
- ↑
- ↑ Direct, 2017-09-03 (48:56).
- ↑ Direct, 2020-11-30 (1:05:22).
- ↑ Direct, 2017-05-24 (24:19).