Seasons

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Ashes of Creation Seasons in the Riverlands.[1]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[2]Steven Sharif

Seasons affect different zones (environments/biomes) based on their location in the world.[3][4]

  • A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[5]
  • Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[6] Other biomes will have fixed climates.[7]
    • Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[3]
  • Evénements may radically change the current season a zone is in, or elongate it.[8][9] This includes weather changes.[4]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[6]
  • Articles, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[8][10][4]
  • Ocean and underwater areas will not have seasonal changes.[11]
Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[4]Steven Sharif
  • Different seasons may affect access to various roads.[8][9][4]
    • Pathways that are open during summer may be closed during winter.[4]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[8][9][12]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[4]
      • Ice will make roads bumpy and slippery.[13]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[14]

Seasonal events

Calendar Events can be seen as holiday-related celebrations or other seasonal content. Imagine these Events as things you may experience annually, based on the cultures within the world. Some of these may derive from the seasons, and how the nodes in those areas are affected by them. These will most often be server-wide and provide unique content for a specific duration of time during the calendar year.[15]

Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[16][17][18]

  • Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[16][17][18]
  • Certain calendar events will incorporate the cultural identity of the various character races.[19]
Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[19]Steven Sharif
  • Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[20]
Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[20]Steven Sharif
  • Holiday events are not going be "campy" or immersion-breaking.[16]
We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[16]Steven Sharif

Evénements may bring seasonal change.[8][4]

Seasonal resources

Gloomy Pross is a seasonal resource that is only gatherable in the winter.[21]

If a particular region moves into a season and that week you can't grow a particular type of good, but another region halfway across the world can grow that good; and you talk about moving those goods across regions so that they're relevant to either craft workbenches or you can sell them in the local economies: That is a major indicator of movement of goods and movement of goods carries risks; and risks can create political foes and friends... Something as simple as just a climate can have cascading consequences across the entirety of the game.[3]Steven Sharif

Seasons affect crops and other herbology resources available for gathering or planting, including how crop rotation is managed.[22][23][4][24]

  • Seasonal variations in resource availability will impact the economy and necessitate the transit of goods between different regions.[23]
One of the things that is huge about the season system and how it affects crops and the gatherables in the game is the impact it will have on the economy. When a particular area no longer is capable for a week's period of time, or even potentially longer, of producing a certain type of crop or harvestable; and that has to change across the world regionally, now the transit system of those materials of those gatherables they become more relevant, and they're subject to potential risk; and the prices might go up in certain areas. It is something that is actually very instrumental in the overall design of the economy in the game.[23]Steven Sharif
  • Seasons may not directly affect certain gatherables, such as veins of ore, but access to those resources may be blocked during certain weather conditions.[22][23]
It won't likely affect too much on certain resource spectrums like veins of ore. Those might not be affected by the seasons or weather systems, but there might be blockages to cave networks that house those types of ore veins. Alternatively it is going to be significant impact on any type of herbology or plant-based types of gatherables. It's going to have significant impacts on crops that players can plant themselves on their properties; and that they'll be able to harvest. They're going to need to time the crop placement and its maturity window so that it's harvestable and available to be harvest before the change of seasons that might adversely affect certain types of crops. And not every biome will experience the same type of effects caused by the seasonality of the world. The desert biome might instead of snow have significant more winds that pick up that could be damaging to more fragile types of crops if you have a freehold in that location.[22]Steven Sharif

Climat

Certains environnements (biomes) ont des climats fixes, d'autres ont des climats variables.[7]

  • Les conditions météorologiques changent selon les saisons.[7][26]Jeffrey Bard
  • Il y aura une météo dynamique qui change en intensité.[27]
    • Par exemple : de la bruine à la tempête, ou du blizzard à la neige, et inversement.

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[28][29][29][30][31][32]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[37]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[36]Steven Sharif

Compétences élémentaires

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[32]Steven Sharif

info-orange.pngCette section contient des informations sur les premières phases de test. Il sera mis à jour dès que de nouvelles informations seront disponibles.
Skill Icon Base skill
Ball Lightning Ball Lightning Icon.png Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[38][39][40]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[41][42][38]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[38][43][44]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[45][46]
Fireball Fireball (Active).png Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[47] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[48]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[49][50]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[51][52]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[53]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[54]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[55]

Underrealm environment

Alpha-0 Underrealm environment.[56]

Underrealm environments are vast.[57]

  • Caravanes should be able to operate as they do above ground.[57]
  • If there's insufficient room for Dragons, another mount type may be utilized.[57]
  • Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[58]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[59]Steven Sharif

Seasons above ground will affect the Underrealm.[57]

  • This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
  • Tunnel flooding and other effects will be related to the weather above ground.

The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[57]Jeffrey Bard

Vidéos

Voir également

Les références

  1. Vidéo, 2022-05-27 (2:21).
  2. Vidéo, 2022-05-27 (9:34).
  3. 3.0 3.1 3.2 3.3 Direct, 2022-04-29 (56:24).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Direct, 2017-05-08 (20:27).
  5. Direct, 2023-03-31 (58:27).
  6. 6.0 6.1 Direct, 2018-09-27 (41:33).
  7. 7.0 7.1 7.2 Direct, 2017-07-18 (36:47).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Podcast, 2021-04-11 (23:36).
  9. 9.0 9.1 9.2 Direct, 2020-06-26 (1:29:06).
  10. Direct, 2019-07-26 (1:32:40).
  11. Direct, 2022-09-30 (1:25:56).
  12. Our immersive world - Environments.
  13. frosty-roads.png
  14. Direct, 2022-06-30 (1:10:19).
  15. Types of Events on Verra.
  16. 16.0 16.1 16.2 16.3 Direct, 2022-04-29 (36:51).
  17. 17.0 17.1 Entrevue, 2018-10-20 (7:31).
  18. 18.0 18.1 Direct, 2017-05-10 (40:36).
  19. 19.0 19.1 Direct, 2022-04-29 (38:05).
  20. 20.0 20.1 Direct, 2022-04-29 (50:49).
  21. Vidéo, 2022-10-28 (19:10).
  22. 22.0 22.1 22.2 Direct, 2022-05-27 (55:47).
  23. 23.0 23.1 23.2 23.3 Vidéo, 2022-05-27 (15:50).
  24. Steven Crops.PNG
  25. Vidéo, 2017-05-30 (0:01).
  26. Direct, 2017-06-01 (29:33).
  27. Direct, 2017-07-28 (41:25).
  28. Fissure Description.png
  29. 29.0 29.1 Direct, 2023-04-07 (1:11:14).
  30. 30.0 30.1 Entrevue, 2020-07-18 (1:05:04).
  31. Direct, 2017-05-24 (27:47).
  32. 32.0 32.1 32.2 Direct, 2018-04-8 (PM) (26:19).
  33. Vidéo, 2022-09-30 (15:28).
  34. Direct, 2024-02-29 (55:34).
  35. Direct, 2020-09-30 (1:04:56).
  36. 36.0 36.1 Direct, 2017-06-01 (20:23).
  37. Direct, 2020-06-26 (1:32:16).
  38. 38.0 38.1 38.2 Vidéo, 2023-09-29 (11:29).
  39. New Ball Lightning Description.png
  40. Vidéo, 2023-04-28 (7:15).
  41. Vidéo, 2023-04-28 (9:22).
  42. Blizzard Description2.png
  43. Cone of Cold Description2.png
  44. Vidéo, 2023-04-28 (11:22).
  45. Vidéo, 2023-04-28 (14:55).
  46. Elemental Empowerment Description.png
  47. Fireball Description2.png
  48. New Fireball Description.png
  49. New Frostbolt Description.png
  50. Vidéo, 2023-04-28 (15:35).
  51. Lightning Strike Description2.png
  52. Vidéo, 2023-04-28 (13:40).
  53. Magma Field Description2.png
  54. Meteor Description2.png
  55. Thundering Shot Description.png
  56. Ashes of Creation - The visuals.
  57. 57.0 57.1 57.2 57.3 57.4 Direct, 2017-06-01 (24:30).
  58. Entrevue, 2018-08-17 (8:57).
  59. Direct, 2018-01-18 (14:00).