Jeu de rôle

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Révision datée du 27 mai 2019 à 15:36 par Wikiadmin (discussion | contributions) (Text replacement - "Role playing" to "Roleplaying")

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Backpack sockets (slots).[1]

A big component of the MMORPG that - half of that acronym is RPG role-playing game. And in order to role-play you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the back that can plug in certain types of props or items that are created by the character team, like Carson, might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[1]Steven Sharif

Il y a plusieurs systèmes qui permettent de conter des histoires dans Ashes of Creation.[2]

Un MMO vit et respire grâce à sa communauté et nous ne voulons laisser de côté aucun de ces types. Tous sont importants : les amateurs de jeu de rôle sont importants, les gens qui veulent simplement passer du temps dans l'Auberge et parler sont importants, chacun apporte quelque chose au jeu et donc nous voulons nous assurer que nous prenons soin de tous... Vous pouvez tenir un commerce basé sur le jeu de rôle.[4]Jeffrey Bard

Décorations d'habitation

Template:Housing decoration

Ashes of Creation Apocalypse player housing

Ashes of Creation Apocalypse players can establish Habitation de joueur and save Meubles arrangements for use in the full game.[5][6]

Organisations sociales

Les Organisations sociales sont des moyens pour les joueurs d'interagir avec le monde autour d'eux d'une manière différente. Il s'agit de créer des micro-communautés au sein du jeu.[8]

L'idée générale de ces sociétés est qu'elles sont un mécanisme de progression qui ne doit pas dépendre de votre niveau de progression. Ce sont des voies de progression différentes auxquelles les joueurs peuvent prendre part. Si vous ne voulez pas quitter un nœud dans votre expérience de jeu et vous voulez autant de choses à faire que possible dans cette ville, elles offrent ces choses. Or, certaines quêtes peuvent vous entraîner en dehors de la ville pour, vous savez, chasser ou rechercher des choses, mais vous pourriez aussi parfaitement être une personne qui est un marchand et les achète à d'autres voyageurs plutôt que d'aller le faire vous-même. Nous voulons offrir aux joueurs une méthode de progression différente ; et ces systèmes abritent ces avantages.[9]Steven Sharif

Les Organisations sociales fonctionnent un peu comme les factions, mais sans les mécaniques de marquage.[10]

Parfois les objectifs de deux organisations peuvent ne pas être alignés et il y aura alors un conflit, mais ça ne sera pas comme si tous les membres de la Guildes des Marchands seront en guerre avec tous ceux de la Guilde des Voleurs.[10]Jeffrey Bard

Les Organisations sociales sont gérées pas des PNJs, cependant il y aura des rangs que certains membres peuvent atteindre et leur octroyer de l'influence sur l'organisation.[11]

Animations sociales

There are interactive social animations and emotes.[14]

Some animations will be agreed-upon emotes that you can initiate with other characters.[17]

Q: Can we dance on tables?
A: Technically the tables are in world, so yes...[18]Steven Sharif

There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[19]

In alpha one you might have seen some of the anims on the rider of a horse that they went down and patted the side of the neck, or they would pet those; but those would be separate actions that you could potentially do as just additional emotes, but interfaces with a mount or pet that you have active.[19]Steven Sharif

Emoji

Emoji adds additional flare either for chat or character representation (social animations).[14][17][20]

Jeux de salon

Jeux de salon (tavern games) are games that are played in player-built taverns or in-node taverns.[22]. Some will be dice games, others will be card games; and some will be less savory.[23]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[24]Steven Sharif
  • These games will involve aspects of both chance and skill.[23]
  • They must be played between 2 or more people.[23]
  • Players will be able to wager in-game currency against other players.[23]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[24]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[24]
    • The alternative is to use the regular currency (gold).[24]
  • A portion of the income from the game goes to the tavern owner or node.[22][23]
  • Parlor games will vary based on the predominant race of a node.[24][23][25]
  • There may be unique games that can be acquired through adventuring in the world.[24]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[26][27]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[27]Steven Sharif

Jeux de salon were a Kickstarter stretch goal.[28]

Mobile interface

Template:Mobile interface

Character sheet

La Page web du personnage (fiche du personnage) va être disponible près de la lancement tel que vu dans:[29]

  • L’apparence du personnage.[29]
  • Les succès et les server firsts.[29]
  • Les informations sur la classe du personnage.[29]
  • L’histoire du personnage dans une page de journal (publiquement partagé par le joueur.).[30][31]
  • Des traits qui décrivent l’histoire du personnage.[31]

Vous allez avoir une page d’accueil unique par personnage et cette page d’accueil sera personnalisable par l’utilisateur qui décide ce qu’il affiche. Il aura une petite partie jeu de rôle ou vous pourriez construire un arrière-plan, les traits et des trucs du genre.[31]Steven Sharif

La page du personnage sera accessible en ouvrant un navigateur depuis l’interface utilisateur.[30]

Cela fait partie du désir de la fiche de personnage, espérons-le, sera également accessible dans le jeu en ouvrant un navigateur dans l’Interface utilisateur ou vous pouvez voir l’historique du personnage et choisir les entrés que vous voulez partager avec s’autres. D’un point de vue jeu de rôle, on veut que les joueurs soient en profondeur avec leur personnage.[30]Steven Sharif

Le joueur peut décider quelles informations seront visibles sur la page de personnage.[29]

Marriage

There is a marriage mechanic in Ashes of Creation, including same-sex marriages.[33]

You might have a NPC that is specifically a RP event NPC. This is a person who marries you and you come up to them and they have a quest that relates to finding the cosmetic attire for the wedding; and once you have that achieved you must find a Best man or Maid of honor- these are systems that can be created around immersion in the game.[36]Steven Sharif

Marriage may unlock different activities that are not available to characters who are not married.[37]

There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to get away from it in the fantasy world: We wanted to provide that type of outlet.[38]Steven Sharif

Arcs Narratifs

Alpha-2 early preview of the story arc UI.[39]

Story arcs are like a pre-packaged tabletop campaign. They contain all of the NPCs and quests and monsters- all the things you need to make a cool fantasy story. They're not procedurally generated... We write all the dialogue and we construct all the narrative beats and everything like that, but they will enter the world dynamically depending on the state that the world is currently in; how players have built up specific nodes, what races control various nodes. We have plans to include lots of different things on top of that, but we don't have any quest hubs or anything like that in this game, because players build up all the cities. So we had to get a system that looks at what players are doing and can inject content into the world that makes sense for what they're doing.[40]Skott B

The Blood Still Due story arc unlocking at The Tower of Carphin.[41]

When story arcs come online, they change a lot the environment. They update what monsters are in the world. They create quest NPCs... and then new Pathways can open up through the environment.[42]Skott B

Arcs Narratifs are unlocked by multiple types of player activity within each server.[43][41][40][44]

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[44]Steven Sharif
Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[52]Steven Sharif
  • If there are too many other major arcs happening at the same time in the same zone, a story arc may need to wait its turn, even if conditions are right for it to be unlocked.[43]
  • Arcs Narratifs drive one or more storyline quests within the game.[54][55][56][57][47]
    • Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[54][55]
    • The developers will try to ensure that story arcs in future expansions flow on from existing story arcs, regardless of the different possible outcomes.[54]
  • There will be a variety of different types of story arc content at different scales, with different cooldowns to suit different types of players in the game.[59]
We must provide enough of this content at varying scales such that it isn't worthwhile or economical to control every single story arc in the world. Some will be smaller in scale and production value, and thus, will move faster and have shorter cooldowns before they're reintroduced.[59]Skott B
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[63]

Server types

Voir également

Les références

  1. 1.0 1.1 Direct, 2019-05-30 (1:09:13).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Direct, 2017-05-17 (44:42).
  3. Direct, 2017-07-28 (37:25).
  4. 4.0 4.1 Vidéo, 2018-04-05 (44:06).
  5. Direct, 2018-09-01 (1:05:10).
  6. Direct, 2018-10-31 (38:47).
  7. Direct, 2018-06-04 (57:42).
  8. Direct, 2017-05-17 (7:27).
  9. Podcast, 2018-04-23 (24:47).
  10. 10.0 10.1 Direct, 2017-05-26 (49:05).
  11. Direct, 2018-07-09 (38:28).
  12. Vidéo, 2023-11-30 (1:00:24).
  13. Vidéo, 2019-09-26 (0:0).
  14. 14.0 14.1 dance.jpg
  15. 15.0 15.1 Entrevue, 2018-10-20 (3:30:40).
  16. Ashes of Creation Twitter, April 4,2021.
  17. 17.0 17.1 17.2 17.3 Direct, 2017-11-17 (53:02).
  18. steven-dancing.png
  19. 19.0 19.1 Direct, 2022-04-29 (1:04:52).
  20. 20.0 20.1 Direct, 2017-05-08 (48:49).
  21. Direct, 2017-05-22 (58:51).
  22. 22.0 22.1 parlor games tavern.png
  23. 23.0 23.1 23.2 23.3 23.4 23.5 parlor announcement.png
  24. 24.0 24.1 24.2 24.3 24.4 24.5 Entrevue, 2021-06-13 (18:40).
  25. Direct, 2017-05-24 (11:04).
  26. steven-tavern-games-1.png
  27. 27.0 27.1 steven-tavern-games-2.png
  28. parlor games.png
  29. 29.0 29.1 29.2 29.3 29.4 Direct, 17 Novembre 2017 (13:59).
  30. 30.0 30.1 30.2 Entrevue, 8 Août 2018 (28:50).
  31. 31.0 31.1 31.2 Entrevue, 24 Août 2018 (6:30).
  32. Ashes of Creation Store: Harmony Attire.
  33. weddings.jpg
  34. Direct, 2021-01-29 (1:13:04).
  35. Direct, 2021-02-26 (1:10:28).
  36. 36.0 36.1 Entrevue, 2021-02-07 (55:22).
  37. 37.0 37.1 37.2 37.3 37.4 Direct, 2017-05-24 (53:58).
  38. Podcast, 2018-05-11 (1:05:58).
  39. Vidéo, 2023-03-31 (14:14).
  40. 40.0 40.1 40.2 40.3 Vidéo, 2023-03-31 (3:32).
  41. 41.0 41.1 Vidéo, 2023-03-31 (1:22).
  42. Vidéo, 2023-03-31 (6:30).
  43. 43.0 43.1 skotty-story-arc-2.png
  44. 44.0 44.1 44.2 Vidéo, 2018-04-05 (35:01).
  45. 45.0 45.1 45.2 45.3 Direct, 2022-04-29 (1:05:37).
  46. 46.0 46.1 46.2 Direct, 2022-03-31 (1:15:29).
  47. 47.0 47.1 47.2 47.3 47.4 Direct, 2018-01-18 (39:08).
  48. Direct, 2023-04-07 (55:22).
  49. Direct, 2023-03-31 (1:00:16).
  50. Direct, 2022-10-28 (32:52).
  51. Direct, 2017-06-01 (37:39).
  52. 52.0 52.1 Direct, 2019-05-30 (1:18:16).
  53. Direct, 2017-05-26 (15:37).
  54. 54.0 54.1 54.2 Direct, 2023-04-07 (58:39).
  55. 55.0 55.1 Vidéo, 2023-03-31 (14:20).
  56. Vidéo, 2023-03-31 (12:47).
  57. Entrevue, 2018-10-20 (2:36:25).
  58. Vidéo, 2023-09-29 (2:59).
  59. 59.0 59.1 59.2 skotty-story-arc-1.png
  60. Entrevue, 2023-07-09 (47:05).
  61. Direct, 2023-03-31 (59:10).
  62. Vidéo, 2023-03-31 (16:42).
  63. 63.0 63.1 63.2 63.3 Direct, 2017-10-31 (29:50).
  64. Direct, 2017-05-10 (35:27).
  65. MMORPG Interview, 2016-12-12.